1 #ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/public-api/common/vector-wrapper.h>
25 #include <dali/devel-api/common/stage-devel.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/shader-saver.h>
29 #include <dali/internal/common/type-abstraction-enums.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/event/rendering/texture-impl.h>
32 #include <dali/internal/render/renderers/render-texture.h> // For OwnerPointer<Render::Texture>
33 #include <dali/internal/render/renderers/render-vertex-buffer.h>
34 #include <dali/internal/render/shaders/render-shader.h> // for OwnerPointer< Shader >
35 #include <dali/internal/update/animation/scene-graph-animation.h>
36 #include <dali/internal/update/common/node-resetter.h>
37 #include <dali/internal/update/common/property-resetter.h>
38 #include <dali/internal/update/common/scene-graph-buffers.h>
39 #include <dali/internal/update/common/scene-graph-property-notification.h>
40 #include <dali/internal/update/common/scene-graph-scene.h>
41 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
42 #include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
43 #include <dali/internal/update/nodes/node.h>
44 #include <dali/internal/update/nodes/scene-graph-layer.h>
45 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
46 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
47 #include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
48 #include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
52 class FrameCallbackInterface;
56 class RenderController;
58 } // namespace Integration
62 class PropertyNotifier;
63 class NotificationManager;
64 class CompleteNotificationInterface;
72 // value types used by messages
74 struct ParameterType<PropertyNotification::NotifyMode>
75 : public BasicType<PropertyNotification::NotifyMode>
85 class RenderTaskProcessor;
90 * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
91 * other scene graph property owning objects.
92 * It controls the Update traversal, in which nodes are repositioned/animated,
93 * and organizes the the culling and rendering of the scene.
94 * It also maintains the lifecycle of nodes and other property owners that are
95 * disconnected from the scene graph.
97 class UpdateManager : public ShaderSaver
101 * Construct a new UpdateManager.
102 * @param[in] notificationManager This should be notified when animations have finished.
103 * @param[in] animationPlaylist The CompleteNotificationInterface that handles the animations
104 * @param[in] propertyNotifier The PropertyNotifier
105 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
106 * @param[in] controller After messages are flushed, we request a render from the RenderController.
107 * @param[in] renderManager This is responsible for rendering the results of each "update".
108 * @param[in] renderQueue Used to queue messages for the next render.
109 * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
111 UpdateManager(NotificationManager& notificationManager,
112 CompleteNotificationInterface& animationPlaylist,
113 PropertyNotifier& propertyNotifier,
114 DiscardQueue& discardQueue,
115 Integration::RenderController& controller,
116 RenderManager& renderManager,
117 RenderQueue& renderQueue,
118 RenderTaskProcessor& renderTaskProcessor);
123 ~UpdateManager() override;
125 // Node connection methods
128 * Installs a new layer as the root node.
129 * @pre The layer is of derived Node type Layer.
130 * @pre The layer does not have a parent.
131 * @param[in] layer The new root node.
132 * @post The node is owned by UpdateManager.
134 void InstallRoot(OwnerPointer<Layer>& layer);
137 * Uninstalls the root node.
138 * @pre The layer is of derived Node type Layer.
139 * @pre The layer does not have a parent.
140 * @param[in] layer The root node.
141 * @post The node is owned by UpdateManager.
143 void UninstallRoot(Layer* layer);
146 * Add a Node; UpdateManager takes ownership.
147 * @pre The node does not have a parent.
148 * @note even though nodes are pool allocated, they also contain other heap allocated data, thus using OwnerPointer when transferring the data
149 * @param[in] node The node to add.
151 void AddNode(OwnerPointer<Node>& node);
154 * Connect a Node to the scene-graph.
155 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
156 * @pre The node does not already have a parent.
157 * @param[in] parent The new parent node.
159 void ConnectNode(Node* parent, Node* node);
162 * Disconnect a Node from the scene-graph.
163 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
164 * @pre The node has a parent.
165 * @param[in] node The node to disconnect.
167 void DisconnectNode(Node* node);
170 * Destroy a Node owned by UpdateManager.
171 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
172 * In the following update, the previously queued Nodes may be deleted.
173 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
174 * @param[in] node The node to destroy.
176 void DestroyNode(Node* node);
179 * Add a camera on scene
180 * @param[in] camera The camera to add
182 void AddCamera(OwnerPointer<Camera>& camera);
185 * Remove a camera from scene
186 * @param[in] camera to remove
188 void RemoveCamera(Camera* camera);
191 * Add a newly created object.
192 * @param[in] object The object to add.
193 * @post The object is owned by UpdateManager.
195 void AddObject(OwnerPointer<PropertyOwner>& object);
199 * @param[in] object The object to remove.
201 void RemoveObject(PropertyOwner* object);
204 * Add a newly created render task list.
205 * @param[in] taskList The render task list to add.
206 * @post The render task list is owned by UpdateManager.
208 void AddRenderTaskList(OwnerPointer<RenderTaskList>& taskList);
211 * Remove a render task list.
212 * @param[in] taskList The render task list to remove.
214 void RemoveRenderTaskList(RenderTaskList* taskList);
217 * Add a newly created scene.
218 * @param[in] scene The scene to add.
219 * @post The scene is owned by UpdateManager.
221 void AddScene(OwnerPointer<Scene>& scene);
225 * @param[in] scene The scene to remove.
227 void RemoveScene(Scene* scene);
232 * Add a newly created animation.
233 * @param[in] animation The animation to add.
234 * @post The animation is owned by UpdateManager.
236 void AddAnimation(OwnerPointer<SceneGraph::Animation>& animation);
240 * @param[in] animation The animation to stop.
242 void StopAnimation(Animation* animation);
245 * Remove an animation.
246 * @param[in] animation The animation to remove.
248 void RemoveAnimation(Animation* animation);
251 * Query whether any animations are currently running.
252 * @return True if any animations are running.
254 bool IsAnimationRunning() const;
257 * Add a property resetter. UpdateManager takes ownership of the object.
258 * It will be killed by UpdateManager when the associated animator or
259 * constraint has finished; or the property owner of the property is destroyed.
261 void AddPropertyResetter(OwnerPointer<PropertyResetterBase>& propertyResetter);
264 * Add a node resetter. UpdateManager takes ownership of the object.
265 * It will be killed by UpdateManager when the node is disconnected from the scene graph;
266 * or when the node is destroyed.
268 void AddNodeResetter(const Node& node);
270 // Property Notification
273 * Add a newly created property notification
274 * @param[in] propertyNotification The notification to add
275 * @post The propertyNotification is owned by UpdateManager.
277 void AddPropertyNotification(OwnerPointer<PropertyNotification>& propertyNotification);
280 * Remove a property notification
281 * @param[in] propertyNotification The notification to remove
283 void RemovePropertyNotification(PropertyNotification* propertyNotification);
286 * Set Notify state for PropertyNotification
287 * @param[in] propertyNotification The notification to remove
288 * @param[in] notifyMode The notification mode.
290 void PropertyNotificationSetNotify(PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode);
295 * Add a newly created shader.
296 * @param[in] shader The shader to add.
297 * @post The shader is owned by the UpdateManager.
299 void AddShader(OwnerPointer<Shader>& shader);
303 * @pre The shader has been added to the UpdateManager.
304 * @param[in] shader The shader to remove.
305 * @post The shader is destroyed.
307 void RemoveShader(Shader* shader);
310 * Set the shader data for a Shader object
311 * @param[in] shader The shader to modify
312 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
314 void SetShaderData(Shader* shader, Internal::ShaderDataPtr shaderData);
317 * @brief Accept compiled shaders passed back on render thread for saving.
318 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
320 void SaveBinary(Internal::ShaderDataPtr shaderData) override;
323 * @brief Set the destination for compiled shader binaries to be passed on to.
324 * The dispatcher passed in will be called from the update thread.
325 * @param[in] upstream A sink for ShaderDatas to be passed into.
327 void SetShaderSaver(ShaderSaver& upstream);
332 * Add a new renderer to scene
333 * @param renderer to add
335 void AddRenderer(OwnerPointer<Renderer>& renderer);
338 * Add a renderer from scene
339 * @param renderer to remove
341 void RemoveRenderer(Renderer* renderer);
344 * Attach a renderer to node
345 * @param renderer to attach
347 void AttachRenderer(Node* node, Renderer* renderer);
352 * Set the pan gesture processor.
353 * Pan Gesture processor lives for the lifetime of UpdateManager
354 * @param[in] gesture The gesture processor.
355 * @post The gestureProcessor is owned by the UpdateManager.
357 void SetPanGestureProcessor(PanGesture* gestureProcessor);
362 * Add a newly created TextureSet.
363 * @param[in] textureSet The texture set to add.
364 * @post The TextureSet is owned by the UpdateManager.
366 void AddTextureSet(OwnerPointer<TextureSet>& textureSet);
369 * Remove a TextureSet.
370 * @pre The TextureSet has been added to the UpdateManager.
371 * @param[in] textureSet The TextureSet to remove.
372 * @post The TextureSet is destroyed.
374 void RemoveTextureSet(TextureSet* textureSet);
379 * Get the scene graph side list of RenderTasks.
380 * @param[in] systemLevel True if using the system-level overlay.
381 * @return The list of render tasks
383 RenderTaskList* GetRenderTaskList(bool systemLevel);
385 // Message queue handling
388 * Reserve space for another message in the queue; this must then be initialized by the caller.
389 * The message will be read from the update-thread after the next FlushMessages is called.
390 * @post Calling this method may invalidate any previously returned slots.
391 * @param[in] size The message size with respect to the size of type "char".
392 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
393 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
394 * @return A pointer to the first char allocated for the message.
396 uint32_t* ReserveMessageSlot(uint32_t size, bool updateScene = true);
399 * @return the current event-buffer index.
401 BufferIndex GetEventBufferIndex() const
403 // inlined as its called often from event thread
404 return mSceneGraphBuffers.GetEventBufferIndex();
408 * Called by the event-thread to signal that FlushQueue will be called
409 * e.g. when it has finished event processing.
411 void EventProcessingStarted();
414 * Flush the set of messages, which were previously stored with QueueMessage().
415 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
417 * @return True if there are messages to process.
422 * Add a new sampler to RenderManager
423 * @param[in] sampler The sampler to add
424 * @post Sends a message to RenderManager to add the sampler.
425 * The sampler will be owned by RenderManager
427 void AddSampler(OwnerPointer<Render::Sampler>& sampler);
430 * Removes an existing sampler from RenderManager
431 * @param[in] sampler The sampler to remove
432 * @post The sampler will be destroyed in the render thread
434 void RemoveSampler(Render::Sampler* sampler);
437 * Sets the filter modes for an existing sampler
438 * @param[in] sampler The sampler
439 * @param[in] minFilterMode The filter to use under minification
440 * @param[in] magFilterMode The filter to use under magnification
442 void SetFilterMode(Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode);
445 * Sets the wrap mode for an existing sampler
446 * @param[in] sampler The sampler
447 * @param[in] rWrapMode Wrapping mode in z direction
448 * @param[in] sWrapMode Wrapping mode in x direction
449 * @param[in] tWrapMode Wrapping mode in y direction
451 void SetWrapMode(Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode);
454 * Add a new property buffer to RenderManager
455 * @param[in] propertryBuffer The property buffer to add
456 * @post Sends a message to RenderManager to add the property buffer.
457 * The property buffer will be owned by RenderManager
459 void AddVertexBuffer(OwnerPointer<Render::VertexBuffer>& propertryBuffer);
462 * Removes an existing VertexBuffer from RenderManager
463 * @param[in] propertryBuffer The property buffer to remove
464 * @post The property buffer will be destroyed in the render thread
466 void RemoveVertexBuffer(Render::VertexBuffer* propertryBuffer);
469 * Sets the format of an existing property buffer
470 * @param[in] vertexBuffer The property buffer.
471 * @param[in] format The new format of the buffer
472 * @post Sends a message to RenderManager to set the new format to the property buffer.
474 void SetVertexBufferFormat(Render::VertexBuffer* vertexBuffer, OwnerPointer<Render::VertexBuffer::Format>& format);
477 * Sets the data of an existing property buffer
478 * @param[in] vertexBuffer The property buffer.
479 * @param[in] data The new data of the buffer
480 * @param[in] size The new size of the buffer
481 * @post Sends a message to RenderManager to set the new data to the property buffer.
483 void SetVertexBufferData(Render::VertexBuffer* vertexBuffer, OwnerPointer<Vector<uint8_t> >& data, uint32_t size);
486 * Adds a geometry to the RenderManager
487 * @param[in] geometry The geometry to add
488 * @post Sends a message to RenderManager to add the Geometry
489 * The geometry will be owned by RenderManager
491 void AddGeometry(OwnerPointer<Render::Geometry>& geometry);
494 * Removes an existing Geometry from RenderManager
495 * @param[in] geometry The geometry to remove
496 * @post The geometry will be destroyed in the render thread
498 void RemoveGeometry(Render::Geometry* geometry);
501 * Sets the geometry type of an existing Geometry
502 * @param[in] geometry The geometry
503 * @param[in] geometryType The type of the geometry
505 void SetGeometryType(Render::Geometry* geometry, uint32_t geometryType);
508 * Sets the index buffer to be used by a geometry
509 * @param[in] geometry The geometry
510 * @param[in] indices A vector containing the indices for the geometry
512 void SetIndexBuffer(Render::Geometry* geometry, Dali::Vector<uint16_t>& indices);
515 * Adds a vertex buffer to a geometry
516 * @param[in] geometry The geometry
517 * @param[in] vertexBuffer The property buffer
519 void AttachVertexBuffer(Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer);
522 * Removes a vertex buffer from a geometry
523 * @param[in] geometry The geometry
524 * @param[in] vertexBuffer The property buffer
526 void RemoveVertexBuffer(Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer);
529 * Adds a texture to the render manager
530 * @param[in] texture The texture to add
531 * The texture will be owned by RenderManager
533 void AddTexture(OwnerPointer<Render::Texture>& texture);
536 * Removes a texture from the render manager
537 * @param[in] texture The texture to remove
538 * @post The texture will be destroyed in the render thread
540 void RemoveTexture(Render::Texture* texture);
543 * Uploads data to a texture owned by the RenderManager
544 * @param[in] texture The texture
545 * @param[in] pixelData The pixel data object
546 * @param[in] params The parameters for the upload
548 void UploadTexture(Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params);
551 * Generates mipmaps for a texture owned by the RenderManager
552 * @param[in] texture The texture
554 void GenerateMipmaps(Render::Texture* texture);
557 * Adds a framebuffer to the render manager
558 * @param[in] frameBuffer The framebuffer to add
559 * The framebuffer will be owned by RenderManager
561 void AddFrameBuffer(OwnerPointer<Render::FrameBuffer>& frameBuffer);
564 * Removes a FrameBuffer from the render manager
565 * @param[in] frameBuffer The FrameBuffer to remove
566 * @post The FrameBuffer will be destroyed in the render thread
568 void RemoveFrameBuffer(Render::FrameBuffer* frameBuffer);
571 * Attach a texture as color output to an existing FrameBuffer
572 * @param[in] frameBuffer The FrameBuffer
573 * @param[in] texture The texture that will be used as output when rendering
574 * @param[in] mipmapLevel The mipmap of the texture to be attached
575 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
577 void AttachColorTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face);
580 * Attach a texture as depth output to an existing FrameBuffer
581 * @param[in] frameBuffer The FrameBuffer
582 * @param[in] texture The texture that will be used as output when rendering
583 * @param[in] mipmapLevel The mipmap of the texture to be attached
585 void AttachDepthTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel);
588 * Attach a texture as depth/stencil output to an existing FrameBuffer
589 * @param[in] frameBuffer The FrameBuffer
590 * @param[in] texture The texture that will be used as output when rendering
591 * @param[in] mipmapLevel The mipmap of the texture to be attached
593 void AttachDepthStencilTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel);
596 * This is called when the surface of the scene has been replaced.
597 * @param[in] scene The scene.
599 void SurfaceReplaced(Scene* scene);
603 * Performs an Update traversal on the scene-graph.
604 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
605 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
606 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
607 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
608 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
609 * @return True if further updates are required e.g. during animations.
611 uint32_t Update(float elapsedSeconds,
612 uint32_t lastVSyncTimeMilliseconds,
613 uint32_t nextVSyncTimeMilliseconds,
614 bool renderToFboEnabled,
615 bool isRenderingToFbo);
618 * @copydoc Dali::Stage::KeepRendering()
620 void KeepRendering(float durationSeconds);
623 * @copydoc Dali::DevelStage::SetRenderingBehavior()
625 void SetRenderingBehavior(DevelStage::Rendering renderingBehavior);
628 * Request to render the current frame
629 * @note This is a temporary workaround (to be removed in the future) to request the rendering of
630 * the current frame if the color or visibility of any actor is updated. It MUST NOT be used
631 * for any other purposes.
633 void RequestRendering();
636 * Sets the depths of all layers.
637 * @param layers The layers in depth order.
638 * @param[in] rootLayer The root layer of the sorted layers.
640 void SetLayerDepths(const std::vector<Layer*>& layers, const Layer* rootLayer);
643 * Set the depth indices of all nodes (in LayerUI's)
644 * @param[in] nodeDepths A vector of nodes and associated depth indices
646 void SetDepthIndices(OwnerPointer<NodeDepths>& nodeDepths);
649 * Adds an implementation of the FrameCallbackInterface.
650 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
651 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
653 void AddFrameCallback(OwnerPointer<FrameCallback>& frameCallback, const Node* rootNode);
656 * Removes the specified implementation of FrameCallbackInterface.
657 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
659 void RemoveFrameCallback(FrameCallbackInterface* frameCallback);
663 UpdateManager(const UpdateManager&);
666 UpdateManager& operator=(const UpdateManager& rhs);
669 * Helper to check whether the update-thread should keep going.
670 * @param[in] elapsedSeconds The time in seconds since the previous update.
671 * @return True if the update-thread should keep going.
673 uint32_t KeepUpdatingCheck(float elapsedSeconds) const;
676 * Helper to reset all Node properties
677 * @param[in] bufferIndex to use
679 void ResetProperties(BufferIndex bufferIndex);
682 * Perform gesture updates.
683 * @param[in] bufferIndex to use
684 * @param[in] lastVSyncTime The last VSync time in milliseconds.
685 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
686 * @return true, if any properties were updated.
688 bool ProcessGestures(BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds);
691 * Perform animation updates
692 * @param[in] bufferIndex to use
693 * @param[in] elapsedSeconds time since last frame
694 * @return true if at least one animations is currently active or false otherwise
696 bool Animate(BufferIndex bufferIndex, float elapsedSeconds);
699 * Applies constraints to CustomObjects
700 * @param[in] bufferIndex to use
702 void ConstrainCustomObjects(BufferIndex bufferIndex);
705 * Applies constraints to RenderTasks
706 * @param[in] bufferIndex to use
708 void ConstrainRenderTasks(BufferIndex bufferIndex);
711 * Applies constraints to Shaders
712 * @param[in] bufferIndex to use
714 void ConstrainShaders(BufferIndex bufferIndex);
717 * Perform property notification updates
718 * @param[in] bufferIndex to use
720 void ProcessPropertyNotifications(BufferIndex bufferIndex);
723 * Pass shader binaries queued here on to event thread.
725 void ForwardCompiledShadersToEventThread();
728 * Update node shaders, opacity, geometry etc.
729 * @param[in] bufferIndex to use
731 void UpdateNodes(BufferIndex bufferIndex);
734 * initialize layer renderables
735 * @param[in] bufferIndex
737 void UpdateLayers(BufferIndex bufferIndex);
741 * @param[in] bufferIndex to use
743 void UpdateRenderers(BufferIndex bufferIndex);
746 // needs to be direct member so that getter for event buffer can be inlined
747 SceneGraphBuffers mSceneGraphBuffers;
753 // Messages for UpdateManager
755 inline void InstallRootMessage(UpdateManager& manager, OwnerPointer<Layer>& root)
757 // Message has ownership of Layer while in transit from event -> update
758 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Layer> >;
760 // Reserve some memory inside the message queue
761 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
763 // Construct message in the message queue memory; note that delete should not be called on the return value
764 new(slot) LocalType(&manager, &UpdateManager::InstallRoot, root);
767 inline void UninstallRootMessage(UpdateManager& manager, const Layer* constRoot)
769 // Scene graph thread can destroy this object.
770 Layer* root = const_cast<Layer*>(constRoot);
772 using LocalType = MessageValue1<UpdateManager, Layer*>;
774 // Reserve some memory inside the message queue
775 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
777 // Construct message in the message queue memory; note that delete should not be called on the return value
778 new(slot) LocalType(&manager, &UpdateManager::UninstallRoot, root);
781 inline void AddNodeMessage(UpdateManager& manager, OwnerPointer<Node>& node)
783 // Message has ownership of Node while in transit from event -> update
784 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Node> >;
786 // Reserve some memory inside the message queue
787 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
789 // Construct message in the message queue memory; note that delete should not be called on the return value
790 new(slot) LocalType(&manager, &UpdateManager::AddNode, node);
793 inline void ConnectNodeMessage(UpdateManager& manager, const Node& constParent, const Node& constChild)
795 // Update thread can edit the object
796 Node& parent = const_cast<Node&>(constParent);
797 Node& child = const_cast<Node&>(constChild);
799 using LocalType = MessageValue2<UpdateManager, Node*, Node*>;
801 // Reserve some memory inside the message queue
802 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
804 // Construct message in the message queue memory; note that delete should not be called on the return value
805 new(slot) LocalType(&manager, &UpdateManager::ConnectNode, &parent, &child);
808 inline void DisconnectNodeMessage(UpdateManager& manager, const Node& constNode)
810 // Scene graph thread can modify this object.
811 Node& node = const_cast<Node&>(constNode);
813 using LocalType = MessageValue1<UpdateManager, Node*>;
815 // Reserve some memory inside the message queue
816 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
818 // Construct message in the message queue memory; note that delete should not be called on the return value
819 new(slot) LocalType(&manager, &UpdateManager::DisconnectNode, &node);
822 inline void DestroyNodeMessage(UpdateManager& manager, const Node& constNode)
824 // Scene graph thread can destroy this object.
825 Node& node = const_cast<Node&>(constNode);
827 using LocalType = MessageValue1<UpdateManager, Node*>;
829 // Reserve some memory inside the message queue
830 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
832 // Construct message in the message queue memory; note that delete should not be called on the return value
833 new(slot) LocalType(&manager, &UpdateManager::DestroyNode, &node);
836 inline void AddCameraMessage(UpdateManager& manager, OwnerPointer<Camera>& camera)
838 // Message has ownership of Camera while in transit from event -> update
839 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Camera> >;
841 // Reserve some memory inside the message queue
842 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
844 // Construct message in the message queue memory; note that delete should not be called on the return value
845 new(slot) LocalType(&manager, &UpdateManager::AddCamera, camera);
848 inline void RemoveCameraMessage(UpdateManager& manager, const Camera* camera)
850 using LocalType = MessageValue1<UpdateManager, Camera*>;
852 // Reserve some memory inside the message queue
853 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
855 // Construct message in the message queue memory; note that delete should not be called on the return value
856 new(slot) LocalType(&manager, &UpdateManager::RemoveCamera, const_cast<Camera*>(camera));
859 inline void AddObjectMessage(UpdateManager& manager, OwnerPointer<PropertyOwner>& object)
861 // Message has ownership of object while in transit from event -> update
862 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyOwner> >;
864 // Reserve some memory inside the message queue
865 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
867 // Construct message in the message queue memory; note that delete should not be called on the return value
868 new(slot) LocalType(&manager, &UpdateManager::AddObject, object);
871 inline void RemoveObjectMessage(UpdateManager& manager, const PropertyOwner* object)
873 using LocalType = MessageValue1<UpdateManager, PropertyOwner*>;
875 // Reserve some memory inside the message queue
876 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
878 // Construct message in the message queue memory; note that delete should not be called on the return value
879 new(slot) LocalType(&manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>(object));
882 inline void AddAnimationMessage(UpdateManager& manager, OwnerPointer<SceneGraph::Animation>& animation)
884 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Animation> >;
886 // Reserve some memory inside the message queue
887 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
889 // Construct message in the message queue memory; note that delete should not be called on the return value
890 new(slot) LocalType(&manager, &UpdateManager::AddAnimation, animation);
893 inline void StopAnimationMessage(UpdateManager& manager, const Animation& constAnimation)
895 // The scene-graph thread owns this object so it can safely edit it.
896 Animation& animation = const_cast<Animation&>(constAnimation);
898 using LocalType = MessageValue1<UpdateManager, Animation*>;
900 // Reserve some memory inside the message queue
901 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
903 // Construct message in the message queue memory; note that delete should not be called on the return value
904 new(slot) LocalType(&manager, &UpdateManager::StopAnimation, &animation);
907 inline void RemoveAnimationMessage(UpdateManager& manager, const Animation& constAnimation)
909 // The scene-graph thread owns this object so it can safely edit it.
910 Animation& animation = const_cast<Animation&>(constAnimation);
912 using LocalType = MessageValue1<UpdateManager, Animation*>;
914 // Reserve some memory inside the message queue
915 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
917 // Construct message in the message queue memory; note that delete should not be called on the return value
918 new(slot) LocalType(&manager, &UpdateManager::RemoveAnimation, &animation);
921 inline void AddRenderTaskListMessage(UpdateManager& manager, OwnerPointer<SceneGraph::RenderTaskList>& taskList)
923 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::RenderTaskList> >;
925 // Reserve some memory inside the message queue
926 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
928 // Construct message in the message queue memory; note that delete should not be called on the return value
929 new(slot) LocalType(&manager, &UpdateManager::AddRenderTaskList, taskList);
932 inline void RemoveRenderTaskListMessage(UpdateManager& manager, const RenderTaskList& constTaskList)
934 // The scene-graph thread owns this object so it can safely edit it.
935 RenderTaskList& taskList = const_cast<RenderTaskList&>(constTaskList);
937 using LocalType = MessageValue1<UpdateManager, RenderTaskList*>;
939 // Reserve some memory inside the message queue
940 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
942 // Construct message in the message queue memory; note that delete should not be called on the return value
943 new(slot) LocalType(&manager, &UpdateManager::RemoveRenderTaskList, &taskList);
946 inline void AddSceneMessage(UpdateManager& manager, OwnerPointer<SceneGraph::Scene>& scene)
948 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Scene> >;
950 // Reserve some memory inside the message queue
951 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
953 // Construct message in the message queue memory; note that delete should not be called on the return value
954 new(slot) LocalType(&manager, &UpdateManager::AddScene, scene);
957 inline void RemoveSceneMessage(UpdateManager& manager, const SceneGraph::Scene& constScene)
959 // The scene-graph thread owns this object so it can safely edit it.
960 Scene& scene = const_cast<Scene&>(constScene);
962 using LocalType = MessageValue1<UpdateManager, Scene*>;
964 // Reserve some memory inside the message queue
965 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
967 // Construct message in the message queue memory; note that delete should not be called on the return value
968 new(slot) LocalType(&manager, &UpdateManager::RemoveScene, &scene);
971 inline void AddPropertyNotificationMessage(UpdateManager& manager, OwnerPointer<PropertyNotification>& propertyNotification)
973 // Message has ownership of PropertyNotification while in transit from event -> update
974 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyNotification> >;
976 // Reserve some memory inside the message queue
977 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
979 // Construct message in the message queue memory; note that delete should not be called on the return value
980 new(slot) LocalType(&manager, &UpdateManager::AddPropertyNotification, propertyNotification);
983 inline void RemovePropertyNotificationMessage(UpdateManager& manager, const PropertyNotification& constPropertyNotification)
985 // The scene-graph thread owns this object so it can safely edit it.
986 PropertyNotification& propertyNotification = const_cast<PropertyNotification&>(constPropertyNotification);
988 using LocalType = MessageValue1<UpdateManager, PropertyNotification*>;
990 // Reserve some memory inside the message queue
991 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
993 // Construct message in the message queue memory; note that delete should not be called on the return value
994 new(slot) LocalType(&manager, &UpdateManager::RemovePropertyNotification, &propertyNotification);
997 inline void PropertyNotificationSetNotifyModeMessage(UpdateManager& manager,
998 const PropertyNotification* constPropertyNotification,
999 PropertyNotification::NotifyMode notifyMode)
1001 // The scene-graph thread owns this object so it can safely edit it.
1002 PropertyNotification* propertyNotification = const_cast<PropertyNotification*>(constPropertyNotification);
1004 using LocalType = MessageValue2<UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode>;
1006 // Reserve some memory inside the message queue
1007 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1009 // Construct message in the message queue memory; note that delete should not be called on the return value
1010 new(slot) LocalType(&manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode);
1013 // The render thread can safely change the Shader
1014 inline void AddShaderMessage(UpdateManager& manager, OwnerPointer<Shader>& shader)
1016 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Shader> >;
1018 // Reserve some memory inside the message queue
1019 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1021 // Construct message in the message queue memory; note that delete should not be called on the return value
1022 new(slot) LocalType(&manager, &UpdateManager::AddShader, shader);
1025 // The render thread can safely change the Shader
1026 inline void RemoveShaderMessage(UpdateManager& manager, const Shader* shader)
1028 using LocalType = MessageValue1<UpdateManager, Shader*>;
1030 // Reserve some memory inside the message queue
1031 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1033 // Construct message in the message queue memory; note that delete should not be called on the return value
1034 new(slot) LocalType(&manager, &UpdateManager::RemoveShader, const_cast<Shader*>(shader));
1037 inline void SurfaceReplacedMessage(UpdateManager& manager, const SceneGraph::Scene& constScene)
1039 // The scene-graph thread owns this object so it can safely edit it.
1040 Scene& scene = const_cast<Scene&>(constScene);
1042 using LocalType = MessageValue1<UpdateManager, Scene*>;
1044 // Reserve some memory inside the message queue
1045 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1047 // Construct message in the message queue memory; note that delete should not be called on the return value
1048 new(slot) LocalType(&manager, &UpdateManager::SurfaceReplaced, &scene);
1051 inline void KeepRenderingMessage(UpdateManager& manager, float durationSeconds)
1053 using LocalType = MessageValue1<UpdateManager, float>;
1055 // Reserve some memory inside the message queue
1056 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1058 // Construct message in the message queue memory; note that delete should not be called on the return value
1059 new(slot) LocalType(&manager, &UpdateManager::KeepRendering, durationSeconds);
1062 inline void SetRenderingBehaviorMessage(UpdateManager& manager, DevelStage::Rendering renderingBehavior)
1064 using LocalType = MessageValue1<UpdateManager, DevelStage::Rendering>;
1066 // Reserve some memory inside the message queue
1067 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1069 // Construct message in the message queue memory; note that delete should not be called on the return value
1070 new(slot) LocalType(&manager, &UpdateManager::SetRenderingBehavior, renderingBehavior);
1073 inline void RequestRenderingMessage(UpdateManager& manager)
1075 using LocalType = Message<UpdateManager>;
1077 // Reserve some memory inside the message queue
1078 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1080 // Construct message in the message queue memory; note that delete should not be called on the return value
1081 new(slot) LocalType(&manager, &UpdateManager::RequestRendering);
1085 * Create a message for setting the depth of a layer
1086 * @param[in] manager The update manager
1087 * @param[in] layers list of layers
1088 * @param[in] rootLayer The rool layer
1090 inline void SetLayerDepthsMessage(UpdateManager& manager, const std::vector<Layer*>& layers, const Layer* rootLayer)
1092 using LocalType = MessageValue2<UpdateManager, std::vector<Layer*>, const Layer*>;
1094 // Reserve some memory inside the message queue
1095 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1097 // Construct message in the message queue memory; note that delete should not be called on the return value
1098 new(slot) LocalType(&manager, &UpdateManager::SetLayerDepths, layers, rootLayer);
1101 inline void AddRendererMessage(UpdateManager& manager, OwnerPointer<Renderer>& object)
1103 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Renderer> >;
1105 // Reserve some memory inside the message queue
1106 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1107 // Construct message in the message queue memory; note that delete should not be called on the return value
1108 new(slot) LocalType(&manager, &UpdateManager::AddRenderer, object);
1111 inline void RemoveRendererMessage(UpdateManager& manager, const Renderer& object)
1113 using LocalType = MessageValue1<UpdateManager, Renderer*>;
1115 // Reserve some memory inside the message queue
1116 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1117 // Construct message in the message queue memory; note that delete should not be called on the return value
1118 new(slot) LocalType(&manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>(&object));
1121 inline void AttachRendererMessage(UpdateManager& manager, const Node& node, const Renderer& renderer)
1123 using LocalType = MessageValue2<UpdateManager, Node*, Renderer*>;
1125 // Reserve some memory inside the message queue
1126 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1127 // Construct message in the message queue memory; note that delete should not be called on the return value
1128 new(slot) LocalType(&manager, &UpdateManager::AttachRenderer, const_cast<Node*>(&node), const_cast<Renderer*>(&renderer));
1131 // The render thread can safely change the Shader
1132 inline void AddTextureSetMessage(UpdateManager& manager, OwnerPointer<TextureSet>& textureSet)
1134 using LocalType = MessageValue1<UpdateManager, OwnerPointer<TextureSet> >;
1136 // Reserve some memory inside the message queue
1137 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1139 // Construct message in the message queue memory; note that delete should not be called on the return value
1140 new(slot) LocalType(&manager, &UpdateManager::AddTextureSet, textureSet);
1143 // The render thread can safely change the Shader
1144 inline void RemoveTextureSetMessage(UpdateManager& manager, TextureSet& textureSet)
1146 using LocalType = MessageValue1<UpdateManager, TextureSet*>;
1148 // Reserve some memory inside the message queue
1149 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1151 // Construct message in the message queue memory; note that delete should not be called on the return value
1152 new(slot) LocalType(&manager, &UpdateManager::RemoveTextureSet, &textureSet);
1155 inline void AddSamplerMessage(UpdateManager& manager, OwnerPointer<Render::Sampler>& sampler)
1157 // Message has ownership of Sampler while in transit from event -> update
1158 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Sampler> >;
1160 // Reserve some memory inside the message queue
1161 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1163 // Construct message in the message queue memory; note that delete should not be called on the return value
1164 new(slot) LocalType(&manager, &UpdateManager::AddSampler, sampler);
1167 inline void RemoveSamplerMessage(UpdateManager& manager, Render::Sampler& sampler)
1169 using LocalType = MessageValue1<UpdateManager, Render::Sampler*>;
1171 // Reserve some memory inside the message queue
1172 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1174 // Construct message in the message queue memory; note that delete should not be called on the return value
1175 new(slot) LocalType(&manager, &UpdateManager::RemoveSampler, &sampler);
1178 inline void SetFilterModeMessage(UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode)
1180 using LocalType = MessageValue3<UpdateManager, Render::Sampler*, uint32_t, uint32_t>;
1182 // Reserve some memory inside the message queue
1183 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1185 // Construct message in the message queue memory; note that delete should not be called on the return value
1186 new(slot) LocalType(&manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode);
1189 inline void SetWrapModeMessage(UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode)
1191 using LocalType = MessageValue4<UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
1193 // Reserve some memory inside the message queue
1194 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1196 // Construct message in the message queue memory; note that delete should not be called on the return value
1197 new(slot) LocalType(&manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode);
1200 inline void AddVertexBuffer(UpdateManager& manager, OwnerPointer<Render::VertexBuffer>& vertexBuffer)
1202 // Message has ownership of vertexBuffer while in transit from event -> update
1203 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::VertexBuffer> >;
1205 // Reserve some memory inside the message queue
1206 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1208 // Construct message in the message queue memory; note that delete should not be called on the return value
1209 new(slot) LocalType(&manager, &UpdateManager::AddVertexBuffer, vertexBuffer);
1212 inline void RemoveVertexBuffer(UpdateManager& manager, Render::VertexBuffer& vertexBuffer)
1214 using LocalType = MessageValue1<UpdateManager, Render::VertexBuffer*>;
1216 // Reserve some memory inside the message queue
1217 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1219 // Construct message in the message queue memory; note that delete should not be called on the return value
1220 new(slot) LocalType(&manager, &UpdateManager::RemoveVertexBuffer, &vertexBuffer);
1223 inline void SetVertexBufferFormat(UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer<Render::VertexBuffer::Format>& format)
1225 // Message has ownership of VertexBuffer::Format while in transit from event -> update
1226 using LocalType = MessageValue2<UpdateManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format> >;
1228 // Reserve some memory inside the message queue
1229 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1231 // Construct message in the message queue memory; note that delete should not be called on the return value
1232 new(slot) LocalType(&manager, &UpdateManager::SetVertexBufferFormat, &vertexBuffer, format);
1235 inline void SetVertexBufferData(UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer<Vector<uint8_t> >& data, uint32_t size)
1237 // Message has ownership of VertexBuffer data while in transit from event -> update
1238 using LocalType = MessageValue3<UpdateManager, Render::VertexBuffer*, OwnerPointer<Vector<uint8_t> >, uint32_t>;
1240 // Reserve some memory inside the message queue
1241 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1243 // Construct message in the message queue memory; note that delete should not be called on the return value
1244 new(slot) LocalType(&manager, &UpdateManager::SetVertexBufferData, &vertexBuffer, data, size);
1247 inline void AddGeometry(UpdateManager& manager, OwnerPointer<Render::Geometry>& geometry)
1249 // Message has ownership of Geometry while in transit from event -> update
1250 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Geometry> >;
1252 // Reserve some memory inside the message queue
1253 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1255 // Construct message in the message queue memory; note that delete should not be called on the return value
1256 new(slot) LocalType(&manager, &UpdateManager::AddGeometry, geometry);
1259 inline void RemoveGeometry(UpdateManager& manager, Render::Geometry& geometry)
1261 using LocalType = MessageValue1<UpdateManager, Render::Geometry*>;
1263 // Reserve some memory inside the message queue
1264 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1266 // Construct message in the message queue memory; note that delete should not be called on the return value
1267 new(slot) LocalType(&manager, &UpdateManager::RemoveGeometry, &geometry);
1270 inline void AttachVertexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer)
1272 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1274 // Reserve some memory inside the message queue
1275 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1277 // Construct message in the message queue memory; note that delete should not be called on the return value
1278 new(slot) LocalType(&manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer));
1281 inline void RemoveVertexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer)
1283 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1285 // Reserve some memory inside the message queue
1286 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1288 // Construct message in the message queue memory; note that delete should not be called on the return value
1289 new(slot) LocalType(&manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer));
1292 // Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
1293 template<typename T>
1294 class IndexBufferMessage : public MessageBase
1298 * Constructor which does a Vector::Swap()
1300 IndexBufferMessage(T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices)
1303 mRenderGeometry(geometry)
1305 mIndices.Swap(indices);
1309 * Virtual destructor
1311 ~IndexBufferMessage() override = default;
1314 * @copydoc MessageBase::Process
1316 void Process(BufferIndex /*bufferIndex*/) override
1318 DALI_ASSERT_DEBUG(mManager && "Message does not have an object");
1319 mManager->SetIndexBuffer(mRenderGeometry, mIndices);
1324 Render::Geometry* mRenderGeometry;
1325 Dali::Vector<uint16_t> mIndices;
1328 inline void SetIndexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices)
1330 using LocalType = IndexBufferMessage<UpdateManager>;
1332 // Reserve some memory inside the message queue
1333 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1335 // Construct message in the message queue memory; note that delete should not be called on the return value
1336 new(slot) LocalType(&manager, &geometry, indices);
1339 inline void SetGeometryTypeMessage(UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType)
1341 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, uint32_t>;
1343 // Reserve some memory inside the message queue
1344 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1346 // Construct message in the message queue memory; note that delete should not be called on the return value
1347 new(slot) LocalType(&manager, &UpdateManager::SetGeometryType, &geometry, geometryType);
1350 inline void AddTexture(UpdateManager& manager, OwnerPointer<Render::Texture>& texture)
1352 // Message has ownership of Texture while in transit from event -> update
1353 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Texture> >;
1355 // Reserve some memory inside the message queue
1356 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1358 // Construct message in the message queue memory; note that delete should not be called on the return value
1359 new(slot) LocalType(&manager, &UpdateManager::AddTexture, texture);
1362 inline void RemoveTexture(UpdateManager& manager, Render::Texture& texture)
1364 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1366 // Reserve some memory inside the message queue
1367 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1369 // Construct message in the message queue memory; note that delete should not be called on the return value
1370 new(slot) LocalType(&manager, &UpdateManager::RemoveTexture, &texture);
1373 inline void UploadTextureMessage(UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params)
1375 using LocalType = MessageValue3<UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
1377 // Reserve some memory inside the message queue
1378 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1380 // Construct message in the message queue memory; note that delete should not be called on the return value
1381 new(slot) LocalType(&manager, &UpdateManager::UploadTexture, &texture, pixelData, params);
1384 inline void GenerateMipmapsMessage(UpdateManager& manager, Render::Texture& texture)
1386 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1388 // Reserve some memory inside the message queue
1389 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1391 // Construct message in the message queue memory; note that delete should not be called on the return value
1392 new(slot) LocalType(&manager, &UpdateManager::GenerateMipmaps, &texture);
1395 inline void AddFrameBuffer(UpdateManager& manager, OwnerPointer<Render::FrameBuffer>& frameBuffer)
1397 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::FrameBuffer> >;
1399 // Reserve some memory inside the message queue
1400 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1402 // Construct message in the message queue memory; note that delete should not be called on the return value
1403 new(slot) LocalType(&manager, &UpdateManager::AddFrameBuffer, frameBuffer);
1406 inline void RemoveFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer)
1408 using LocalType = MessageValue1<UpdateManager, Render::FrameBuffer*>;
1410 // Reserve some memory inside the message queue
1411 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1413 // Construct message in the message queue memory; note that delete should not be called on the return value
1414 new(slot) LocalType(&manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer);
1417 inline void AttachColorTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer)
1419 using LocalType = MessageValue4<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
1421 // Reserve some memory inside the message queue
1422 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1424 // Construct message in the message queue memory; note that delete should not be called on the return value
1425 new(slot) LocalType(&manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer);
1428 inline void AttachDepthTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel)
1430 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1432 // Reserve some memory inside the message queue
1433 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1435 // Construct message in the message queue memory; note that delete should not be called on the return value
1436 new(slot) LocalType(&manager, &UpdateManager::AttachDepthTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel);
1439 inline void AttachDepthStencilTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel)
1441 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1443 // Reserve some memory inside the message queue
1444 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1446 // Construct message in the message queue memory; note that delete should not be called on the return value
1447 new(slot) LocalType(&manager, &UpdateManager::AttachDepthStencilTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel);
1450 inline void SetDepthIndicesMessage(UpdateManager& manager, OwnerPointer<NodeDepths>& nodeDepths)
1452 using LocalType = MessageValue1<UpdateManager, OwnerPointer<NodeDepths> >;
1454 // Reserve some memory inside the message queue
1455 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1457 // Construct message in the message queue memory; note that delete should not be called on the return value
1458 new(slot) LocalType(&manager, &UpdateManager::SetDepthIndices, nodeDepths);
1461 inline void AddResetterMessage(UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter)
1463 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyResetterBase> >;
1465 // Reserve some memory inside the message queue
1466 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1468 // Construct message in the message queue memory; note that delete should not be called on the return value
1469 new(slot) LocalType(&manager, &UpdateManager::AddPropertyResetter, resetter);
1472 inline void AddFrameCallbackMessage(UpdateManager& manager, OwnerPointer<FrameCallback>& frameCallback, const Node& rootNode)
1474 using LocalType = MessageValue2<UpdateManager, OwnerPointer<FrameCallback>, const Node*>;
1476 // Reserve some memory inside the message queue
1477 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1479 // Construct message in the message queue memory; note that delete should not be called on the return value
1480 new(slot) LocalType(&manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode);
1483 inline void RemoveFrameCallbackMessage(UpdateManager& manager, FrameCallbackInterface& frameCallback)
1485 using LocalType = MessageValue1<UpdateManager, FrameCallbackInterface*>;
1487 // Reserve some memory inside the message queue
1488 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1490 // Construct message in the message queue memory; note that delete should not be called on the return value
1491 new(slot) LocalType(&manager, &UpdateManager::RemoveFrameCallback, &frameCallback);
1494 } // namespace SceneGraph
1496 } // namespace Internal
1500 #endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H