1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/scene-graph-buffers.h>
33 #include <dali/internal/update/common/scene-graph-property-notification.h>
34 #include <dali/internal/update/manager/object-owner-container.h>
35 #include <dali/internal/update/node-attachments/node-attachment.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/update/rendering/scene-graph-renderer.h>
39 #include <dali/internal/render/shaders/scene-graph-shader.h>
40 #include <dali/internal/render/renderers/render-property-buffer.h>
47 class GlSyncAbstraction;
48 class RenderController;
50 } // namespace Integration
55 class PropertyNotifier;
56 class NotificationManager;
57 class CompleteNotificationInterface;
58 class ResourceManager;
65 // value types used by messages
66 template <> struct ParameterType< PropertyNotification::NotifyMode >
67 : public BasicType< PropertyNotification::NotifyMode > {};
84 * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
85 * other property owner objects.
86 * It controls the Update traversal, in which nodes are repositioned/animated,
87 * and organizes the the culling and rendering of the scene.
88 * It also maintains the lifecycle of nodes and other property owners that are
89 * disconnected from the scene graph.
91 class UpdateManager : public ShaderSaver
96 * Construct a new UpdateManager.
97 * @param[in] notificationManager This should be notified when animations have finished.
98 * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
99 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
100 * @param[in] propertyNotifier The PropertyNotifier
101 * @param[in] resourceManager The resource manager used to load textures etc.
102 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
103 * @param[in] controller After messages are flushed, we request a render from the RenderController.
104 * @param[in] renderManager This is responsible for rendering the results of each "update".
105 * @param[in] renderQueue Used to queue messages for the next render.
106 * @param[in] textureCache Used for caching textures.
107 * @param[in] touchResampler Used for re-sampling touch events.
109 UpdateManager( NotificationManager& notificationManager,
110 Integration::GlSyncAbstraction& glSyncAbstraction,
111 CompleteNotificationInterface& animationFinishedNotifier,
112 PropertyNotifier& propertyNotifier,
113 ResourceManager& resourceManager,
114 DiscardQueue& discardQueue,
115 Integration::RenderController& controller,
116 RenderManager& renderManager,
117 RenderQueue& renderQueue,
118 TextureCache& textureCache,
119 TouchResampler& touchResampler );
124 virtual ~UpdateManager();
126 // Node connection methods
129 * Get the scene graph side list of RenderTasks.
130 * @param[in] systemLevel True if using the system-level overlay.
131 * @return The list of render tasks
133 RenderTaskList* GetRenderTaskList( bool systemLevel );
136 * Installs a new layer as the root node.
137 * @pre The UpdateManager does not already have an installed root node.
138 * @pre The layer is of derived Node type Layer.
139 * @pre The layer does not have a parent.
140 * @param[in] layer The new root node.
141 * @param[in] systemLevel True if using the system-level overlay.
142 * @post The node is owned by UpdateManager.
144 void InstallRoot( Layer* layer, bool systemLevel );
147 * Add a Node; UpdateManager takes ownership.
148 * @pre The node does not have a parent.
149 * @param[in] node The node to add.
151 void AddNode( Node* node );
154 * Connect a Node to the scene-graph.
155 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
156 * @pre The node does not already have a parent.
157 * @param[in] parent The new parent node.
159 void ConnectNode( Node* parent, Node* node );
162 * Disconnect a Node from the scene-graph.
163 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
164 * @pre The node has a parent.
165 * @param[in] node The node to disconnect.
167 void DisconnectNode( Node* node );
170 * Called when a property is set on a disconnected Node (via public API)
171 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
172 * @pre The node does not have a parent.
173 * @param[in] node The node to set as "active".
175 void SetNodeActive( Node* node );
178 * Destroy a Node owned by UpdateManager.
179 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
180 * In the following update, the previously queued Nodes may be deleted.
181 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
182 * @param[in] node The node to destroy.
184 void DestroyNode( Node* node );
187 * Attach an object to a Node.
188 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
189 * @param[in] node The node which will own the attachment.
190 * @param[in] attachment The object to attach.
192 void AttachToNode( Node* node, NodeAttachment* attachment );
195 * Add a newly created object.
196 * @param[in] object The object to add.
197 * @post The object is owned by UpdateManager.
199 void AddObject( PropertyOwner* object );
203 * @param[in] object The object to remove.
205 void RemoveObject( PropertyOwner* object );
210 * Add a newly created animation.
211 * @param[in] animation The animation to add.
212 * @post The animation is owned by UpdateManager.
214 void AddAnimation( Animation* animation );
218 * @param[in] animation The animation to stop.
220 void StopAnimation( Animation* animation );
223 * Remove an animation.
224 * @param[in] animation The animation to remove.
226 void RemoveAnimation( Animation* animation );
229 * Query whether any animations are currently running.
230 * @return True if any animations are running.
232 bool IsAnimationRunning() const;
234 // Property Notification
237 * Add a newly created property notification
238 * @param[in] propertyNotification The notification to add
239 * @post The propertyNotification is owned by UpdateManager.
241 void AddPropertyNotification( PropertyNotification* propertyNotification );
244 * Remove a property notification
245 * @param[in] propertyNotification The notification to remove
247 void RemovePropertyNotification( PropertyNotification* propertyNotification );
250 * Set Notify state for PropertyNotification
251 * @param[in] propertyNotification The notification to remove
252 * @param[in] notifyMode The notification mode.
254 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
257 * @brief Get the geometry owner
259 * @return The geometry owner
261 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
263 ObjectOwnerContainer< Renderer >& GetRendererOwner();
265 * @brief Get the material owner
267 * @return The material owner
269 ObjectOwnerContainer< Material >& GetMaterialOwner();
272 * @brief Get the property buffer owner
274 * @return The property buffer owner
276 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
282 * Add a newly created shader.
283 * @param[in] shader The shader to add.
284 * @post The shader is owned by the UpdateManager.
286 void AddShader(Shader* shader);
290 * @pre The shader has been added to the UpdateManager.
291 * @param[in] shader The shader to remove.
292 * @post The shader is destroyed.
294 void RemoveShader(Shader* shader);
297 * Set the shader program for a Shader object
298 * @param[in] shader The shader to modify
299 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
300 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
302 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
305 * @brief Accept compiled shaders passed back on render thread for saving.
306 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
308 virtual void SaveBinary( Internal::ShaderDataPtr shaderData );
311 * @brief Set the destination for compiled shader binaries to be passed on to.
312 * The dispatcher passed in will be called from the update thread.
313 * @param[in] upstream A sink for ShaderDatas to be passed into.
315 void SetShaderSaver( ShaderSaver& upstream );
320 * Add a newly created gesture.
321 * @param[in] gesture The gesture to add.
322 * @post The gesture is owned by the UpdateManager.
324 void AddGesture( PanGesture* gesture );
328 * @pre The gesture has been added to the UpdateManager.
329 * @param[in] gesture The gesture to remove.
330 * @post The gesture is destroyed.
332 void RemoveGesture( PanGesture* gesture );
334 // Message queue handling
337 * Reserve space for another message in the queue; this must then be initialized by the caller.
338 * The message will be read from the update-thread after the next FlushMessages is called.
339 * @post Calling this method may invalidate any previously returned slots.
340 * @param[in] size The message size with respect to the size of type "char".
341 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
342 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
343 * @return A pointer to the first char allocated for the message.
345 unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
348 * @return the current event-buffer index.
350 BufferIndex GetEventBufferIndex() const
352 // inlined as its called often from event thread
353 return mSceneGraphBuffers.GetEventBufferIndex();
357 * Called by the event-thread to signal that FlushQueue will be called
358 * e.g. when it has finished event processing.
360 void EventProcessingStarted();
363 * Flush the set of messages, which were previously stored with QueueMessage().
364 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
366 * @return True if there are messages to process.
371 * Add a new sampler to RenderManager
372 * @param[in] sampler The sampler to add
373 * @post Sends a message to RenderManager to add the sampler.
374 * The sampler will be owned by RenderManager
376 void AddSampler( Render::Sampler* sampler );
379 * Removes an existing sampler from RenderManager
380 * @param[in] sampler The sampler to remove
381 * @post The sampler will be destroyed in the render thread
383 void RemoveSampler( Render::Sampler* sampler );
386 * Sets the filter modes for an existing sampler
387 * @param[in] sampler The sampler
388 * @param[in] minFilterMode The filter to use under minification
389 * @param[in] magFilterMode The filter to use under magnification
391 void SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode );
394 * Sets the wrap mode for an existing sampler
395 * @param[in] sampler The sampler
396 * @param[in] uWrapMode Wrapping mode in x direction
397 * @param[in] vWrapMode Wrapping mode in y direction
399 void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
402 * Add a new sampler to RenderManager
403 * @param[in] propertryBuffer The property buffer to add
404 * @post Sends a message to RenderManager to add the property buffer.
405 * The property buffer will be owned by RenderManager
407 void AddPropertyBuffer( Render::PropertyBuffer* propertryBuffer );
410 * Removes an existing PropertyBuffer from RenderManager
411 * @param[in] propertryBuffer The property buffer to remove
412 * @post The property buffer will be destroyed in the render thread
414 void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer );
417 * Sets the format of an existing property buffer
418 * @param[in] propertyBuffer The property buffer.
419 * @param[in] format The new format of the buffer
420 * @post Sends a message to RenderManager to set the new format to the property buffer.
422 void SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format );
425 * Sets the data of an existing property buffer
426 * @param[in] propertyBuffer The property buffer.
427 * @param[in] data The new data of the buffer
428 * @post Sends a message to RenderManager to set the new data to the property buffer.
430 void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data);
433 * Sets the size of an existing property buffer
434 * @param[in] propertyBuffer The property buffer.
435 * @param[in] size The new size of the buffer
436 * @post Sends a message to RenderManager to set the new size to the property buffer.
438 void SetPropertyBufferSize(Render::PropertyBuffer* propertyBuffer, size_t size );
443 * Performs an Update traversal on the scene-graph.
444 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
445 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
446 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
447 * @return True if further updates are required e.g. during animations.
449 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
452 * Set the background color i.e. the glClear color used at the beginning of each frame.
453 * @param[in] color The new background color.
455 void SetBackgroundColor(const Vector4& color);
458 * Set the default surface rect.
459 * @param[in] rect The rect value representing the surface.
461 void SetDefaultSurfaceRect( const Rect<int>& rect );
464 * @copydoc Dali::Stage::KeepRendering()
466 void KeepRendering( float durationSeconds );
469 * Sets the depths of all layers.
470 * @param layers The layers in depth order.
471 * @param[in] systemLevel True if using the system-level overlay.
473 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
478 UpdateManager(const UpdateManager&);
481 UpdateManager& operator=(const UpdateManager& rhs);
484 * Helper to check whether the update-thread should keep going.
485 * @param[in] elapsedSeconds The time in seconds since the previous update.
486 * @return True if the update-thread should keep going.
488 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
491 * Helper to calculate new camera setup when root node resizes.
492 * @param[in] updateBuffer The buffer to read the root node size from.
494 void UpdateProjectionAndViewMatrices(int updateBuffer);
497 * Post process resources that have been updated by renderer
499 void PostProcessResources();
502 * Helper to reset all Node properties
503 * @param[in] bufferIndex to use
505 void ResetProperties( BufferIndex bufferIndex );
508 * Perform gesture updates.
509 * @param[in] bufferIndex to use
510 * @param[in] lastVSyncTime The last VSync time in milliseconds.
511 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
512 * @return true, if any properties were updated.
514 bool ProcessGestures( BufferIndex bufferIndex, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
517 * Perform animation updates
518 * @param[in] bufferIndex to use
519 * @param[in] elapsedSeconds time since last frame
521 void Animate( BufferIndex bufferIndex, float elapsedSeconds );
524 * Perform constraint updates.
525 * @note Applies constraints to nodes first (depth first search order).
526 * Then shader constraints second (construction order)
527 * @param[in] bufferIndex to use
529 void ApplyConstraints( BufferIndex bufferIndex );
532 * Perform property notification updates
533 * @param[in] bufferIndex to use
535 void ProcessPropertyNotifications( BufferIndex bufferIndex );
538 * Pass shader binaries queued here on to event thread.
540 void ForwardCompiledShadersToEventThread();
543 * Update the default camera.
544 * This must be altered to match the root Node for 2D layouting.
545 * @param[in] updateBuffer The buffer to read the root node size from.
547 void UpdateDefaultCamera( int updateBuffer );
550 * Update node shaders, opacity, geometry etc.
551 * @param[in] bufferIndex to use
553 void UpdateNodes( BufferIndex bufferIndex );
557 * @param[in] bufferIndex to use
559 void UpdateRenderers( BufferIndex bufferIndex );
563 // needs to be direct member so that getter for event buffer can be inlined
564 SceneGraphBuffers mSceneGraphBuffers;
571 // Messages for UpdateManager
573 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
575 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
577 // Reserve some memory inside the message queue
578 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
580 // Construct message in the message queue memory; note that delete should not be called on the return value
581 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
584 inline void AddNodeMessage( UpdateManager& manager, Node& node )
586 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
588 // Reserve some memory inside the message queue
589 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
591 // Construct message in the message queue memory; note that delete should not be called on the return value
592 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
595 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
597 // Update thread can edit the object
598 Node& parent = const_cast< Node& >( constParent );
599 Node& child = const_cast< Node& >( constChild );
601 typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
603 // Reserve some memory inside the message queue
604 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
606 // Construct message in the message queue memory; note that delete should not be called on the return value
607 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
610 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
612 // Scene graph thread can modify this object.
613 Node& node = const_cast< Node& >( constNode );
615 typedef MessageValue1< UpdateManager, Node* > LocalType;
617 // Reserve some memory inside the message queue
618 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
620 // Construct message in the message queue memory; note that delete should not be called on the return value
621 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
624 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
626 // Scene graph thread can destroy this object.
627 Node& node = const_cast< Node& >( constNode );
629 typedef MessageValue1< UpdateManager, Node* > LocalType;
631 // Reserve some memory inside the message queue
632 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
634 // Construct message in the message queue memory; note that delete should not be called on the return value
635 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
638 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
640 // Scene graph thread can modify this object.
641 Node& parent = const_cast< Node& >( constParent );
643 // @todo MESH_REWORK Don't pass by owner pointer after merge with SceneGraph::RenderableAttachment ? (not needed if we split RendererAttachment to 2 objects)
644 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
646 // Reserve some memory inside the message queue
647 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
649 // Construct message in the message queue memory; note that delete should not be called on the return value
650 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
653 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
655 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
657 // Reserve some memory inside the message queue
658 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
660 // Construct message in the message queue memory; note that delete should not be called on the return value
661 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
664 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
666 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
668 // Reserve some memory inside the message queue
669 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
671 // Construct message in the message queue memory; note that delete should not be called on the return value
672 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
675 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
677 typedef MessageValue1< UpdateManager, Animation* > LocalType;
679 // Reserve some memory inside the message queue
680 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
682 // Construct message in the message queue memory; note that delete should not be called on the return value
683 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
686 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
688 // The scene-graph thread owns this object so it can safely edit it.
689 Animation& animation = const_cast< Animation& >( constAnimation );
691 typedef MessageValue1< UpdateManager, Animation* > LocalType;
693 // Reserve some memory inside the message queue
694 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
696 // Construct message in the message queue memory; note that delete should not be called on the return value
697 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
700 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
702 // The scene-graph thread owns this object so it can safely edit it.
703 Animation& animation = const_cast< Animation& >( constAnimation );
705 typedef MessageValue1< UpdateManager, Animation* > LocalType;
707 // Reserve some memory inside the message queue
708 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
710 // Construct message in the message queue memory; note that delete should not be called on the return value
711 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
714 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
716 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
718 // Reserve some memory inside the message queue
719 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
721 // Construct message in the message queue memory; note that delete should not be called on the return value
722 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
725 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
727 // The scene-graph thread owns this object so it can safely edit it.
728 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
730 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
732 // Reserve some memory inside the message queue
733 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
735 // Construct message in the message queue memory; note that delete should not be called on the return value
736 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
739 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
740 const PropertyNotification* constPropertyNotification,
741 PropertyNotification::NotifyMode notifyMode )
743 // The scene-graph thread owns this object so it can safely edit it.
744 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
746 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
748 // Reserve some memory inside the message queue
749 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
751 // Construct message in the message queue memory; note that delete should not be called on the return value
752 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
755 // The render thread can safely change the Shader
756 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
758 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
760 // Reserve some memory inside the message queue
761 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
763 // Construct message in the message queue memory; note that delete should not be called on the return value
764 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
767 // The render thread can safely change the Shader
768 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
770 typedef MessageValue1< UpdateManager, Shader* > LocalType;
772 // Reserve some memory inside the message queue
773 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
775 // Construct message in the message queue memory; note that delete should not be called on the return value
776 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
779 inline void SetShaderProgramMessage( UpdateManager& manager,
781 Internal::ShaderDataPtr shaderData,
782 bool modifiesGeometry )
784 typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType;
786 // Reserve some memory inside the message queue
787 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
789 // Construct message in the message queue memory; note that delete should not be called on the return value
790 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry );
793 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
795 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
797 // Reserve some memory inside the message queue
798 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
800 // Construct message in the message queue memory; note that delete should not be called on the return value
801 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
804 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
806 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
808 // Reserve some memory inside the message queue
809 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
811 // Construct message in the message queue memory; note that delete should not be called on the return value
812 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
815 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
817 typedef MessageValue1< UpdateManager, float > LocalType;
819 // Reserve some memory inside the message queue
820 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
822 // Construct message in the message queue memory; note that delete should not be called on the return value
823 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
827 * Create a message for setting the depth of a layer
828 * @param[in] manager The update manager
829 * @param[in] layers list of layers
830 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
832 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
834 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
836 // Reserve some memory inside the message queue
837 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
839 // Construct message in the message queue memory; note that delete should not be called on the return value
840 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
843 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
845 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
847 // Reserve some memory inside the message queue
848 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
850 // Construct message in the message queue memory; note that delete should not be called on the return value
851 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
854 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
856 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
858 // Reserve some memory inside the message queue
859 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
861 // Construct message in the message queue memory; note that delete should not be called on the return value
862 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
865 template< typename T >
866 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
868 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
870 // Reserve some memory inside the message queue
871 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
872 // Construct message in the message queue memory; note that delete should not be called on the return value
873 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
876 template< typename T >
877 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
879 typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
881 // Reserve some memory inside the message queue
882 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
883 // Construct message in the message queue memory; note that delete should not be called on the return value
884 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
887 inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
889 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
891 // Reserve some memory inside the message queue
892 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
894 // Construct message in the message queue memory; note that delete should not be called on the return value
895 new (slot) LocalType( &manager, &UpdateManager::AddSampler, &sampler );
898 inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
900 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
902 // Reserve some memory inside the message queue
903 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
905 // Construct message in the message queue memory; note that delete should not be called on the return value
906 new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
909 inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int minFilterMode, unsigned int magFilterMode )
911 typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
913 // Reserve some memory inside the message queue
914 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
916 // Construct message in the message queue memory; note that delete should not be called on the return value
917 new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
920 inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int uWrapMode, unsigned int vWrapMode )
922 typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
924 // Reserve some memory inside the message queue
925 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
927 // Construct message in the message queue memory; note that delete should not be called on the return value
928 new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, uWrapMode, vWrapMode );
931 inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
933 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
935 // Reserve some memory inside the message queue
936 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
938 // Construct message in the message queue memory; note that delete should not be called on the return value
939 new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, &propertyBuffer );
942 inline void RemovePropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
944 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
946 // Reserve some memory inside the message queue
947 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
949 // Construct message in the message queue memory; note that delete should not be called on the return value
950 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer );
953 inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Render::PropertyBuffer::Format* format )
955 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Render::PropertyBuffer::Format* > LocalType;
957 // Reserve some memory inside the message queue
958 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
960 // Construct message in the message queue memory; note that delete should not be called on the return value
961 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format );
964 inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Vector<char>* data )
966 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Vector<char>* > LocalType;
968 // Reserve some memory inside the message queue
969 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
971 // Construct message in the message queue memory; note that delete should not be called on the return value
972 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data );
975 inline void SetPropertyBufferSize( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, size_t size )
977 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, size_t > LocalType;
979 // Reserve some memory inside the message queue
980 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
982 // Construct message in the message queue memory; note that delete should not be called on the return value
983 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferSize, &propertyBuffer, size );
987 } // namespace SceneGraph
989 } // namespace Internal
993 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__