1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/integration-api/resource-declarations.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/scene-graph-buffers.h>
33 #include <dali/internal/update/common/scene-graph-property-notification.h>
34 #include <dali/internal/update/manager/object-owner-container.h>
35 #include <dali/internal/update/node-attachments/node-attachment.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/update/rendering/scene-graph-renderer.h>
39 #include <dali/internal/render/shaders/scene-graph-shader.h>
40 #include <dali/internal/render/renderers/render-property-buffer.h>
47 class GlSyncAbstraction;
48 class RenderController;
50 } // namespace Integration
55 class PropertyNotifier;
56 class NotificationManager;
57 class CompleteNotificationInterface;
58 class ResourceManager;
65 // value types used by messages
66 template <> struct ParameterType< PropertyNotification::NotifyMode >
67 : public BasicType< PropertyNotification::NotifyMode > {};
84 * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
85 * other property owner objects.
86 * It controls the Update traversal, in which nodes are repositioned/animated,
87 * and organizes the the culling and rendering of the scene.
88 * It also maintains the lifecycle of nodes and other property owners that are
89 * disconnected from the scene graph.
91 class UpdateManager : public ShaderSaver
96 * Construct a new UpdateManager.
97 * @param[in] notificationManager This should be notified when animations have finished.
98 * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
99 * @param[in] propertyNotifier The PropertyNotifier
100 * @param[in] resourceManager The resource manager used to load textures etc.
101 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
102 * @param[in] controller After messages are flushed, we request a render from the RenderController.
103 * @param[in] renderManager This is responsible for rendering the results of each "update".
104 * @param[in] renderQueue Used to queue messages for the next render.
105 * @param[in] textureCache Used for caching textures.
106 * @param[in] touchResampler Used for re-sampling touch events.
108 UpdateManager( NotificationManager& notificationManager,
109 CompleteNotificationInterface& animationFinishedNotifier,
110 PropertyNotifier& propertyNotifier,
111 ResourceManager& resourceManager,
112 DiscardQueue& discardQueue,
113 Integration::RenderController& controller,
114 RenderManager& renderManager,
115 RenderQueue& renderQueue,
116 TextureCache& textureCache,
117 TouchResampler& touchResampler );
122 virtual ~UpdateManager();
124 // Node connection methods
127 * Get the scene graph side list of RenderTasks.
128 * @param[in] systemLevel True if using the system-level overlay.
129 * @return The list of render tasks
131 RenderTaskList* GetRenderTaskList( bool systemLevel );
134 * Installs a new layer as the root node.
135 * @pre The UpdateManager does not already have an installed root node.
136 * @pre The layer is of derived Node type Layer.
137 * @pre The layer does not have a parent.
138 * @param[in] layer The new root node.
139 * @param[in] systemLevel True if using the system-level overlay.
140 * @post The node is owned by UpdateManager.
142 void InstallRoot( Layer* layer, bool systemLevel );
145 * Add a Node; UpdateManager takes ownership.
146 * @pre The node does not have a parent.
147 * @param[in] node The node to add.
149 void AddNode( Node* node );
152 * Connect a Node to the scene-graph.
153 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
154 * @pre The node does not already have a parent.
155 * @param[in] parent The new parent node.
157 void ConnectNode( Node* parent, Node* node );
160 * Disconnect a Node from the scene-graph.
161 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
162 * @pre The node has a parent.
163 * @param[in] node The node to disconnect.
165 void DisconnectNode( Node* node );
168 * Destroy a Node owned by UpdateManager.
169 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
170 * In the following update, the previously queued Nodes may be deleted.
171 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
172 * @param[in] node The node to destroy.
174 void DestroyNode( Node* node );
177 * Attach an object to a Node.
178 * The UpdateManager is responsible for calling NodeAttachment::Initialize().
179 * @param[in] node The node which will own the attachment.
180 * @param[in] attachment The object to attach.
182 void AttachToNode( Node* node, NodeAttachment* attachment );
185 * Add a newly created object.
186 * @param[in] object The object to add.
187 * @post The object is owned by UpdateManager.
189 void AddObject( PropertyOwner* object );
193 * @param[in] object The object to remove.
195 void RemoveObject( PropertyOwner* object );
200 * Add a newly created animation.
201 * @param[in] animation The animation to add.
202 * @post The animation is owned by UpdateManager.
204 void AddAnimation( Animation* animation );
208 * @param[in] animation The animation to stop.
210 void StopAnimation( Animation* animation );
213 * Remove an animation.
214 * @param[in] animation The animation to remove.
216 void RemoveAnimation( Animation* animation );
219 * Query whether any animations are currently running.
220 * @return True if any animations are running.
222 bool IsAnimationRunning() const;
224 // Property Notification
227 * Add a newly created property notification
228 * @param[in] propertyNotification The notification to add
229 * @post The propertyNotification is owned by UpdateManager.
231 void AddPropertyNotification( PropertyNotification* propertyNotification );
234 * Remove a property notification
235 * @param[in] propertyNotification The notification to remove
237 void RemovePropertyNotification( PropertyNotification* propertyNotification );
240 * Set Notify state for PropertyNotification
241 * @param[in] propertyNotification The notification to remove
242 * @param[in] notifyMode The notification mode.
244 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
247 * @brief Get the geometry owner
249 * @return The geometry owner
251 ObjectOwnerContainer< Geometry >& GetGeometryOwner();
253 ObjectOwnerContainer< Renderer >& GetRendererOwner();
255 * @brief Get the material owner
257 * @return The material owner
259 ObjectOwnerContainer< Material >& GetMaterialOwner();
262 * @brief Get the property buffer owner
264 * @return The property buffer owner
266 ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
272 * Add a newly created shader.
273 * @param[in] shader The shader to add.
274 * @post The shader is owned by the UpdateManager.
276 void AddShader(Shader* shader);
280 * @pre The shader has been added to the UpdateManager.
281 * @param[in] shader The shader to remove.
282 * @post The shader is destroyed.
284 void RemoveShader(Shader* shader);
287 * Set the shader program for a Shader object
288 * @param[in] shader The shader to modify
289 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
290 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
292 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
295 * @brief Accept compiled shaders passed back on render thread for saving.
296 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
298 virtual void SaveBinary( Internal::ShaderDataPtr shaderData );
301 * @brief Set the destination for compiled shader binaries to be passed on to.
302 * The dispatcher passed in will be called from the update thread.
303 * @param[in] upstream A sink for ShaderDatas to be passed into.
305 void SetShaderSaver( ShaderSaver& upstream );
310 * Add a newly created gesture.
311 * @param[in] gesture The gesture to add.
312 * @post The gesture is owned by the UpdateManager.
314 void AddGesture( PanGesture* gesture );
318 * @pre The gesture has been added to the UpdateManager.
319 * @param[in] gesture The gesture to remove.
320 * @post The gesture is destroyed.
322 void RemoveGesture( PanGesture* gesture );
324 // Message queue handling
327 * Reserve space for another message in the queue; this must then be initialized by the caller.
328 * The message will be read from the update-thread after the next FlushMessages is called.
329 * @post Calling this method may invalidate any previously returned slots.
330 * @param[in] size The message size with respect to the size of type "char".
331 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
332 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
333 * @return A pointer to the first char allocated for the message.
335 unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
338 * @return the current event-buffer index.
340 BufferIndex GetEventBufferIndex() const
342 // inlined as its called often from event thread
343 return mSceneGraphBuffers.GetEventBufferIndex();
347 * Called by the event-thread to signal that FlushQueue will be called
348 * e.g. when it has finished event processing.
350 void EventProcessingStarted();
353 * Flush the set of messages, which were previously stored with QueueMessage().
354 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
356 * @return True if there are messages to process.
361 * Add a new sampler to RenderManager
362 * @param[in] sampler The sampler to add
363 * @post Sends a message to RenderManager to add the sampler.
364 * The sampler will be owned by RenderManager
366 void AddSampler( Render::Sampler* sampler );
369 * Removes an existing sampler from RenderManager
370 * @param[in] sampler The sampler to remove
371 * @post The sampler will be destroyed in the render thread
373 void RemoveSampler( Render::Sampler* sampler );
376 * Sets the filter modes for an existing sampler
377 * @param[in] sampler The sampler
378 * @param[in] minFilterMode The filter to use under minification
379 * @param[in] magFilterMode The filter to use under magnification
381 void SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode );
384 * Sets the wrap mode for an existing sampler
385 * @param[in] sampler The sampler
386 * @param[in] uWrapMode Wrapping mode in x direction
387 * @param[in] vWrapMode Wrapping mode in y direction
389 void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
392 * Add a new sampler to RenderManager
393 * @param[in] propertryBuffer The property buffer to add
394 * @post Sends a message to RenderManager to add the property buffer.
395 * The property buffer will be owned by RenderManager
397 void AddPropertyBuffer( Render::PropertyBuffer* propertryBuffer );
400 * Removes an existing PropertyBuffer from RenderManager
401 * @param[in] propertryBuffer The property buffer to remove
402 * @post The property buffer will be destroyed in the render thread
404 void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer );
407 * Sets the format of an existing property buffer
408 * @param[in] propertyBuffer The property buffer.
409 * @param[in] format The new format of the buffer
410 * @post Sends a message to RenderManager to set the new format to the property buffer.
412 void SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format );
415 * Sets the data of an existing property buffer
416 * @param[in] propertyBuffer The property buffer.
417 * @param[in] data The new data of the buffer
418 * @post Sends a message to RenderManager to set the new data to the property buffer.
420 void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data);
423 * Sets the size of an existing property buffer
424 * @param[in] propertyBuffer The property buffer.
425 * @param[in] size The new size of the buffer
426 * @post Sends a message to RenderManager to set the new size to the property buffer.
428 void SetPropertyBufferSize(Render::PropertyBuffer* propertyBuffer, size_t size );
433 * Performs an Update traversal on the scene-graph.
434 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
435 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
436 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
437 * @return True if further updates are required e.g. during animations.
439 unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
442 * Set the background color i.e. the glClear color used at the beginning of each frame.
443 * @param[in] color The new background color.
445 void SetBackgroundColor(const Vector4& color);
448 * Set the default surface rect.
449 * @param[in] rect The rect value representing the surface.
451 void SetDefaultSurfaceRect( const Rect<int>& rect );
454 * @copydoc Dali::Stage::KeepRendering()
456 void KeepRendering( float durationSeconds );
459 * Sets the depths of all layers.
460 * @param layers The layers in depth order.
461 * @param[in] systemLevel True if using the system-level overlay.
463 void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
468 UpdateManager(const UpdateManager&);
471 UpdateManager& operator=(const UpdateManager& rhs);
474 * Helper to check whether the update-thread should keep going.
475 * @param[in] elapsedSeconds The time in seconds since the previous update.
476 * @return True if the update-thread should keep going.
478 unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
481 * Helper to calculate new camera setup when root node resizes.
482 * @param[in] updateBuffer The buffer to read the root node size from.
484 void UpdateProjectionAndViewMatrices(int updateBuffer);
487 * Post process resources that have been updated by renderer
489 void PostProcessResources();
492 * Helper to reset all Node properties
493 * @param[in] bufferIndex to use
495 void ResetProperties( BufferIndex bufferIndex );
498 * Perform gesture updates.
499 * @param[in] bufferIndex to use
500 * @param[in] lastVSyncTime The last VSync time in milliseconds.
501 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
502 * @return true, if any properties were updated.
504 bool ProcessGestures( BufferIndex bufferIndex, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
507 * Perform animation updates
508 * @param[in] bufferIndex to use
509 * @param[in] elapsedSeconds time since last frame
511 void Animate( BufferIndex bufferIndex, float elapsedSeconds );
514 * Applies constraints to CustomObjects
515 * @param[in] bufferIndex to use
517 void ConstrainCustomObjects( BufferIndex bufferIndex );
520 * Applies constraints to RenderTasks
521 * @param[in] bufferIndex to use
523 void ConstrainRenderTasks( BufferIndex bufferIndex );
526 * Applies constraints to Shaders
527 * @param[in] bufferIndex to use
529 void ConstrainShaders( BufferIndex bufferIndex );
532 * Perform property notification updates
533 * @param[in] bufferIndex to use
535 void ProcessPropertyNotifications( BufferIndex bufferIndex );
538 * Prepare materials for rendering
540 void PrepareMaterials( BufferIndex bufferIndex );
543 * Pass shader binaries queued here on to event thread.
545 void ForwardCompiledShadersToEventThread();
548 * Update the default camera.
549 * This must be altered to match the root Node for 2D layouting.
550 * @param[in] updateBuffer The buffer to read the root node size from.
552 void UpdateDefaultCamera( int updateBuffer );
555 * Update node shaders, opacity, geometry etc.
556 * @param[in] bufferIndex to use
558 void UpdateNodes( BufferIndex bufferIndex );
562 * @param[in] bufferIndex to use
564 void UpdateRenderers( BufferIndex bufferIndex );
568 // needs to be direct member so that getter for event buffer can be inlined
569 SceneGraphBuffers mSceneGraphBuffers;
576 // Messages for UpdateManager
578 inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
580 typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
582 // Reserve some memory inside the message queue
583 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
585 // Construct message in the message queue memory; note that delete should not be called on the return value
586 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, &root, systemLevel );
589 inline void AddNodeMessage( UpdateManager& manager, Node& node )
591 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
593 // Reserve some memory inside the message queue
594 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
596 // Construct message in the message queue memory; note that delete should not be called on the return value
597 new (slot) LocalType( &manager, &UpdateManager::AddNode, &node );
600 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
602 // Update thread can edit the object
603 Node& parent = const_cast< Node& >( constParent );
604 Node& child = const_cast< Node& >( constChild );
606 typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
608 // Reserve some memory inside the message queue
609 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
611 // Construct message in the message queue memory; note that delete should not be called on the return value
612 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
615 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
617 // Scene graph thread can modify this object.
618 Node& node = const_cast< Node& >( constNode );
620 typedef MessageValue1< UpdateManager, Node* > LocalType;
622 // Reserve some memory inside the message queue
623 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
625 // Construct message in the message queue memory; note that delete should not be called on the return value
626 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
629 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
631 // Scene graph thread can destroy this object.
632 Node& node = const_cast< Node& >( constNode );
634 typedef MessageValue1< UpdateManager, Node* > LocalType;
636 // Reserve some memory inside the message queue
637 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
639 // Construct message in the message queue memory; note that delete should not be called on the return value
640 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
643 inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
645 // Scene graph thread can modify this object.
646 Node& parent = const_cast< Node& >( constParent );
648 typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
650 // Reserve some memory inside the message queue
651 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
653 // Construct message in the message queue memory; note that delete should not be called on the return value
654 new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
657 inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
659 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
661 // Reserve some memory inside the message queue
662 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
664 // Construct message in the message queue memory; note that delete should not be called on the return value
665 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
668 inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
670 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
672 // Reserve some memory inside the message queue
673 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
675 // Construct message in the message queue memory; note that delete should not be called on the return value
676 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
679 inline void AddAnimationMessage( UpdateManager& manager, Animation* animation )
681 typedef MessageValue1< UpdateManager, Animation* > LocalType;
683 // Reserve some memory inside the message queue
684 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
686 // Construct message in the message queue memory; note that delete should not be called on the return value
687 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
690 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
692 // The scene-graph thread owns this object so it can safely edit it.
693 Animation& animation = const_cast< Animation& >( constAnimation );
695 typedef MessageValue1< UpdateManager, Animation* > LocalType;
697 // Reserve some memory inside the message queue
698 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
700 // Construct message in the message queue memory; note that delete should not be called on the return value
701 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
704 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
706 // The scene-graph thread owns this object so it can safely edit it.
707 Animation& animation = const_cast< Animation& >( constAnimation );
709 typedef MessageValue1< UpdateManager, Animation* > LocalType;
711 // Reserve some memory inside the message queue
712 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
714 // Construct message in the message queue memory; note that delete should not be called on the return value
715 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
718 inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
720 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
722 // Reserve some memory inside the message queue
723 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
725 // Construct message in the message queue memory; note that delete should not be called on the return value
726 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
729 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
731 // The scene-graph thread owns this object so it can safely edit it.
732 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
734 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
736 // Reserve some memory inside the message queue
737 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
739 // Construct message in the message queue memory; note that delete should not be called on the return value
740 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
743 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
744 const PropertyNotification* constPropertyNotification,
745 PropertyNotification::NotifyMode notifyMode )
747 // The scene-graph thread owns this object so it can safely edit it.
748 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
750 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
752 // Reserve some memory inside the message queue
753 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
755 // Construct message in the message queue memory; note that delete should not be called on the return value
756 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
759 // The render thread can safely change the Shader
760 inline void AddShaderMessage( UpdateManager& manager, Shader& shader )
762 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
764 // Reserve some memory inside the message queue
765 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
767 // Construct message in the message queue memory; note that delete should not be called on the return value
768 new (slot) LocalType( &manager, &UpdateManager::AddShader, &shader );
771 // The render thread can safely change the Shader
772 inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
774 typedef MessageValue1< UpdateManager, Shader* > LocalType;
776 // Reserve some memory inside the message queue
777 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
779 // Construct message in the message queue memory; note that delete should not be called on the return value
780 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
783 inline void SetShaderProgramMessage( UpdateManager& manager,
785 Internal::ShaderDataPtr shaderData,
786 bool modifiesGeometry )
788 typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType;
790 // Reserve some memory inside the message queue
791 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
793 // Construct message in the message queue memory; note that delete should not be called on the return value
794 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry );
797 inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
799 typedef MessageValue1< UpdateManager, Vector4 > LocalType;
801 // Reserve some memory inside the message queue
802 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
804 // Construct message in the message queue memory; note that delete should not be called on the return value
805 new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
808 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
810 typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
812 // Reserve some memory inside the message queue
813 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
815 // Construct message in the message queue memory; note that delete should not be called on the return value
816 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
819 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
821 typedef MessageValue1< UpdateManager, float > LocalType;
823 // Reserve some memory inside the message queue
824 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
826 // Construct message in the message queue memory; note that delete should not be called on the return value
827 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
831 * Create a message for setting the depth of a layer
832 * @param[in] manager The update manager
833 * @param[in] layers list of layers
834 * @param[in] systemLevel True if the layers are added via the SystemOverlay API
836 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
838 typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
840 // Reserve some memory inside the message queue
841 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
843 // Construct message in the message queue memory; note that delete should not be called on the return value
844 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
847 inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
849 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
851 // Reserve some memory inside the message queue
852 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
854 // Construct message in the message queue memory; note that delete should not be called on the return value
855 new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
858 inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
860 typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
862 // Reserve some memory inside the message queue
863 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
865 // Construct message in the message queue memory; note that delete should not be called on the return value
866 new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
869 template< typename T >
870 inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
872 typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
874 // Reserve some memory inside the message queue
875 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
876 // Construct message in the message queue memory; note that delete should not be called on the return value
877 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
880 template< typename T >
881 inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
883 typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
885 // Reserve some memory inside the message queue
886 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
887 // Construct message in the message queue memory; note that delete should not be called on the return value
888 new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
891 inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
893 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
895 // Reserve some memory inside the message queue
896 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
898 // Construct message in the message queue memory; note that delete should not be called on the return value
899 new (slot) LocalType( &manager, &UpdateManager::AddSampler, &sampler );
902 inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
904 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
906 // Reserve some memory inside the message queue
907 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
909 // Construct message in the message queue memory; note that delete should not be called on the return value
910 new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
913 inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int minFilterMode, unsigned int magFilterMode )
915 typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
917 // Reserve some memory inside the message queue
918 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
920 // Construct message in the message queue memory; note that delete should not be called on the return value
921 new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
924 inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int uWrapMode, unsigned int vWrapMode )
926 typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
928 // Reserve some memory inside the message queue
929 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
931 // Construct message in the message queue memory; note that delete should not be called on the return value
932 new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, uWrapMode, vWrapMode );
935 inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
937 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
939 // Reserve some memory inside the message queue
940 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
942 // Construct message in the message queue memory; note that delete should not be called on the return value
943 new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, &propertyBuffer );
946 inline void RemovePropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
948 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
950 // Reserve some memory inside the message queue
951 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
953 // Construct message in the message queue memory; note that delete should not be called on the return value
954 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer );
957 inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Render::PropertyBuffer::Format* format )
959 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Render::PropertyBuffer::Format* > LocalType;
961 // Reserve some memory inside the message queue
962 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
964 // Construct message in the message queue memory; note that delete should not be called on the return value
965 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format );
968 inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Vector<char>* data )
970 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Vector<char>* > LocalType;
972 // Reserve some memory inside the message queue
973 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
975 // Construct message in the message queue memory; note that delete should not be called on the return value
976 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data );
979 inline void SetPropertyBufferSize( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, size_t size )
981 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, size_t > LocalType;
983 // Reserve some memory inside the message queue
984 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
986 // Construct message in the message queue memory; note that delete should not be called on the return value
987 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferSize, &propertyBuffer, size );
991 } // namespace SceneGraph
993 } // namespace Internal
997 #endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__