2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/update/manager/prepare-render-algorithms.h>
22 #include <dali/internal/update/manager/sorted-layers.h>
23 #include <dali/internal/update/node-attachments/scene-graph-renderable-attachment.h>
24 #include <dali/internal/update/nodes/scene-graph-layer.h>
25 #include <dali/internal/render/renderers/scene-graph-renderer.h>
26 #include <dali/internal/render/common/render-instruction.h>
27 #include <dali/internal/render/shaders/scene-graph-shader.h>
38 /******************************************************************************
39 ************************** Clear lists from previous update ******************
40 ******************************************************************************/
42 void ClearRenderables( SortedLayerPointers& sortedLayers )
44 // Clear the lists of renderables from the previous update
46 const SortedLayersIter endIter = sortedLayers.end();
48 for ( SortedLayersIter iter = sortedLayers.begin(); iter != endIter; ++iter )
50 (*iter)->stencilRenderables.clear();
51 (*iter)->colorRenderables.clear();
52 (*iter)->overlayRenderables.clear();
56 /******************************************************************************
57 ***************************** Prepare renderers ******************************
58 ******************************************************************************/
60 void PrepareRenderables( BufferIndex updateBufferIndex, RenderableAttachmentContainer& renderableList )
62 const RenderableAttachmentIter endIter = renderableList.end();
63 for ( RenderableAttachmentIter iter = renderableList.begin(); iter != endIter; ++iter )
65 RenderableAttachment& renderable = **iter;
66 renderable.PrepareRender( updateBufferIndex );
70 void PrepareRenderables( BufferIndex updateBufferIndex, SortedLayerPointers& sortedLayers )
72 const SortedLayersIter endIter = sortedLayers.end();
74 for ( SortedLayersIter iter = sortedLayers.begin(); iter != endIter; ++iter )
76 Layer& layer = **iter;
78 PrepareRenderables( updateBufferIndex, layer.stencilRenderables );
79 PrepareRenderables( updateBufferIndex, layer.colorRenderables );
80 PrepareRenderables( updateBufferIndex, layer.overlayRenderables );