2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "scene-graph-geometry.h"
27 : mGeometryType(Dali::Geometry::TRIANGLES)
29 // @todo MESH_REWORK Remove this code when we have working property buffers
30 // @todo It's also the wrong place to do this temporary work
31 PropertyBuffer* vertexPropertyBuffer = PropertyBuffer::NewQuadVertices();
32 mVertexBuffers.PushBack( vertexPropertyBuffer );
34 mIndexBuffer = PropertyBuffer::NewQuadIndices();
39 // @todo Inform renderers of deletion of buffers?
42 void Geometry::AddVertexBuffer( PropertyBuffer* vertexBuffer )
44 mVertexBuffers.PushBack( vertexBuffer );
47 void Geometry::RemoveVertexBuffer( PropertyBuffer* vertexBuffer )
49 DALI_ASSERT_DEBUG( NULL != vertexBuffer );
51 // Find the object and destroy it
52 for ( OwnerContainer< PropertyBuffer* >::Iterator iter = mVertexBuffers.Begin(); iter != mVertexBuffers.End(); ++iter )
54 PropertyBuffer* current = *iter;
55 if ( current == vertexBuffer )
57 mVertexBuffers.Erase( iter );
62 DALI_ASSERT_DEBUG(false);
65 void Geometry::SetIndexBuffer( PropertyBuffer* indexBuffer )
67 mIndexBuffer = indexBuffer;
70 void Geometry::ClearIndexBuffer()
72 // @todo Actually delete, or put on Discard Queue and tell Renderer in render thread?
76 void Geometry::SetGeometryType( Geometry::GeometryType geometryType )
78 mGeometryType = geometryType;
81 const Geometry::VertexBuffers& Geometry::GetVertexBuffers()
83 return mVertexBuffers;
86 const PropertyBuffer& Geometry::GetIndexBuffer()
88 return *mIndexBuffer.Get();
91 Geometry::GeometryType Geometry::GetGeometryType( )
96 } // namespace SceneGraph
97 } // namespace Internal