1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_IMPL_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_IMPL_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/internal/update/controllers/scene-controller.h>
23 #include <dali/internal/update/controllers/light-controller.h>
35 * concrete implementation of the scene controller interface
37 class SceneControllerImpl: public SceneController
44 * @param[in] context dali context
45 * @param[in] rendererDispatcher Used for passing ownership of renderers to the render-thread.
46 * @param[in] renderQueue The renderQueue
47 * @param[in] discardQueue The discardQueue
48 * @param[in] completeStatusTracker The resource complete status tracker
50 SceneControllerImpl( RenderMessageDispatcher& renderMessageDispatcher, RenderQueue& renderQueue, DiscardQueue& discardQueue, TextureCache& textureCache, CompleteStatusManager& completeStatusManager );
55 virtual ~SceneControllerImpl();
57 public: // for scene controller interface
60 * Get the light controller
61 * @return reference to a light controller
63 virtual LightController& GetLightController() { return *mLightController; }
66 * Return the renderer dispatcher
67 * @return A reference to the renderer dispatcher
69 virtual RenderMessageDispatcher& GetRenderMessageDispatcher() { return mRenderMessageDispatcher; }
72 * Return the render queue
73 * @return A reference to the render queue
75 virtual RenderQueue& GetRenderQueue() { return mRenderQueue; }
78 * Return the discard queue
79 * @return A reference to the discard queue
81 virtual DiscardQueue& GetDiscardQueue() { return mDiscardQueue; }
84 * Return the texture cache
85 * @note USE ONLY IN RENDER THREAD OBJECTS
86 * @return The texture cache
88 virtual TextureCache& GetTextureCache() { return mTextureCache; }
91 * @return the complete status tracker
93 virtual CompleteStatusManager& GetCompleteStatusManager() { return mCompleteStatusManager; }
97 // Undefined copy constructor.
98 SceneControllerImpl( const SceneControllerImpl& );
100 // Undefined assignment operator.
101 SceneControllerImpl& operator=( const SceneControllerImpl& );
105 LightController* mLightController; ///< light controller
106 RenderMessageDispatcher& mRenderMessageDispatcher; ///< Used for passing messages to the render-thread
107 RenderQueue& mRenderQueue; ///< render queue
108 DiscardQueue& mDiscardQueue; ///< discard queue
109 TextureCache& mTextureCache; ///< texture cache
110 CompleteStatusManager& mCompleteStatusManager; ///< Complete Status manager
113 } // namespace SceneGraph
115 } // namespace Internal
119 #endif // __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_IMPL_H__