1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_IMPL_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_IMPL_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/internal/update/controllers/scene-controller.h>
23 #include <dali/internal/update/controllers/light-controller.h>
35 * concrete implementation of the scene controller interface
37 class SceneControllerImpl: public SceneController
44 * @param[in] context dali context
45 * @param[in] rendererDispatcher Used for passing ownership of renderers to the render-thread.
46 * @param[in] renderQueue The renderQueue
47 * @param[in] discardQueue The discardQueue
48 * @param[in] completeStatusTracker The resource complete status tracker
49 * @param[in] defaultShader to use for renderable attachments
51 SceneControllerImpl( RenderMessageDispatcher& renderMessageDispatcher,
52 RenderQueue& renderQueue,
53 DiscardQueue& discardQueue,
54 TextureCache& textureCache,
55 CompleteStatusManager& completeStatusManager,
56 Shader*& defaultShader );
61 virtual ~SceneControllerImpl();
63 public: // from SceneController
66 * @copydoc SceneController::GetLightController()
68 virtual LightController& GetLightController() { return *mLightController; }
71 * @copydoc SceneController::GetRenderMessageDispatcher()
73 virtual RenderMessageDispatcher& GetRenderMessageDispatcher() { return mRenderMessageDispatcher; }
76 * @copydoc SceneController::GetRenderQueue()
78 virtual RenderQueue& GetRenderQueue() { return mRenderQueue; }
81 * @copydoc SceneController::GetDiscardQueue()
83 virtual DiscardQueue& GetDiscardQueue() { return mDiscardQueue; }
86 * @copydoc SceneController::GetTextureCache()
88 virtual TextureCache& GetTextureCache() { return mTextureCache; }
91 * @copydoc SceneController::GetCompleteStatusManager()
93 virtual CompleteStatusManager& GetCompleteStatusManager() { return mCompleteStatusManager; }
96 * @copydoc SceneController::GetDefaultShader()
98 virtual Shader* GetDefaultShader() { return mDefaultShader; }
102 // Undefined copy constructor.
103 SceneControllerImpl( const SceneControllerImpl& );
105 // Undefined assignment operator.
106 SceneControllerImpl& operator=( const SceneControllerImpl& );
110 LightController* mLightController; ///< light controller
111 RenderMessageDispatcher& mRenderMessageDispatcher; ///< Used for passing messages to the render-thread
112 RenderQueue& mRenderQueue; ///< render queue
113 DiscardQueue& mDiscardQueue; ///< discard queue
114 TextureCache& mTextureCache; ///< texture cache
115 CompleteStatusManager& mCompleteStatusManager; ///< Complete Status manager
116 Shader*& mDefaultShader; ///< default shader, reference to a pointer as it will be setup later
120 } // namespace SceneGraph
122 } // namespace Internal
126 #endif // __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_IMPL_H__