Apply constraints when traversing the scene to update
[platform/core/uifw/dali-core.git] / dali / internal / update / animation / scene-graph-constraint.h
1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_CONSTRAINT_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_CONSTRAINT_H__
3
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/public-api/signals/callback.h>
24 #include <dali/internal/event/animation/property-constraint-ptr.h>
25 #include <dali/internal/update/common/animatable-property.h>
26 #include <dali/internal/update/common/property-owner.h>
27 #include <dali/internal/update/animation/scene-graph-constraint-base.h>
28 #include <dali/internal/render/common/performance-monitor.h>
29
30 namespace Dali
31 {
32
33 namespace Internal
34 {
35
36 namespace SceneGraph
37 {
38
39 /**
40  * Used to constrain a property of a scene-object.
41  * The constraint function takes another scene-object property as an input.
42  */
43 template < class PropertyType, typename PropertyAccessorType >
44 class Constraint : public ConstraintBase
45 {
46 public:
47
48   typedef typename PropertyConstraintPtr< PropertyType >::Type ConstraintFunctionPtr;
49
50   /**
51    * Create a new scene-graph constraint.
52    * @param[in] targetProperty The target property.
53    * @param[in] ownerSet A set of property owners; func is connected to the properties provided by these objects.
54    * @param[in] func The function to calculate the final constrained value.
55    * @return A smart-pointer to a newly allocated constraint.
56    */
57   static ConstraintBase* New( const PropertyBase& targetProperty,
58                               PropertyOwnerContainer& ownerContainer,
59                               ConstraintFunctionPtr func )
60   {
61     // Scene-graph thread can edit these objects
62     PropertyBase& property = const_cast< PropertyBase& >( targetProperty );
63
64     return new Constraint< PropertyType, PropertyAccessorType >( property,
65                                                                  ownerContainer,
66                                                                  func );
67   }
68
69   /**
70    * Virtual destructor.
71    */
72   virtual ~Constraint()
73   {
74   }
75
76   /**
77    * @copydoc Dali::Internal::SceneGraph::ConstraintBase::Apply()
78    */
79   virtual void Apply( BufferIndex updateBufferIndex )
80   {
81     if ( mDisconnected )
82     {
83       return; // Early-out when property owners have been disconnected
84     }
85
86     if ( mFunc->InputsInitialized() )
87     {
88       PropertyType current = mTargetProperty.Get( updateBufferIndex );
89       mFunc->Apply( updateBufferIndex, current );
90
91       // Optionally bake the final value
92       if ( Dali::Constraint::Bake == mRemoveAction )
93       {
94         mTargetProperty.Bake( updateBufferIndex, current );
95       }
96       else
97       {
98         mTargetProperty.Set( updateBufferIndex, current );
99       }
100
101       INCREASE_COUNTER(PerformanceMonitor::CONSTRAINTS_APPLIED);
102     }
103     else
104     {
105       INCREASE_COUNTER(PerformanceMonitor::CONSTRAINTS_SKIPPED);
106     }
107   }
108
109 private:
110
111   /**
112    * @copydoc Dali::Internal::SceneGraph::Constraint::New()
113    */
114   Constraint( PropertyBase& targetProperty,
115               PropertyOwnerContainer& ownerContainer,
116               ConstraintFunctionPtr func )
117   : ConstraintBase( ownerContainer ),
118     mTargetProperty( &targetProperty ),
119     mFunc( func )
120   {
121   }
122
123   // Undefined
124   Constraint( const Constraint& constraint );
125
126   // Undefined
127   Constraint& operator=( const Constraint& rhs );
128
129   /**
130    * @copydoc Dali::Internal::SceneGraph::ConstraintBase::OnDisconnect()
131    */
132   virtual void OnDisconnect()
133   {
134     // Discard target object/property pointers
135     mTargetProperty.Reset();
136     mFunc = NULL;
137   }
138
139 protected:
140
141   PropertyAccessorType mTargetProperty; ///< Raw-pointer to the target property. Not owned.
142
143   ConstraintFunctionPtr mFunc;
144 };
145
146 } // namespace SceneGraph
147
148 } // namespace Internal
149
150 } // namespace Dali
151
152 #endif // __DALI_INTERNAL_SCENE_GRAPH_CONSTRAINT_H__