2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/system/common/capture-impl.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/public-api/common/vector-wrapper.h>
24 #include <dali/public-api/render-tasks/render-task-list.h>
29 #include <dali/devel-api/adaptor-framework/bitmap-saver.h>
30 #include <dali/devel-api/adaptor-framework/native-image-source-devel.h>
31 #include <dali/devel-api/adaptor-framework/window-devel.h>
32 #include <dali/integration-api/adaptor-framework/adaptor.h>
33 #include <dali/internal/adaptor/common/adaptor-impl.h>
34 #include <dali/internal/graphics/gles/egl-graphics.h>
44 constexpr int32_t GL_VERSION_NATIVE_IMAGE_SOURCE_AVAILABLE = 30;
45 constexpr uint32_t TIME_OUT_DURATION = 1000;
49 : mQuality(DEFAULT_QUALITY),
52 mNativeImageSourcePtr(NULL),
54 mUseDefaultCamera(true),
55 mSceneOffCameraAfterCaptureFinished(false)
59 Capture::Capture(Dali::CameraActor cameraActor)
60 : mQuality(DEFAULT_QUALITY),
61 mCameraActor(cameraActor),
64 mNativeImageSourcePtr(NULL),
66 mUseDefaultCamera(!cameraActor),
67 mSceneOffCameraAfterCaptureFinished(false)
73 DeleteNativeImageSource();
77 CapturePtr Capture::New()
79 CapturePtr pWorker = new Capture();
84 CapturePtr Capture::New(Dali::CameraActor cameraActor)
86 CapturePtr pWorker = new Capture(cameraActor);
91 void Capture::Start(Dali::Actor source, const Dali::Vector2& position, const Dali::Vector2& size, const std::string& path, const Dali::Vector4& clearColor, const uint32_t quality)
94 Start(source, position, size, path, clearColor);
97 void Capture::Start(Dali::Actor source, const Dali::Vector2& position, const Dali::Vector2& size, const std::string& path, const Dali::Vector4& clearColor)
104 // Increase the reference count focely to avoid application mistake.
114 SetupResources(position, size, clearColor, source);
117 void Capture::SetImageQuality(uint32_t quality)
122 Dali::NativeImageSourcePtr Capture::GetNativeImageSource() const
124 return mNativeImageSourcePtr;
127 Dali::Devel::PixelBuffer Capture::GetCapturedBuffer()
129 if(!mPixelBuffer || (mPixelBuffer && !mPixelBuffer.GetBuffer()))
131 std::vector<uint8_t> buffer;
132 uint32_t width, height;
133 Dali::Pixel::Format pixelFormat;
134 if(!mNativeImageSourcePtr->GetPixels(buffer, width, height, pixelFormat))
136 return Dali::Devel::PixelBuffer();
138 mPixelBuffer = Dali::Devel::PixelBuffer::New(width, height, pixelFormat);
139 memcpy(mPixelBuffer.GetBuffer(), &buffer[0], width * height * Dali::Pixel::GetBytesPerPixel(pixelFormat));
144 Dali::Capture::CaptureFinishedSignalType& Capture::FinishedSignal()
146 return mFinishedSignal;
149 void Capture::CreateTexture(const Vector2& size)
151 if(!mNativeImageSourcePtr)
153 mNativeImageSourcePtr = Dali::NativeImageSource::New(size.width, size.height, Dali::NativeImageSource::COLOR_DEPTH_DEFAULT);
154 mTexture = Dali::Texture::New(*mNativeImageSourcePtr);
158 void Capture::DeleteNativeImageSource()
160 if(mNativeImageSourcePtr)
162 mNativeImageSourcePtr.Reset();
166 void Capture::CreateFrameBuffer()
170 // Create a FrameBuffer object with depth attachments.
171 mFrameBuffer = Dali::FrameBuffer::New(mTexture.GetWidth(), mTexture.GetHeight(), Dali::FrameBuffer::Attachment::DEPTH);
172 // Add a color attachment to the FrameBuffer object.
173 mFrameBuffer.AttachColorTexture(mTexture);
177 void Capture::DeleteFrameBuffer()
181 mFrameBuffer.Reset();
185 bool Capture::IsFrameBufferCreated()
187 return static_cast<bool>(mFrameBuffer);
190 void Capture::SetupRenderTask(const Dali::Vector2& position, const Dali::Vector2& size, Dali::Actor source, const Dali::Vector4& clearColor)
194 DALI_LOG_ERROR("Source is empty\n");
198 Dali::Window window = DevelWindow::Get(source);
201 DALI_LOG_ERROR("The source is not added on the scene\n");
209 mUseDefaultCamera = true;
210 mCameraActor = Dali::CameraActor::New(size);
211 // Because input position and size are for 2 dimentional area,
212 // default z-directional position of the camera is required to be used for the new camera position.
213 float cameraDefaultZPosition = mCameraActor.GetProperty<float>(Dali::Actor::Property::POSITION_Z);
214 Vector2 positionTransition = position + size / 2;
215 mCameraActor.SetProperty(Dali::Actor::Property::POSITION, Vector3(positionTransition.x, positionTransition.y, cameraDefaultZPosition));
216 mCameraActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
217 mCameraActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
220 // Camera must be scene on. Add camera to window.
221 if(!mCameraActor.GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE))
223 if(!mUseDefaultCamera)
225 DALI_LOG_ERROR("Camera must be on scene. Camera is connected to window now.\n");
227 window.Add(mCameraActor);
228 mSceneOffCameraAfterCaptureFinished = true;
233 DALI_LOG_ERROR("Frame buffer is not created.\n");
237 Dali::RenderTaskList taskList = window.GetRenderTaskList();
238 mRenderTask = taskList.CreateTask();
239 mRenderTask.SetRefreshRate(Dali::RenderTask::REFRESH_ONCE);
240 mRenderTask.SetSourceActor(source);
241 mRenderTask.SetCameraActor(mCameraActor);
242 mRenderTask.SetScreenToFrameBufferFunction(Dali::RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION);
243 mRenderTask.SetFrameBuffer(mFrameBuffer);
244 mRenderTask.SetClearColor(clearColor);
245 mRenderTask.SetClearEnabled(true);
246 mRenderTask.SetProperty(Dali::RenderTask::Property::REQUIRES_SYNC, true);
247 mRenderTask.FinishedSignal().Connect(this, &Capture::OnRenderFinished);
248 mRenderTask.GetCameraActor().SetInvertYAxis(true);
250 mTimer = Dali::Timer::New(TIME_OUT_DURATION);
251 mTimer.TickSignal().Connect(this, &Capture::OnTimeOut);
255 void Capture::UnsetRenderTask()
259 if(mSceneOffCameraAfterCaptureFinished && mCameraActor)
261 if(!mUseDefaultCamera)
263 DALI_LOG_ERROR("Camera is disconnected from window now.\n");
265 mSceneOffCameraAfterCaptureFinished = false;
266 mCameraActor.Unparent();
267 mCameraActor.Reset();
272 Dali::Window window = DevelWindow::Get(mSource);
273 Dali::RenderTaskList taskList = window.GetRenderTaskList();
274 taskList.RemoveTask(mRenderTask);
280 bool Capture::IsRenderTaskSetup()
282 return mCameraActor && mRenderTask;
285 void Capture::SetupResources(const Dali::Vector2& position, const Dali::Vector2& size, const Dali::Vector4& clearColor, Dali::Actor source)
291 SetupRenderTask(position, size, source, clearColor);
294 void Capture::UnsetResources()
296 if(IsRenderTaskSetup())
301 if(IsFrameBufferCreated())
307 void Capture::OnRenderFinished(Dali::RenderTask& task)
309 Dali::Capture::FinishState state = Dali::Capture::FinishState::SUCCEEDED;
317 DALI_LOG_ERROR("Fail to Capture Path[%s]\n", mPath.c_str());
318 state = Dali::Capture::FinishState::FAILED;
322 Dali::Capture handle(this);
323 mFinishedSignal.Emit(handle, state);
327 // Decrease the reference count forcely. It is increased at Start().
331 bool Capture::OnTimeOut()
333 Dali::Capture::FinishState state = Dali::Capture::FinishState::FAILED;
335 Dali::Capture handle(this);
336 mFinishedSignal.Emit(handle, state);
340 // Decrease the reference count forcely. It is increased at Start().
346 bool Capture::SaveFile()
348 if(mNativeImageSourcePtr)
350 return Dali::DevelNativeImageSource::EncodeToFile(*mNativeImageSourcePtr, mPath, mQuality);
355 } // End of namespace Adaptor
357 } // End of namespace Internal
359 } // End of namespace Dali