2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/shaders/shader.h>
22 #include <dali/internal/render/queue/render-queue.h>
23 #include <dali/internal/render/common/render-debug.h>
24 #include <dali/internal/render/gl-resources/context.h>
25 #include <dali/internal/render/gl-resources/texture.h>
26 #include <dali/internal/render/gl-resources/texture-cache.h>
27 #include <dali/internal/render/gl-resources/texture-units.h>
28 #include <dali/internal/render/shaders/program.h>
29 #include <dali/internal/render/shaders/uniform-meta.h>
30 #include <dali/internal/common/image-sampler.h>
33 #ifdef DALI_PRINT_RENDER_INFO
36 #define DALI_DEBUG_OSTREAM(streamName) std::stringstream streamName;
38 #define DALI_PRINT_UNIFORM(streamName,bufferIndex,name,value) \
40 streamName << " " << name << ": " << value; \
43 #define DALI_PRINT_CUSTOM_UNIFORM(streamName,bufferIndex,name,property) \
45 streamName << " " << name << ": "; \
46 property.DebugPrint( streamName, bufferIndex ); \
49 #define DALI_PRINT_SHADER_UNIFORMS(streamName) \
51 std::string debugString( streamName.str() ); \
52 DALI_LOG_RENDER_INFO( " %s\n", debugString.c_str() ); \
55 #else // DALI_PRINT_RENDER_INFO
57 #define DALI_DEBUG_OSTREAM(streamName)
58 #define DALI_PRINT_UNIFORM(streamName,bufferIndex,name,value)
59 #define DALI_PRINT_CUSTOM_UNIFORM(streamName,bufferIndex,name,property)
60 #define DALI_PRINT_SHADER_UNIFORMS(streamName)
62 #endif // DALI_PRINT_RENDER_INFO
70 template <> struct ParameterType< Dali::ShaderEffect::GeometryHints> : public BasicType< Dali::ShaderEffect::GeometryHints > {};
71 template <> struct ParameterType< Dali::ShaderEffect::UniformCoordinateType > : public BasicType< Dali::ShaderEffect::UniformCoordinateType > {};
76 namespace // unnamed namespace
79 // Convert Geometry type bitmask to an array index
80 inline unsigned int GetGeometryTypeIndex(GeometryType type)
82 unsigned int index = Log<GEOMETRY_TYPE_IMAGE>::value;
83 if ( type & GEOMETRY_TYPE_IMAGE )
85 index = Log<GEOMETRY_TYPE_IMAGE>::value;
87 else if ( type & GEOMETRY_TYPE_TEXT )
89 index = Log<GEOMETRY_TYPE_TEXT>::value;
91 else if ( type & GEOMETRY_TYPE_UNTEXTURED_MESH )
93 index = Log<GEOMETRY_TYPE_UNTEXTURED_MESH>::value;
95 else if ( type & GEOMETRY_TYPE_TEXTURED_MESH )
97 index = Log<GEOMETRY_TYPE_TEXTURED_MESH>::value;
102 } // unnamed namespace
107 Shader::Shader( Dali::ShaderEffect::GeometryHints& hints )
108 : mGeometryHints( hints ),
109 mGridDensity( Dali::ShaderEffect::DEFAULT_GRID_DENSITY ),
111 mRenderTextureId( 0 ),
112 mUpdateTextureId( 0 ),
116 // Create enough size for all default types and sub-types
117 mPrograms.resize(Log<GEOMETRY_TYPE_LAST>::value);
118 for( unsigned int i = 0; i < Log<GEOMETRY_TYPE_LAST>::value; ++i)
120 mPrograms[ i ].Resize(SHADER_SUBTYPE_LAST);
128 void Shader::Initialize( RenderQueue& renderQueue, TextureCache& textureCache )
130 mRenderQueue = &renderQueue;
131 mTextureCache = &textureCache;
134 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
135 // The following methods are called during UpdateManager::Update()
136 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 void Shader::ForwardTextureId( BufferIndex updateBufferIndex, ResourceId textureId )
140 mUpdateTextureId = textureId;
142 typedef MessageValue1< Shader, Integration::ResourceId > DerivedType;
144 // Reserve some memory inside the render queue
145 unsigned int* slot = mRenderQueue->ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
147 // Construct message in the render queue memory; note that delete should not be called on the return value
148 new (slot) DerivedType( this, &Shader::SetTextureId, textureId );
151 Integration::ResourceId Shader::GetEffectTextureResourceId()
153 return mUpdateTextureId;
156 void Shader::ForwardUniformMeta( BufferIndex updateBufferIndex, UniformMeta* meta )
158 // Defer setting uniform metadata until the next Render
160 typedef MessageValue1< Shader, UniformMeta* > DerivedType;
162 // Reserve some memory inside the render queue
163 unsigned int* slot = mRenderQueue->ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
165 // Construct message in the render queue memory; note that delete should not be called on the return value
166 new (slot) DerivedType( this, &Shader::InstallUniformMetaInRender, meta );
169 void Shader::ForwardCoordinateType( BufferIndex updateBufferIndex, unsigned int index, Dali::ShaderEffect::UniformCoordinateType type )
171 // Defer setting uniform coordinate type until the next Render
172 typedef MessageValue2< Shader, unsigned int, Dali::ShaderEffect::UniformCoordinateType > DerivedType;
174 // Reserve some memory inside the render queue
175 unsigned int* slot = mRenderQueue->ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
177 // Construct message in the render queue memory; note that delete should not be called on the return value
178 new (slot) DerivedType( this, &Shader::SetCoordinateTypeInRender, index, type );
181 void Shader::ForwardGridDensity( BufferIndex updateBufferIndex, float density )
183 typedef MessageValue1< Shader, float > DerivedType;
185 // Reserve some memory inside the render queue
186 unsigned int* slot = mRenderQueue->ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
188 // Construct message in the render queue memory; note that delete should not be called on the return value
189 new (slot) DerivedType( this, &Shader::SetGridDensity, density );
192 void Shader::ForwardHints( BufferIndex updateBufferIndex, Dali::ShaderEffect::GeometryHints hint )
194 typedef MessageValue1< Shader, Dali::ShaderEffect::GeometryHints > DerivedType;
196 // Reserve some memory inside the render queue
197 unsigned int* slot = mRenderQueue->ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
199 // Construct message in the render queue memory; note that delete should not be called on the return value
200 new (slot) DerivedType( this, &Shader::SetGeometryHints, hint );
203 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 // The following methods are called during RenderManager::Render()
205 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
207 void Shader::SetTextureId( Integration::ResourceId textureId )
209 if ( mRenderTextureId != textureId )
211 mRenderTextureId = textureId;
216 Integration::ResourceId Shader::GetTextureIdToRender()
218 return mRenderTextureId;
221 void Shader::SetGridDensity( float density )
223 mGridDensity = density;
226 float Shader::GetGridDensity()
231 void Shader::InstallUniformMetaInRender( UniformMeta* meta )
233 mUniformMetadata.PushBack( meta );
236 void Shader::SetCoordinateTypeInRender( unsigned int index, Dali::ShaderEffect::UniformCoordinateType type )
238 DALI_ASSERT_DEBUG( index < mUniformMetadata.Count() );
239 mUniformMetadata[ index ]->SetCoordinateType( type );
242 void Shader::SetProgram( GeometryType geometryType,
243 ShaderSubTypes subType,
244 Integration::ResourceId resourceId,
245 Integration::ShaderDataPtr shaderData,
246 ProgramCache* programCache,
247 bool modifiesGeometry )
249 DALI_LOG_TRACE_METHOD_FMT(Debug::Filter::gShader, "%d %d\n", (int)geometryType, resourceId);
251 Program* program = Program::New( *programCache, shaderData, modifiesGeometry );
253 ShaderSubTypes theSubType = subType;
254 if( subType == SHADER_SUBTYPE_ALL )
256 theSubType = SHADER_DEFAULT;
259 const unsigned int geometryIndex = GetGeometryTypeIndex( geometryType );
260 if(geometryType != GEOMETRY_TYPE_TEXT && subType == SHADER_SUBTYPE_ALL)
262 mPrograms[geometryIndex].Resize(1);
263 mPrograms[geometryIndex][theSubType] = program;
264 mPrograms[geometryIndex].mUseDefaultForAllSubtypes = true;
268 mPrograms[geometryIndex][theSubType] = program;
269 mPrograms[geometryIndex].mUseDefaultForAllSubtypes = false;
273 bool Shader::AreSubtypesRequired(GeometryType geometryType)
275 DALI_ASSERT_DEBUG(geometryType < GEOMETRY_TYPE_LAST);
276 unsigned int programType = GetGeometryTypeIndex( geometryType );
278 return ! mPrograms[ programType ].mUseDefaultForAllSubtypes;
281 Program* Shader::GetProgram( Context& context,
283 ShaderSubTypes subType,
284 unsigned int& programIndex )
286 DALI_ASSERT_DEBUG(type < GEOMETRY_TYPE_LAST);
287 DALI_DEBUG_OSTREAM(debugStream);
289 programIndex = GetGeometryTypeIndex( type );
291 DALI_ASSERT_DEBUG((unsigned int)subType < mPrograms[ programIndex ].Count());
293 return mPrograms[ programIndex ][ subType ];
297 void Shader::SetUniforms( Context& context,
299 BufferIndex bufferIndex,
300 unsigned int programIndex,
301 ShaderSubTypes subType )
303 DALI_ASSERT_DEBUG( programIndex < Log<GEOMETRY_TYPE_LAST>::value );
304 DALI_DEBUG_OSTREAM(debugStream);
306 if( mRenderTextureId && ( mTexture == NULL ) )
308 mTexture = mTextureCache->GetTexture( mRenderTextureId );
310 DALI_ASSERT_DEBUG( mTexture != NULL );
313 GLint loc = Program::UNIFORM_UNKNOWN;
317 // if effect sampler uniform used by the program ?
318 const GLint loc = program.GetUniformLocation( Program::UNIFORM_EFFECT_SAMPLER );
319 if( Program::UNIFORM_UNKNOWN != loc )
321 // got effect texture, bind it to texture unit 1
322 mTextureCache->BindTexture( mTexture, mRenderTextureId, GL_TEXTURE_2D, TEXTURE_UNIT_SHADER);
324 // Apply the default sampling options for now
325 mTexture->ApplySampler( TEXTURE_UNIT_SHADER, ImageSampler::PackBitfield( FilterMode::DEFAULT, FilterMode::DEFAULT ) );
327 DALI_PRINT_UNIFORM( debugStream, bufferIndex, "sEffect", TEXTURE_UNIT_SHADER );
329 program.SetUniform1i( loc, TEXTURE_UNIT_SHADER );
333 // We should have one UniformMeta per uniform property
334 for ( unsigned int i = 0u; i < mUniformMetadata.Count(); ++i )
336 UniformMeta& metadata = *mUniformMetadata[i];
337 const PropertyBase& property = metadata.property;
339 // send the updated uniform to the program
340 if ( metadata.name.length() > 0 )
342 // 0 means program has not got a cache index for this uniform
343 if( 0 == metadata.cacheIndeces[ programIndex ][ subType ] )
345 // register cacheindex for this program
346 metadata.cacheIndeces[ programIndex ][ subType ] = program.RegisterUniform( metadata.name );
348 loc = program.GetUniformLocation( metadata.cacheIndeces[ programIndex ][ subType ] );
350 // if we find uniform with location
351 if ( Program::UNIFORM_UNKNOWN != loc )
353 DALI_PRINT_CUSTOM_UNIFORM( debugStream, bufferIndex, metadata.name, property );
355 // switch based on property type to use correct GL uniform setter
356 switch ( property.GetType() )
358 case Property::FLOAT :
360 program.SetUniform1f( loc, property.GetFloat( bufferIndex ) );
363 case Property::INTEGER :
365 program.SetUniform1i( loc, property.GetInteger( bufferIndex ) );
368 case Property::VECTOR2 :
370 Vector2 value( property.GetVector2( bufferIndex ) );
372 switch ( metadata.coordinateType )
374 case Dali::ShaderEffect::COORDINATE_TYPE_VIEWPORT_POSITION :
377 * Convert coordinates from viewport to GL view space
379 * Viewport coordinate
387 * GL view space coordinates
388 * (width/2,-height/2)
393 * (-width/2,height/2)
395 const Rect< int >& viewport = context.GetViewport();
396 value.x = viewport.width * 0.5f - value.x;
397 value.y = value.y - viewport.height * 0.5f;
401 case Dali::ShaderEffect::COORDINATE_TYPE_VIEWPORT_DIRECTION :
403 // Check diagram in COORDINATE_TYPE_VIEWPORT_POSITION
407 case Dali::ShaderEffect::COORDINATE_TYPE_DEFAULT :
409 // nothing to do in this case
412 // no default so compiler will warn if a case is not handled
415 program.SetUniform2f( loc, value.x, value.y );
419 case Property::VECTOR3 :
421 Vector3 value( property.GetVector3( bufferIndex ) );
422 if( Dali::ShaderEffect::COORDINATE_TYPE_VIEWPORT_DIRECTION == metadata.coordinateType)
427 program.SetUniform3f( loc, value.x, value.y, value.z );
431 case Property::VECTOR4 :
433 Vector4 value( property.GetVector4( bufferIndex ) );
434 if( Dali::ShaderEffect::COORDINATE_TYPE_VIEWPORT_DIRECTION == metadata.coordinateType)
439 program.SetUniform4f( loc, value.x, value.y, value.z, value.w );
443 case Property::MATRIX:
445 const Matrix& value = property.GetMatrix(bufferIndex);
446 program.SetUniformMatrix4fv(loc, 1, value.AsFloat() );
450 case Property::MATRIX3:
452 const Matrix3& value = property.GetMatrix3(bufferIndex);
453 program.SetUniformMatrix3fv(loc, 1, value.AsFloat() );
459 // Only float and Vector properties are passed as uniforms; other types are ignored.
467 DALI_PRINT_SHADER_UNIFORMS(debugStream);
473 void SetTextureIdMessage( EventToUpdate& eventToUpdate, const Shader& shader, Integration::ResourceId textureId )
475 typedef MessageDoubleBuffered1< Shader, Integration::ResourceId > LocalType;
477 // Reserve some memory inside the message queue
478 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
480 // Construct message in the message queue memory; note that delete should not be called on the return value
481 new (slot) LocalType( &shader, &Shader::ForwardTextureId, textureId );
484 void SetGridDensityMessage( EventToUpdate& eventToUpdate, const Shader& shader, float density )
486 typedef MessageDoubleBuffered1< Shader, float > LocalType;
488 // Reserve some memory inside the message queue
489 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
491 // Construct message in the message queue memory; note that delete should not be called on the return value
492 new (slot) LocalType( &shader, &Shader::ForwardGridDensity, density );
495 void SetHintsMessage( EventToUpdate& eventToUpdate, const Shader& shader, Dali::ShaderEffect::GeometryHints hint )
497 typedef MessageDoubleBuffered1< Shader, Dali::ShaderEffect::GeometryHints > LocalType;
499 // Reserve some memory inside the message queue
500 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
502 // Construct message in the message queue memory; note that delete should not be called on the return value
503 new (slot) LocalType( &shader, &Shader::ForwardHints, hint );
506 void InstallUniformMetaMessage( EventToUpdate& eventToUpdate, const Shader& shader, UniformMeta& meta )
508 typedef MessageDoubleBuffered1< Shader, UniformMeta* > LocalType;
510 // Reserve some memory inside the message queue
511 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
513 // Construct message in the message queue memory; note that delete should not be called on the return value
514 new (slot) LocalType( &shader, &Shader::ForwardUniformMeta, &meta );
517 void SetCoordinateTypeMessage( EventToUpdate& eventToUpdate, const Shader& shader, unsigned int index, Dali::ShaderEffect::UniformCoordinateType type )
519 typedef MessageDoubleBuffered2< Shader, unsigned int, Dali::ShaderEffect::UniformCoordinateType > LocalType;
521 // Reserve some memory inside the message queue
522 unsigned int* slot = eventToUpdate.ReserveMessageSlot( sizeof( LocalType ) );
524 // Construct message in the message queue memory; note that delete should not be called on the return value
525 new (slot) LocalType( &shader, &Shader::ForwardCoordinateType, index, type );
529 } // namespace SceneGraph
531 } // namespace Internal