2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
18 #include <dali/internal/render/shaders/custom-uniform.h>
21 #include <dali/internal/render/shaders/program.h>
29 CustomUniform::CustomUniform()
34 CustomUniform::~CustomUniform()
38 void CustomUniform::Initialize( Program& program, const char* name )
40 mCacheIndex = program.RegisterUniform( name );
43 void CustomUniform::Reset()
48 const int CustomUniform::GetUniformLocation( Program& program, const char* name )
50 if( 0 == mCacheIndex )
52 Initialize( program, name );
55 return program.GetUniformLocation( mCacheIndex );
58 } // namespace Internal