2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/shaders/custom-uniform.h>
22 #include <dali/internal/render/shaders/program.h>
30 CustomUniform::CustomUniform()
35 CustomUniform::~CustomUniform()
39 void CustomUniform::Initialize( Program& program, const char* name )
41 mCacheIndex = program.RegisterUniform( name );
44 void CustomUniform::Reset()
49 int CustomUniform::GetUniformLocation( Program& program, const char* name )
51 if( 0 == mCacheIndex )
53 Initialize( program, name );
56 return program.GetUniformLocation( mCacheIndex );
59 } // namespace Internal