2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/renderers/uniform-buffer-view.h>
22 #include <dali/internal/render/renderers/uniform-buffer.h>
24 namespace Dali::Internal::Render
26 UniformBufferView::UniformBufferView( UniformBuffer& ubo, uint32_t offset, size_t size ) :
33 UniformBufferView::~UniformBufferView() = default;
35 void UniformBufferView::Write(const void* data, uint32_t size, uint32_t offset)
37 // Write into mapped buffer
38 mUniformBuffer->Write( data, size, offset );
41 Graphics::Buffer* UniformBufferView::GetBuffer( uint32_t* relativeOffset )
43 auto buffer = mUniformBuffer->GetBufferByOffset( mOffset, relativeOffset, nullptr );
44 return buffer ? buffer->buffer.get() : nullptr;
46 } // Namespace Dali::Internal::Render