2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <dali/graphics-api/graphics-controller.h>
18 #include <dali/internal/render/renderers/shader-cache.h>
26 ShaderCache::ShaderCache(Dali::Graphics::Controller& controller)
27 : mController(controller)
31 Dali::Graphics::Shader& ShaderCache::GetShader(const std::vector<char>& shaderCode, Graphics::PipelineStage stage, Graphics::ShaderSourceMode type)
33 for(auto&& item : mItems)
35 if(item.shaderCode == shaderCode && item.stage == stage && item.type == type)
37 return *item.shader.get();
41 Graphics::ShaderCreateInfo shaderCreateInfo;
42 shaderCreateInfo.SetPipelineStage(stage);
43 shaderCreateInfo.SetSourceData(static_cast<const void*>(shaderCode.data()));
44 shaderCreateInfo.SetSourceSize(shaderCode.size());
45 shaderCreateInfo.SetSourceMode(type);
47 Graphics::UniquePtr<Graphics::Shader> shader = mController.CreateShader(shaderCreateInfo, nullptr);
49 mItems.emplace_back(std::move(shader), shaderCode, stage, type);
50 return *mItems.back().shader.get();
54 } // namespace Internal