2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/renderers/render-vertex-buffer.h>
22 #include <dali/internal/event/rendering/vertex-buffer-impl.h> // Dali::Internal::VertexBuffer
30 VertexBuffer::VertexBuffer()
39 VertexBuffer::~VertexBuffer() = default;
41 void VertexBuffer::SetFormat(VertexBuffer::Format* format)
47 void VertexBuffer::SetData(Dali::Vector<uint8_t>* data, uint32_t size)
54 bool VertexBuffer::Update(Graphics::Controller& graphicsController)
56 if(!mData || !mFormat || !mSize)
61 if(!mGpuBuffer || mDataChanged)
65 mGpuBuffer = new GpuBuffer(graphicsController, 0 | Graphics::BufferUsage::VERTEX_BUFFER);
68 // Update the GpuBuffer
71 DALI_ASSERT_DEBUG(mSize && "No data in the property buffer!");
72 mGpuBuffer->UpdateDataBuffer(graphicsController, GetDataSize(), &((*mData)[0]));
81 void VertexBuffer::SetDivisor(uint32_t divisor)
86 uint32_t VertexBuffer::GetDivisor()
92 } // namespace Internal