1 #ifndef DALI_INTERNAL_RENDER_TEXTURE_FRAME_BUFFER_H
2 #define DALI_INTERNAL_RENDER_TEXTURE_FRAME_BUFFER_H
5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/internal/render/renderers/render-frame-buffer.h>
25 using Mask = Dali::FrameBuffer::Attachment::Mask;
33 class TextureFrameBuffer : public FrameBuffer
39 * @param[in] width The width of the FrameBuffer
40 * @param[in] height The height of the FrameBuffer
41 * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
43 TextureFrameBuffer( uint32_t width, uint32_t height, Mask attachments );
48 virtual ~TextureFrameBuffer();
51 * @copydoc Dali::Internal::Renderer::FrameBuffer::Initialize()
53 void Initialize( Context& context ) override;
56 * @copydoc Dali::Internal::Renderer::FrameBuffer::Destroy()
58 void Destroy( Context& context ) override;
61 * @copydoc Dali::Internal::Renderer::FrameBuffer::GlContextDestroyed()
63 void GlContextDestroyed() override;
66 * @copydoc Dali::Internal::Renderer::FrameBuffer::Bind()
68 void Bind( Context& context ) override;
71 * @copydoc Dali::Internal::Renderer::FrameBuffer::GetWidth()
73 uint32_t GetWidth() const override;
76 * @copydoc Dali::Internal::Renderer::FrameBuffer::GetHeight()
78 uint32_t GetHeight() const override;
81 * @copydoc Dali::Internal::Renderer::FrameBuffer::IsSurfaceBacked()
83 bool IsSurfaceBacked() override { return false; };
86 * @brief Attach a texture for color rendering. Valid only for Framebuffers with COLOR attachments.
87 * param[in] context The GL context
88 * @param[in] texture The texture that will be used as output when rendering
89 * @param[in] mipmapLevel The mipmap of the texture to be attached
90 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
92 void AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
98 GLuint mStencilBuffer;
104 } // namespace Render
106 } // namespace Internal
111 #endif // DALI_INTERNAL_RENDER_TEXTURE_FRAME_BUFFER_H