1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_NEW_RENDERER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_NEW_RENDERER_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/integration-api/resource-declarations.h> // For resource id
22 #include <dali/internal/common/owner-pointer.h>
23 #include <dali/internal/render/data-providers/render-data-provider.h>
24 #include <dali/internal/render/gl-resources/texture-units.h>
25 #include <dali/internal/render/renderers/scene-graph-renderer.h>
26 #include <dali/internal/render/renderers/render-geometry.h>
32 class PropertyInputImpl;
38 * The new geometry renderer.
40 * @todo MESH_REWORK It will be merged into the base class eventually
42 class NewRenderer : public Renderer
45 typedef Integration::ResourceId ResourceId;
49 * Create a new renderer instance
50 * @param[in] nodeDataProvider The node data provider
51 * @param[in] dataProviders The data providers for the renderer
53 static NewRenderer* New( NodeDataProvider& nodeDataProvider, RenderDataProvider* dataProviders );
56 * @param[in] nodeDataProvider The node data provider
57 * @param[in] dataProviders The data providers for the renderer
59 NewRenderer( NodeDataProvider& nodeDataProvider, RenderDataProvider* dataProviders );
61 virtual ~NewRenderer();
64 * Change the data providers of the renderer
65 * @param[in] dataProviders The data providers
67 void SetRenderDataProvider( RenderDataProvider* dataProviders );
70 * Set flag that says that Geometry has been updated.
72 void SetGeometryUpdated();
74 public: // Implementation of Renderer
76 * @copydoc SceneGraph::Renderer::RequiresDepthTest()
78 virtual bool RequiresDepthTest() const;
81 * @copydoc SceneGraph::Renderer::CheckResources()
83 virtual bool CheckResources();
86 * @copydoc SceneGraph::Renderer::IsOutsideClipSpace()
88 virtual bool IsOutsideClipSpace( Context& context,
89 const Matrix& modelMatrix,
90 const Matrix& modelViewProjectionMatrix );
93 * @copydoc SceneGraph::Renderer::DoSetUniforms()
95 virtual void DoSetUniforms( Context& context, BufferIndex bufferIndex, Shader* shader, Program* program, unsigned int programIndex );
98 * @copydoc SceneGraph::Renderer::DoSetCullFaceMode
100 virtual void DoSetCullFaceMode(Context& context, BufferIndex bufferIndex );
103 * @copydoc SceneGraph::Renderer::DoSetBlending
105 virtual void DoSetBlending(Context& context, BufferIndex bufferIndex );
108 * @copydoc SceneGraph::Renderer::DoRender()
110 virtual void DoRender( Context& context,
111 TextureCache& textureCache,
112 BufferIndex bufferIndex,
114 const Matrix& modelViewMatrix,
115 const Matrix& viewMatrix );
117 public: // Implementation of GlResourceOwner
120 * @copydoc Dali::Internal::GlResourceOwner::GlContextDestroyed()
122 virtual void GlContextDestroyed();
125 * @copydoc Dali::Internal::GlResourceOwner::GlCleanup()
127 virtual void GlCleanup();
130 struct UniformIndexMap;
133 * Set the uniforms from properties according to the uniform map
134 * @param[in] program The shader program on which to set the uniforms.
136 void SetUniforms( BufferIndex bufferIndex, Program& program );
139 * Set the program uniform in the map from the mapped property
141 void SetUniformFromProperty( BufferIndex bufferIndex, Program& program, UniformIndexMap& map );
144 * Bind the material textures in the samplers and setup the samplers
145 * @param[in] textureCache The texture cache
146 * @param[in] bufferIndex The buffer index
147 * @param[in] program The shader program
148 * @param[in] samplers The samplers to bind
150 void BindTextures( TextureCache& textureCache,
151 BufferIndex bufferIndex,
153 const RenderDataProvider::Samplers& samplers );
156 * Bind a material texture to a texture unit, and set the sampler's texture uniform
157 * to that texture unit.
158 * @param[in] textureCache The texture cache
159 * @param[in] program The shader program
160 * @param[in] id The resource id of the texture to bind
161 * @param[in] texture The texture to bind
162 * @param[in] textureUnit The texture unit index to use
163 * @param[in] nameIndex The index of the texture uniform in the program
165 void BindTexture( TextureCache& textureCache,
169 TextureUnit textureUnit,
170 unsigned int nameIndex );
173 * Apply the sampler modes to the texture.
174 * @param[in] bufferIndex The current buffer index
175 * @param[in] texture The texture to which to apply the sampler modes
176 * @param[in] textureUnit The texture unit of the texture
177 * @param[in] sampler The sampler from which to get the modes.
179 void ApplySampler( BufferIndex bufferIndex,
181 TextureUnit textureUnit,
182 const SamplerDataProvider& sampler );
185 * Get the texture uniform index of the name sampler in the program.
186 * If not already registered in the program, then this performs the registration
187 * @param[in] program The shader program
188 * @param[in] sampler The sampler holding a texture unit uniform name to search for
189 * @return The texture uniform index in the program
191 unsigned int GetTextureUnitUniformIndex( Program& program,
192 const SamplerDataProvider& sampler );
194 public: //@todo MESH_REWORK make private after merge with SceneGraph::Renderer
195 OwnerPointer< RenderDataProvider > mRenderDataProvider;
198 RenderGeometry mRenderGeometry;
200 struct TextureUnitUniformIndex
202 const SamplerDataProvider* sampler;
206 typedef Dali::Vector< TextureUnitUniformIndex > TextureUnitUniforms;
207 TextureUnitUniforms mTextureUnitUniforms;
209 struct UniformIndexMap
211 unsigned int uniformIndex; // The index of the cached location in the Program
212 const PropertyInputImpl* propertyValue;
215 typedef Dali::Vector< UniformIndexMap > UniformIndexMappings;
216 UniformIndexMappings mUniformIndexMap;
224 #endif // __DALI_INTERNAL_SCENE_GRAPH_NEW_RENDERER_H__