1 #ifndef DALI_INTERNAL_RENDER_FRAME_BUFFER_H
2 #define DALI_INTERNAL_RENDER_FRAME_BUFFER_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/rendering/frame-buffer.h>
22 #include <dali/internal/render/gl-resources/context.h>
23 #include <dali/internal/render/renderers/render-sampler.h>
24 #include <dali/integration-api/gl-defines.h>
38 using Mask = Dali::FrameBuffer::Attachment::Mask;
42 * @param[in] width The width of the FrameBuffer
43 * @param[in] height The height of the FrameBuffer
44 * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
46 FrameBuffer( uint32_t width, uint32_t height, Mask attachments );
54 * Creates a FrameBuffer object in the GPU.
55 * @param[in] context The GL context
57 void Initialize(Context& context);
60 * Deletes the framebuffer object from the GPU
61 * @param[in] context The GL context
63 void Destroy( Context& context );
66 * Called by RenderManager to inform the framebuffer that the context has been destroyed
68 void GlContextDestroyed();
71 * @brief Attach a texture for color rendering. Valid only for Framebuffers with COLOR attachments.
72 * param[in] context The GL context
73 * @param[in] texture The texture that will be used as output when rendering
74 * @param[in] mipmapLevel The mipmap of the texture to be attached
75 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
77 void AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
80 * @brief Bind the framebuffer
81 * @param[in] context The GL context
83 void Bind( Context& context );
86 * @brief Get the width of the FrameBuffer
87 * @return The width of the framebuffer
89 uint32_t GetWidth() const;
92 * @brief Get the height of the FrameBuffer
93 * @return The height of the framebuffer
95 uint32_t GetHeight() const;
101 GLuint mStencilBuffer;
107 } // namespace Render
109 } // namespace Internal
114 #endif // DALI_INTERNAL_RENDER_FRAME_BUFFER_H