2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "texture-factory.h"
20 #include <dali/integration-api/bitmap.h>
21 #include <dali/integration-api/gl-defines.h>
22 #include <dali/internal/render/gl-resources/texture.h>
23 #include <dali/internal/render/gl-resources/bitmap-texture.h>
24 #include <dali/internal/render/gl-resources/compressed-bitmap-texture.h>
25 #include <dali/internal/render/gl-resources/native-texture.h>
26 #include <dali/internal/render/gl-resources/frame-buffer-texture.h>
27 #include <dali/internal/render/gl-resources/native-frame-buffer-texture.h>
32 class NativeImageInterface;
37 namespace TextureFactory
40 Internal::Texture* NewBitmapTexture( Integration::Bitmap* const bitmap, Context& context, ResourcePolicy::Discardable discardPolicy )
42 DALI_ASSERT_DEBUG( bitmap );
43 Texture * texture = 0;
44 Integration::Bitmap::PackedPixelsProfile * const packedPixelBitmapView = bitmap->GetPackedPixelsProfile();
45 if( packedPixelBitmapView )
47 texture = new BitmapTexture( bitmap, packedPixelBitmapView, context, discardPolicy );
51 Internal::BitmapCompressed * const compressedBitmap = dynamic_cast<Dali::Internal::BitmapCompressed*>( bitmap );
52 if( compressedBitmap != 0 )
54 texture = new CompressedBitmapTexture( compressedBitmap, context, discardPolicy );
59 if( !texture->Init() )
68 Internal::Texture* NewBitmapTexture( unsigned int width,
70 Pixel::Format pixelFormat,
73 ResourcePolicy::Discardable discardPolicy )
75 Texture *texture=new BitmapTexture(width, height, pixelFormat, clearPixels, context, discardPolicy);
81 Internal::Texture* NewNativeImageTexture( NativeImageInterface& nativeImg, Context& context )
83 NativeTexture* texture = new NativeTexture(&nativeImg, context);
92 Internal::Texture* NewFrameBufferTexture( unsigned int width,
94 Pixel::Format pixelFormat,
97 FrameBufferTexture* texture = new FrameBufferTexture(width, height, pixelFormat, context);
106 Internal::Texture* NewFrameBufferTexture( NativeImageInterfacePtr nativeImage,
109 NativeFrameBufferTexture* texture = new NativeFrameBufferTexture(nativeImage, context);
110 if (!texture->Init())