1 #ifndef __DALI_INTERNAL_NATIVE_TEXTURE_H__
2 #define __DALI_INTERNAL_NATIVE_TEXTURE_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/images/native-image.h>
23 #include <dali/internal/render/gl-resources/texture.h>
35 * Native texture class.
36 * Used for handing already loaded image data to Dali.
39 class NativeTexture : public Texture
44 * @pre nativeImg has to be initialized. (GLTexture is already created)
45 * @param nativeImg the NativeImage to be used
46 * @param context the GL context
48 NativeTexture(NativeImage* nativeImg, Context& context);
53 virtual ~NativeTexture();
56 * @copydoc Texture::Bind
58 virtual bool Bind(GLenum target, GLenum textureunit = GL_TEXTURE0);
61 * @copydoc Texture::IsFullyOpaque
63 virtual bool IsFullyOpaque() const;
66 * @copydoc Texture::HasAlphaChannel
68 virtual bool HasAlphaChannel() const;
72 * @copydoc Texture::GetPixelFormat
74 virtual Pixel::Format GetPixelFormat() const;
77 * @copydoc Texture::Init
83 * @copydoc Texture::CreateGlTexture
85 virtual bool CreateGlTexture();
88 * @copydoc Texture::GlCleanup
90 virtual void GlCleanup();
95 NativeImagePtr mNativeImage; ///< reference to NativeImage the Texture was created from
98 } //namespace Internal
102 #endif //__DALI_INTERNAL_NATIVE_TEXTURE_H__