1 #ifndef __DALI_INTERNAL_NATIVE_TEXTURE_H__
2 #define __DALI_INTERNAL_NATIVE_TEXTURE_H__
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://floralicense.org/license/
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
21 #include <dali/public-api/images/native-image.h>
22 #include <dali/internal/render/gl-resources/texture.h>
34 * Native texture class.
35 * Used for handing already loaded image data to Dali.
38 class NativeTexture : public Texture
43 * @pre nativeImg has to be initialized. (GLTexture is already created)
44 * @param nativeImg the NativeImage to be used
45 * @param context the GL context
47 NativeTexture(NativeImage* nativeImg, Context& context);
52 virtual ~NativeTexture();
55 * @copydoc Texture::Bind
57 virtual bool Bind(GLenum target, GLenum textureunit = GL_TEXTURE0);
60 * @copydoc Texture::IsFullyOpaque
62 virtual bool IsFullyOpaque() const;
65 * @copydoc Texture::HasAlphaChannel
67 virtual bool HasAlphaChannel() const;
71 * @copydoc Texture::GetPixelFormat
73 virtual Pixel::Format GetPixelFormat() const;
76 * @copydoc Texture::Init
82 * @copydoc Texture::CreateGlTexture
84 virtual bool CreateGlTexture();
87 * @copydoc Texture::GlCleanup
89 virtual void GlCleanup();
94 NativeImagePtr mNativeImage; ///< reference to NativeImage the Texture was created from
97 } //namespace Internal
101 #endif //__DALI_INTERNAL_NATIVE_TEXTURE_H__