1 #ifndef __DALI_INTERNAL_GL_RESOURCE_OWNER_H__
2 #define __DALI_INTERNAL_GL_RESOURCE_OWNER_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
28 * Abstract interface for objects which own GL resources.
29 * These objects must release their GL resources in the render-thread.
38 virtual ~GlResourceOwner()
42 * Reset all GL resources.
43 * This method is called when context is or has been deleted.
44 * Context cannot be called from this method.
45 * @pre This method can only be called from the render-thread.
47 virtual void GlContextDestroyed() = 0;
50 * Release all GL resources.
51 * This means releasing buffer objects, textures. etc
52 * Context can be used, unless GlContextDestroyed has been called
53 * @pre This method can only be called from the render-thread.
55 virtual void GlCleanup() = 0;
59 } // namespace Internal
63 #endif // __DALI_INTERNAL_GL_RESOURCE_OWNER_H__