2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/gl-resources/bitmap-texture.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/internal/render/common/vertex.h>
24 #include <dali/internal/render/common/performance-monitor.h>
25 #include <dali/internal/render/gl-resources/context.h>
26 #include <dali/internal/render/gl-resources/texture-units.h>
34 BitmapTexture::BitmapTexture(
35 Integration::Bitmap* const bitmap,
36 const Integration::Bitmap::PackedPixelsProfile * const bitmapPackedPixelsProfile,
38 ResourcePolicy::Discardable policy)
40 bitmapPackedPixelsProfile->GetBufferWidth(),
41 bitmapPackedPixelsProfile->GetBufferHeight(),
42 bitmap->GetImageWidth(),
43 bitmap->GetImageHeight(),
44 bitmap->GetPixelFormat()),
47 mDiscardPolicy(policy)
49 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
50 DALI_LOG_SET_OBJECT_STRING(this, DALI_LOG_GET_OBJECT_STRING(bitmap));
53 BitmapTexture::BitmapTexture(
56 Pixel::Format pixelFormat,
59 ResourcePolicy::Discardable policy)
65 mClearPixels(clearPixels),
66 mDiscardPolicy(policy)
68 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
71 BitmapTexture::~BitmapTexture()
73 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
75 // GlCleanup() should already have been called by TextureCache ensuring the resource is destroyed
76 // on the render thread. (And avoiding a potentially problematic virtual call in the destructor)
79 void BitmapTexture::UploadBitmapArray( const BitmapUploadArray& bitmapArray )
81 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
88 mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );
89 mContext.Bind2dTexture(mId);
90 mContext.PixelStorei(GL_UNPACK_ALIGNMENT, 1); // We always use tightly packed data
92 GLenum pixelFormat = GL_RGBA;
93 GLenum pixelDataType = GL_UNSIGNED_BYTE;
95 Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);
97 // go through each bitmap uploading it
99 for( BitmapUploadArray::const_iterator iter = bitmapArray.begin(), endIter = bitmapArray.end(); iter != endIter ; ++iter)
101 const BitmapUpload& bitmapItem((*iter));
103 DALI_ASSERT_ALWAYS(bitmapItem.mPixelData);
105 const unsigned char* pixels = bitmapItem.mPixelData;
107 DALI_ASSERT_DEBUG( (pixels!=NULL) && "bitmap has no data \n");
109 unsigned int bitmapWidth(bitmapItem.mWidth);
110 unsigned int bitmapHeight(bitmapItem.mHeight);
112 DALI_LOG_INFO(Debug::Filter::gImage, Debug::General, "upload bitmap to texture :%d y:%d w:%d h:%d\n",
118 mContext.TexSubImage2D(GL_TEXTURE_2D,
119 0, /* mip map level */
120 bitmapItem.mXpos, /* X pos */
121 bitmapItem.mYpos, /* Y pos */
122 bitmapWidth, /* width */
123 bitmapHeight, /* height */
124 pixelFormat, /* our bitmap format (should match internal format) */
125 pixelDataType, /* pixel data type */
126 pixels); /* texture data */
128 if( BitmapUpload::DISCARD_PIXEL_DATA == bitmapItem.mDiscard)
130 delete [] bitmapItem.mPixelData;
135 bool BitmapTexture::HasAlphaChannel() const
137 return Pixel::HasAlpha(mPixelFormat);
140 bool BitmapTexture::IsFullyOpaque() const
144 return mBitmap->IsFullyOpaque();
148 return ! HasAlphaChannel(); // Todo: amalgamate updated bitmap's IsFullyOpaque()
152 // Bitmap buffer has been changed. Upload changes to GPU.
153 void BitmapTexture::AreaUpdated( const RectArea& updateArea, const unsigned char* pixels )
155 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
156 DALI_LOG_INFO(Debug::Filter::gGLResource, Debug::Verbose, "BitmapTexture::AreaUpdated()\n");
158 GLenum pixelFormat = GL_RGBA;
159 GLenum pixelDataType = GL_UNSIGNED_BYTE;
160 Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);
162 mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );
164 mContext.Bind2dTexture(mId);
166 if( ! updateArea.IsEmpty() )
168 mContext.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); // We always use tightly packed data
169 DALI_LOG_INFO( Debug::Filter::gImage, Debug::General, "Update x:%d y:%d w:%d h:%d\n",
170 updateArea.x, updateArea.y, updateArea.width ,updateArea.height );
172 const unsigned int pitchPixels = mWidth;
173 const unsigned int pixelDepth = GetBytesPerPixel( mPixelFormat );
175 // If the width of the source update area is the same as the pitch, then can
176 // copy the contents in a single contiguous TexSubImage call.
177 if(updateArea.x == 0 && updateArea.width == pitchPixels)
179 pixels += updateArea.y * pitchPixels * pixelDepth;
180 mContext.TexSubImage2D( GL_TEXTURE_2D,0, updateArea.x, updateArea.y,
181 updateArea.width, updateArea.height,
182 pixelFormat, pixelDataType, pixels );
186 // Otherwise the source buffer needs to be copied line at a time, as OpenGL ES
187 // does not support source strides. (no GL_UNPACK_ROW_LENGTH supported)
188 unsigned int yBottom = updateArea.y + updateArea.height;
189 pixels += (updateArea.y * pitchPixels + updateArea.x) * pixelDepth;
191 for(unsigned int y = updateArea.y; y < yBottom; y++)
193 mContext.TexSubImage2D( GL_TEXTURE_2D,0, updateArea.x, y,
195 pixelFormat, pixelDataType, pixels );
196 pixels += pitchPixels * pixelDepth;
200 INCREASE_BY( PerformanceMonitor::TEXTURE_DATA_UPLOADED,
201 updateArea.Area()* GetBytesPerPixel( mPixelFormat ));
205 void BitmapTexture::AssignBitmap( bool generateTexture, const unsigned char* pixels )
207 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
208 DALI_LOG_INFO(Debug::Filter::gGLResource, Debug::Verbose, "BitmapTexture::AssignBitmap()\n");
210 GLenum pixelFormat = GL_RGBA;
211 GLenum pixelDataType = GL_UNSIGNED_BYTE;
213 if( generateTexture )
215 mContext.GenTextures(1, &mId);
217 DALI_ASSERT_DEBUG( mId != 0 );
219 mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );
220 mContext.Bind2dTexture(mId);
221 Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);
223 mContext.PixelStorei(GL_UNPACK_ALIGNMENT, 1); // We always use tightly packed data
224 mContext.TexImage2D(GL_TEXTURE_2D, 0, pixelFormat, mWidth, mHeight, 0, pixelFormat, pixelDataType, pixels);
225 mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
226 mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
228 INCREASE_BY( PerformanceMonitor::TEXTURE_DATA_UPLOADED, GetBytesPerPixel(mPixelFormat) * mWidth * mHeight );
231 void BitmapTexture::Update( Integration::Bitmap* bitmap )
233 DALI_LOG_INFO( Debug::Filter::gGLResource, Debug::General, "BitmapTexture::Update(bitmap:%p )\n", bitmap );
234 DALI_ASSERT_DEBUG( bitmap != 0 );
237 DALI_LOG_ERROR( "Passed a null bitmap to update this bitmap texture." );
241 // Only Packed-pixel bitmaps are ever associated with BitmapTextures, so we should never be passed any other kind:
242 const Integration::Bitmap::PackedPixelsProfile * const bitmapPackedPixels = bitmap->GetPackedPixelsProfile();
243 DALI_ASSERT_DEBUG(bitmapPackedPixels);
244 if( !bitmapPackedPixels )
246 ///! This should never happen.
247 DALI_LOG_ERROR("Passed an incompatible bitmap type to update this bitmap texture.");
252 const unsigned char* pixels = mBitmap->GetBuffer();
254 // We should never have null pixel data here - resource manager has deliberately loaded/reloaded data
256 DALI_ASSERT_DEBUG( pixels != NULL );
260 DALI_LOG_ERROR("BitmapTexture::Upload() - Bitmap has no pixel data.\n");
264 if( mImageWidth == mBitmap->GetImageWidth() &&
265 mImageHeight == mBitmap->GetImageHeight() &&
266 mWidth == bitmapPackedPixels->GetBufferWidth() &&
267 mHeight == bitmapPackedPixels->GetBufferHeight() &&
268 mPixelFormat == mBitmap->GetPixelFormat() ) // and size hasn't changed
270 RectArea area(0, 0, mImageWidth, mImageHeight); // just update whole texture
271 AreaUpdated( area, pixels );
272 DiscardBitmapBuffer();
274 else // Otherwise, reload the pixel data
276 mImageWidth = mBitmap->GetImageWidth();
277 mImageHeight = mBitmap->GetImageHeight();
278 mWidth = bitmapPackedPixels->GetBufferWidth();
279 mHeight = bitmapPackedPixels->GetBufferHeight();
280 mPixelFormat = mBitmap->GetPixelFormat();
282 AssignBitmap( false, pixels );
287 void BitmapTexture::Update( Integration::Bitmap* srcBitmap, std::size_t xOffset, std::size_t yOffset )
289 if( NULL != srcBitmap )
291 GLenum pixelFormat = GL_RGBA;
292 GLenum pixelDataType = GL_UNSIGNED_BYTE;
293 Integration::ConvertToGlFormat( mPixelFormat, pixelDataType, pixelFormat );
297 mContext.GenTextures( 1, &mId );
299 mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );
300 mContext.Bind2dTexture( mId );
301 mContext.PixelStorei( GL_UNPACK_ALIGNMENT, 1 );
303 mContext.TexImage2D( GL_TEXTURE_2D, 0, pixelFormat, mWidth, mHeight, 0, pixelFormat, pixelDataType, NULL );
304 mContext.TexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
305 mContext.TexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
309 mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );
310 mContext.Bind2dTexture( mId );
311 mContext.PixelStorei( GL_UNPACK_ALIGNMENT, 1 );
314 mContext.TexSubImage2D( GL_TEXTURE_2D, 0,
316 srcBitmap->GetImageWidth(), srcBitmap->GetImageHeight(),
317 pixelFormat, pixelDataType, srcBitmap->GetBuffer() );
321 void BitmapTexture::UpdateArea( const RectArea& updateArea )
323 DALI_LOG_INFO(Debug::Filter::gGLResource, Debug::General, "BitmapTexture::UpdateArea()\n");
327 const unsigned char* pixels = mBitmap->GetBuffer();
329 // Pixel data could be null if we've uploaded to GL and discarded the data.
333 if( mId ) // If the texture is already bound
335 if( updateArea.IsEmpty() )
340 area.width = mImageWidth;
341 area.height = mImageHeight;
342 AreaUpdated( area, pixels );
346 AreaUpdated( updateArea, pixels );
353 void BitmapTexture::ClearAreas( const BitmapClearArray& areaArray, std::size_t blockSize, uint32_t color )
357 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
358 DALI_LOG_INFO(Debug::Filter::gGLResource, Debug::Verbose, "BitmapTexture::AreaUpdated()\n");
360 GLenum pixelFormat = GL_RGBA;
361 GLenum pixelDataType = GL_UNSIGNED_BYTE;
362 Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);
364 mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );
365 mContext.Bind2dTexture(mId);
367 size_t numPixels = blockSize*blockSize;
368 size_t bytesPerPixel = Pixel::GetBytesPerPixel(mPixelFormat);
369 char* clearPixels = (char*)malloc(numPixels * bytesPerPixel);
371 for(size_t i=0; i<numPixels; i++)
373 memcpy(&clearPixels[i*bytesPerPixel], &color, bytesPerPixel);
376 for( BitmapClearArray::const_iterator iter = areaArray.begin(), endIter = areaArray.end(); iter != endIter ; ++iter)
378 const Vector2& clearPos((*iter));
380 mContext.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); // We always use tightly packed data
381 DALI_LOG_INFO( Debug::Filter::gImage, Debug::General, "Update x:%0.2f y:%0.2f w:%d h:%d\n",
382 clearPos.x, clearPos.y, blockSize, blockSize );
384 mContext.TexSubImage2D(GL_TEXTURE_2D,
390 pixelFormat, /* our bitmap format (should match internal format) */
391 pixelDataType, /* pixel data type */
392 clearPixels); /* texture data */
394 INCREASE_BY( PerformanceMonitor::TEXTURE_DATA_UPLOADED, numPixels * bytesPerPixel );
400 bool BitmapTexture::UpdateOnCreate()
405 bool BitmapTexture::CreateGlTexture()
407 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
408 DALI_LOG_INFO(Debug::Filter::gImage, Debug::Verbose, "BitmapTexture::CreateGlTexture() Bitmap: %s\n", DALI_LOG_GET_OBJECT_C_STR(this));
412 const unsigned char* pixels = mBitmap->GetBuffer();
414 // pixel data could be NULL here if we've had a context loss and we previously discarded
415 // the pixel data on the previous upload. If it is null, then we shouldn't generate a
416 // new GL Texture; leaving mId as zero. Eventually, the bitmap will get reloaded,
417 // and pixels will become non-null.
421 AssignBitmap( true, pixels );
422 DiscardBitmapBuffer();
427 const unsigned char* pixels = NULL;
428 std::vector<unsigned char> pixelData;
429 if( ( NULL == pixels ) && ( true == mClearPixels ) )
431 unsigned int size = mWidth * mHeight * Pixel::GetBytesPerPixel(mPixelFormat);
432 pixelData.resize(size, 0);
433 pixels = &pixelData[0];
435 AssignBitmap( true, pixels );
441 bool BitmapTexture::Init()
443 DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
444 // mBitmap should be initialized by now
445 return (mBitmap != 0);
448 unsigned int BitmapTexture::GetWidth() const
450 unsigned int width = mWidth;
453 width = mBitmap->GetImageWidth();
458 unsigned int BitmapTexture::GetHeight() const
460 unsigned int height = mHeight;
463 height = mBitmap->GetImageHeight();
468 void BitmapTexture::DiscardBitmapBuffer()
470 DALI_LOG_INFO(Debug::Filter::gImage, Debug::General, "BitmapTexture::DiscardBitmapBuffer() DiscardPolicy: %s\n", mDiscardPolicy == ResourcePolicy::DISCARD?"DISCARD":"RETAIN");
472 if( ResourcePolicy::DISCARD == mDiscardPolicy )
474 DALI_LOG_INFO(Debug::Filter::gImage, Debug::General, " Discarding bitmap\n");
475 mBitmap->DiscardBuffer();
480 } //namespace Internal