1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/internal/render/data-providers/geometry-data-provider.h>
22 #include <dali/internal/render/data-providers/material-data-provider.h>
23 #include <dali/internal/render/data-providers/node-data-provider.h>
24 #include <dali/internal/render/data-providers/sampler-data-provider.h>
25 #include <dali/internal/render/data-providers/property-buffer-data-provider.h>
26 #include <dali/internal/render/data-providers/uniform-map-data-provider.h>
38 * Wraps all the data providers for the renderer. This allows the
39 * individual providers to change connections in the update thread without affecting
40 * the current render. It essentially provides double buffering of the
41 * provider accessor through the message system. It does not take ownership
44 * @todo - Add set of bools to state what changed (For improving performance)
46 class RenderDataProvider
49 typedef Dali::Vector< const PropertyBufferDataProvider* > VertexBuffers;
50 typedef Dali::Vector< const SamplerDataProvider* > Samplers;
54 * The RendererAttachment that creates this object will initialize the members
62 ~RenderDataProvider();
67 * Set the material data provider
68 * @param[in] materialDataProvider The material data provider
70 void SetMaterial( const MaterialDataProvider& materialDataProvider );
73 * Get the material data provider
74 * @return the material data provider
76 const MaterialDataProvider& GetMaterial() const;
79 * Set the uniform map data provider
80 * @param[in] uniformMapDataProvider The uniform map data provider
82 void SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider);
85 * Get the uniform map data provider
87 const UniformMapDataProvider& GetUniformMap() const;
90 * Set the shader data provider
91 * @param[in] shader The shader data provider
93 void SetShader( Shader& shader );
99 Shader& GetShader() const;
102 * Set the sampler data providers
103 * @param[in] samplers The sampler data providers
105 void SetSamplers( const Samplers& samplers );
108 * Returns the list of sampler data providers
109 * @return The list of samplers
111 const Samplers& GetSamplers() const;
114 const MaterialDataProvider* mMaterialDataProvider;
115 const UniformMapDataProvider* mUniformMapDataProvider;
119 // Give RendererAttachment access to our private data to reduce copying vectors on construction.
120 friend class RendererAttachment;
127 #endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__