1 #ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/internal/render/data-providers/node-data-provider.h>
22 #include <dali/internal/render/data-providers/uniform-map-data-provider.h>
23 #include <dali/internal/update/common/animatable-property.h>
24 #include <dali/public-api/common/vector-wrapper.h>
25 #include <dali/public-api/rendering/renderer.h>
31 struct BlendingOptions;
45 * Wraps all the data providers for the renderer. This allows the
46 * individual providers to change connections in the update thread without affecting
47 * the current render. It essentially provides double buffering of the
48 * provider accessor through the message system. It does not take ownership
51 class RenderDataProvider
57 virtual ~RenderDataProvider() = default;
61 * Get the uniform map data provider
63 virtual const UniformMapDataProvider& GetUniformMapDataProvider() const = 0;
69 virtual const Shader& GetShader() const = 0;
72 * Returns the list of samplers
73 * @return The list of samplers
75 virtual const Dali::Vector<Render::Sampler*>* GetSamplers() const = 0;
78 * Returns the list of Textures
79 * @return The list of Textures
81 virtual const Dali::Vector<Render::Texture*>* GetTextures() const = 0;
87 virtual float GetOpacity(BufferIndex bufferIndex) const = 0;
90 } // namespace SceneGraph
91 } // namespace Internal
94 #endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H