1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/common/vector-wrapper.h>
22 #include <dali/public-api/rendering/renderer.h>
23 #include <dali/internal/render/data-providers/node-data-provider.h>
24 #include <dali/internal/render/data-providers/property-buffer-data-provider.h>
25 #include <dali/internal/render/data-providers/uniform-map-data-provider.h>
26 #include <dali/internal/render/renderers/render-sampler.h>
27 #include <dali/internal/render/renderers/render-texture.h>
28 #include <dali/internal/update/common/animatable-property.h>
35 struct BlendingOptions;
43 * Wraps all the data providers for the renderer. This allows the
44 * individual providers to change connections in the update thread without affecting
45 * the current render. It essentially provides double buffering of the
46 * provider accessor through the message system. It does not take ownership
49 class RenderDataProvider
52 typedef Dali::Vector< const PropertyBufferDataProvider* > VertexBuffers;
53 typedef std::vector< Render::Sampler* > Samplers;
57 * The RendererAttachment that creates this object will initialize the members
60 RenderDataProvider( AnimatableProperty< float >& opacity );
65 ~RenderDataProvider();
70 * Set the uniform map data provider
71 * @param[in] uniformMapDataProvider The uniform map data provider
73 void SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider);
76 * Get the uniform map data provider
78 const UniformMapDataProvider& GetUniformMap() const;
81 * Set the shader data provider
82 * @param[in] shader The shader data provider
84 void SetShader( Shader& shader );
90 Shader& GetShader() const;
93 * Returns the list of samplers
94 * @return The list of samplers
96 Samplers& GetSamplers();
99 * Returns the list of Textures
100 * @return The list of Textures
102 std::vector<Render::Texture*>& GetTextures();
106 * @return The opacity
108 float GetOpacity( BufferIndex bufferIndex );
112 const UniformMapDataProvider* mUniformMapDataProvider;
114 std::vector<Render::Texture*> mTextures;
116 AnimatableProperty< float >& mOpacity;
118 // Give Renderer access to our private data to reduce copying vectors on construction.
119 friend class Renderer;
126 #endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__