1 #ifndef DALI_INTERNAL_RENDER_ALGORITHMS_H
2 #define DALI_INTERNAL_RENDER_ALGORITHMS_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/integration-api/core-enumerations.h>
23 #include <dali/internal/common/buffer-index.h>
24 #include <dali/internal/render/common/render-list.h>
34 class RenderInstruction;
36 } // namespace SceneGraph
41 * @brief The responsibility of the RenderAlgorithms object is to action renders required by a RenderInstruction.
43 class RenderAlgorithms
49 * @param[in] graphicsController The graphics controller
51 RenderAlgorithms(Graphics::Controller& graphicsController);
54 * Process a render-instruction.
55 * @param[in] instruction The render-instruction to process.
56 * @param[in] context The GL context.
57 * @param[in] bufferIndex The current render buffer index (previous update buffer)
58 * @param[in] depthBufferAvailable Whether the depth buffer is available
59 * @param[in] stencilBufferAvailable Whether the stencil buffer is available
60 * @param[in] boundTextures The textures bound for rendering
61 * @param[in] viewport The viewport for drawing
62 * @param[in] rootClippingRect The clipping rectangle
63 * @param[in] orientation The surface orientation
65 void ProcessRenderInstruction(const SceneGraph::RenderInstruction& instruction,
67 BufferIndex bufferIndex,
68 Integration::DepthBufferAvailable depthBufferAvailable,
69 Integration::StencilBufferAvailable stencilBufferAvailable,
70 Vector<Graphics::Texture*>& boundTextures,
71 const Rect<int32_t>& viewport,
72 const Rect<int>& rootClippingRect,
77 * @brief Calculate a 2D AABB (axis aligned bounding box) in screen space.
78 * The RenderItems dimensions are translated and a Z value of 0 is assumed for this purpose.
79 * No projection is performed, but rotation on Z is supported.
80 * @param[in] item The RenderItem to generate an AABB for
81 * @return The generated AABB in screen space
83 inline Dali::ClippingBox CalculateScreenSpaceAABB(const Dali::Internal::SceneGraph::RenderItem& item);
86 * @brief Perform any scissor clipping related operations based on the current RenderItem.
88 * - Determining if any action is to be taken (so the method can be exited early if not).
89 * - If the node is a clipping node, apply the nodes clip intersected with the current/parent scissor clip.
90 * - If we have gone up the scissor hierarchy, and need to un-apply a scissor clip.
91 * - Disable scissor clipping completely if it is not needed
92 * @param[in] item The current RenderItem (about to be rendered)
93 * @param[in] context The current Context
94 * @param[in] instruction The render-instruction to process.
96 inline void SetupScissorClipping(const Dali::Internal::SceneGraph::RenderItem& item, Context& context, const Dali::Internal::SceneGraph::RenderInstruction& instruction);
99 * @brief Set up the clipping based on the specified clipping settings.
100 * @param[in] item The current RenderItem (about to be rendered)
101 * @param[in] context The context
102 * @param[in/out] usedStencilBuffer True if the stencil buffer has been used so far within this RenderList. Used by StencilMode::ON.
103 * @param[in/out] lastClippingDepth The stencil depth of the last renderer drawn. Used by the clipping feature.
104 * @param[in/out] lastClippingId The clipping ID of the last renderer drawn. Used by the clipping feature.
105 * @param[in] stencilBufferAvailable Whether the stencil buffer is available
106 * @param[in] instruction The render-instruction to process.
108 inline void SetupClipping(const Dali::Internal::SceneGraph::RenderItem& item,
110 bool& usedStencilBuffer,
111 uint32_t& lastClippingDepth,
112 uint32_t& lastClippingId,
113 Integration::StencilBufferAvailable stencilBufferAvailable,
114 const Dali::Internal::SceneGraph::RenderInstruction& instruction);
117 * @brief Process a render-list.
118 * @param[in] renderList The render-list to process.
119 * @param[in] context The GL context.
120 * @param[in] buffer The current render buffer index (previous update buffer)
121 * @param[in] viewMatrix The view matrix from the appropriate camera.
122 * @param[in] projectionMatrix The projection matrix from the appropriate camera.
123 * @param[in] depthBufferAvailable Whether the depth buffer is available
124 * @param[in] stencilBufferAvailable Whether the stencil buffer is available
125 * @param[in] boundTextures The textures bound for rendering
126 * @param[in] viewport The Viewport
127 * @param[in] rootClippingRect The root clipping rectangle
128 * @param[in] orientation The Scene's surface orientation
130 inline void ProcessRenderList(const Dali::Internal::SceneGraph::RenderList& renderList,
132 BufferIndex bufferIndex,
133 const Matrix& viewMatrix,
134 const Matrix& projectionMatrix,
135 Integration::DepthBufferAvailable depthBufferAvailable,
136 Integration::StencilBufferAvailable stencilBufferAvailable,
137 Vector<Graphics::Texture*>& boundTextures,
138 const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world
139 const Rect<int32_t>& viewport,
140 const Rect<int>& rootClippingRect,
144 RenderAlgorithms(RenderAlgorithms& rhs);
145 RenderAlgorithms& operator=(const RenderAlgorithms& rhs);
149 using ScissorStackType = std::vector<Dali::ClippingBox>; ///< The container type used to maintain the applied scissor hierarchy
151 Graphics::Controller& mGraphicsController;
152 Graphics::UniquePtr<Graphics::CommandBuffer> mGraphicsCommandBuffer{};
154 ScissorStackType mScissorStack; ///< Contains the currently applied scissor hierarchy (so we can undo clips)
155 Dali::ClippingBox mViewportRectangle; ///< The viewport dimensions, used to translate AABBs to scissor coordinates
156 bool mHasLayerScissor : 1; ///< Marks if the currently process render instruction has a layer-based clipping region
159 } // namespace Render
161 } // namespace Internal
165 #endif // DALI_INTERNAL_RENDER_ALGORITHMS_H