2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/imaging/x11/native-image-source-queue-impl-x.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/integration-api/gl-defines.h>
32 NativeImageSourceQueueX* NativeImageSourceQueueX::New(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
34 NativeImageSourceQueueX* image = new NativeImageSourceQueueX(width, height, colorFormat, nativeImageSourceQueue);
38 NativeImageSourceQueueX::NativeImageSourceQueueX(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
42 DALI_LOG_ERROR("NativeImageSourceQueueX::NativeImageSourceQueueX: Not supported\n");
45 NativeImageSourceQueueX::~NativeImageSourceQueueX()
49 Any NativeImageSourceQueueX::GetNativeImageSourceQueue() const
54 void NativeImageSourceQueueX::SetSize(uint32_t width, uint32_t height)
60 void NativeImageSourceQueueX::IgnoreSourceImage()
64 bool NativeImageSourceQueueX::CanDequeueBuffer()
69 uint8_t* NativeImageSourceQueueX::DequeueBuffer(uint32_t& width, uint32_t& height, uint32_t& stride)
74 bool NativeImageSourceQueueX::EnqueueBuffer(uint8_t* buffer)
79 bool NativeImageSourceQueueX::CreateResource()
84 void NativeImageSourceQueueX::DestroyResource()
88 uint32_t NativeImageSourceQueueX::TargetTexture()
93 void NativeImageSourceQueueX::PrepareTexture()
97 bool NativeImageSourceQueueX::ApplyNativeFragmentShader(std::string& shader)
102 const char* NativeImageSourceQueueX::GetCustomSamplerTypename() const
107 int NativeImageSourceQueueX::GetTextureTarget() const
112 Any NativeImageSourceQueueX::GetNativeImageHandle() const
117 bool NativeImageSourceQueueX::SourceChanged() const
122 } // namespace Adaptor
124 } // namespace Internal