2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/imaging/x11/native-image-source-queue-impl-x.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/integration-api/gl-defines.h>
31 NativeImageSourceQueueX* NativeImageSourceQueueX::New(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
33 NativeImageSourceQueueX* image = new NativeImageSourceQueueX(width, height, colorFormat, nativeImageSourceQueue);
37 NativeImageSourceQueueX::NativeImageSourceQueueX(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
41 DALI_LOG_ERROR("NativeImageSourceQueueX::NativeImageSourceQueueX: Not supported\n");
44 NativeImageSourceQueueX::~NativeImageSourceQueueX()
48 Any NativeImageSourceQueueX::GetNativeImageSourceQueue() const
53 void NativeImageSourceQueueX::SetSize(uint32_t width, uint32_t height)
59 void NativeImageSourceQueueX::IgnoreSourceImage()
63 bool NativeImageSourceQueueX::CanDequeueBuffer()
68 uint8_t* NativeImageSourceQueueX::DequeueBuffer(uint32_t& width, uint32_t& height, uint32_t& stride)
73 bool NativeImageSourceQueueX::EnqueueBuffer(uint8_t* buffer)
78 void NativeImageSourceQueueX::FreeReleasedBuffers()
82 bool NativeImageSourceQueueX::CreateResource()
87 void NativeImageSourceQueueX::DestroyResource()
91 uint32_t NativeImageSourceQueueX::TargetTexture()
96 void NativeImageSourceQueueX::PrepareTexture()
100 bool NativeImageSourceQueueX::ApplyNativeFragmentShader(std::string& shader)
105 const char* NativeImageSourceQueueX::GetCustomSamplerTypename() const
110 int NativeImageSourceQueueX::GetTextureTarget() const
115 Any NativeImageSourceQueueX::GetNativeImageHandle() const
120 bool NativeImageSourceQueueX::SourceChanged() const
125 } // namespace Adaptor
127 } // namespace Internal