1 #ifndef DALI_GRAPHICS_GLES_SHADER_H
2 #define DALI_GRAPHICS_GLES_SHADER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/graphics-api/graphics-shader-create-info.h>
23 #include <dali/graphics-api/graphics-shader.h>
26 #include "gles-graphics-resource.h"
28 namespace Dali::Graphics::GLES
30 using ShaderResource = Resource<Graphics::Shader, Graphics::ShaderCreateInfo>;
32 class Shader : public ShaderResource
37 * @param[in] createInfo Valid createInfo structure
38 * @param[in] controller Reference to the controller
40 Shader(const Graphics::ShaderCreateInfo& createInfo, Graphics::EglGraphicsController& controller)
41 : ShaderResource(createInfo, controller)
48 ~Shader() override = default;
51 * @brief Called when GL resources are destroyed
53 void DestroyResource() override
55 // TODO: Implement destroying the resource
59 * @brief Called when initializing the resource
61 * @return True on success
63 bool InitializeResource() override
65 // TODO: Implement initializing resource
70 * @brief Compiles shader
80 * @brief Called when UniquePtr<> on client-side dies
82 void DiscardResource() override
84 // TODO: Implement moving to the discard queue
87 uint32_t GetGLShader() const
93 mutable uint32_t mGlShader;
96 } // namespace Dali::Graphics::GLES