2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "gles-graphics-shader.h"
19 #include <dali/integration-api/gl-abstraction.h>
21 #include "egl-graphics-controller.h"
23 #include <GLES3/gl3.h>
31 Shader::Shader(const Graphics::ShaderCreateInfo& createInfo, Graphics::EglGraphicsController& controller)
32 : ShaderResource(createInfo, controller)
34 if(mCreateInfo.sourceData && mCreateInfo.sourceSize)
36 printf("GLES::Shader: stage: %d, sourceMode: %d, size: %u, source:\n\n%s\n", (int)mCreateInfo.pipelineStage, (int)mCreateInfo.sourceMode, mCreateInfo.sourceSize, static_cast<const char*>(mCreateInfo.sourceData));
41 } // namespace Graphics