1 #ifndef DALI_GRAPHICS_GLES_FRAMEBUFFER_H
2 #define DALI_GRAPHICS_GLES_FRAMEBUFFER_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/graphics-api/graphics-framebuffer-create-info.h>
23 #include <dali/graphics-api/graphics-framebuffer.h>
26 #include "gles-graphics-resource.h"
28 namespace Dali::Graphics::GLES
30 using FramebufferResource = Resource<Graphics::Framebuffer, Graphics::FramebufferCreateInfo>;
32 class Framebuffer : public FramebufferResource
37 * @param[in] createInfo Valid createInfo structure
38 * @param[in] controller Reference to the controller
40 Framebuffer(const Graphics::FramebufferCreateInfo& createInfo, Graphics::EglGraphicsController& controller);
45 ~Framebuffer() override;
48 * @brief Called when GL resources are destroyed
50 void DestroyResource() override;
53 * @brief Called when initializing the resource
55 * @return True on success
57 bool InitializeResource() override;
60 * @brief Called when UniquePtr<> on client-side dies
62 void DiscardResource() override;
65 * Used to bind the framebuffer, e.g. when offscreen changes
69 [[nodiscard]] uint32_t GetGlFramebufferId() const;
71 [[nodiscard]] uint32_t GetGlDepthBufferId() const;
73 [[nodiscard]] uint32_t GetGlStencilBufferId() const;
77 * Attach a texture to the specified attachment point
78 * @param[in] texture The texture to bind
79 * @param[in] attachmentId The attachment point to bind it to
80 * @param[in] layerId The texture layer (e.g. for cubemap)
81 * @param[in] levelId The texture mipmap level
83 void AttachTexture(const Graphics::Texture* texture, uint32_t attachmentId, uint32_t layerId, uint32_t levelId);
86 uint32_t mFramebufferId{0u};
87 uint32_t mDepthBufferId{0u};
88 uint32_t mStencilBufferId{0u};
89 uint32_t mMultisamples{1u};
90 bool mInitialized{false};
93 } // namespace Dali::Graphics::GLES