2 # module: graphics, backend: gles-impl
3 SET( adaptor_graphics_gles_src_files ${adaptor_graphics_gles_src_files}
4 ${adaptor_graphics_dir}/gles-impl/egl-graphics-controller.cpp
5 ${adaptor_graphics_dir}/gles-impl/egl-graphics-controller-debug.cpp
6 ${adaptor_graphics_dir}/gles-impl/egl-sync-object.cpp
7 ${adaptor_graphics_dir}/gles-impl/gles-graphics-buffer.cpp
8 ${adaptor_graphics_dir}/gles-impl/gles-graphics-command-buffer.cpp
9 ${adaptor_graphics_dir}/gles-impl/gles-graphics-debug.cpp
10 ${adaptor_graphics_dir}/gles-impl/gles-graphics-framebuffer.cpp
11 ${adaptor_graphics_dir}/gles-impl/gles2-graphics-memory.cpp
12 ${adaptor_graphics_dir}/gles-impl/gles3-graphics-memory.cpp
13 ${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline.cpp
14 ${adaptor_graphics_dir}/gles-impl/gles-graphics-program.cpp
15 ${adaptor_graphics_dir}/gles-impl/gles-graphics-reflection.cpp
16 ${adaptor_graphics_dir}/gles-impl/gles-graphics-render-pass.cpp
17 ${adaptor_graphics_dir}/gles-impl/gles-graphics-render-target.cpp
18 ${adaptor_graphics_dir}/gles-impl/gles-graphics-sampler.cpp
19 ${adaptor_graphics_dir}/gles-impl/gles-graphics-shader.cpp
20 ${adaptor_graphics_dir}/gles-impl/gles-graphics-texture.cpp
21 ${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline-cache.cpp
22 ${adaptor_graphics_dir}/gles-impl/gles-context.cpp
23 ${adaptor_graphics_dir}/gles-impl/gles-sync-object.cpp
24 ${adaptor_graphics_dir}/gles-impl/gles-framebuffer-state-cache.cpp