Flush pipeline cache only if required.
[platform/core/uifw/dali-adaptor.git] / dali / internal / graphics / gles-impl / egl-graphics-controller.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali/internal/graphics/gles-impl/egl-graphics-controller.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/public-api/common/dali-common.h>
22
23 // INTERNAL INCLUDES
24 #include <dali/integration-api/adaptor-framework/render-surface-interface.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/gl-abstraction.h>
27 #include <dali/integration-api/gl-defines.h>
28 #include <dali/integration-api/graphics-sync-abstraction.h>
29 #include <dali/integration-api/pixel-data-integ.h>
30 #include <dali/internal/graphics/gles-impl/egl-sync-object.h>
31 #include <dali/internal/graphics/gles-impl/gles-graphics-command-buffer.h>
32 #include <dali/internal/graphics/gles-impl/gles-graphics-pipeline.h>
33 #include <dali/internal/graphics/gles-impl/gles-graphics-program.h>
34 #include <dali/internal/graphics/gles-impl/gles-graphics-render-pass.h>
35 #include <dali/internal/graphics/gles-impl/gles-graphics-render-target.h>
36 #include <dali/internal/graphics/gles-impl/gles-graphics-shader.h>
37 #include <dali/internal/graphics/gles-impl/gles-graphics-texture.h>
38 #include <dali/internal/graphics/gles-impl/gles-graphics-types.h>
39 #include <dali/internal/graphics/gles-impl/gles-sync-object.h>
40 #include <dali/internal/graphics/gles-impl/gles3-graphics-memory.h>
41 #include <dali/internal/graphics/gles/egl-sync-implementation.h>
42
43 #include <dali/internal/graphics/gles/egl-graphics.h>
44
45 #include <any>
46
47 // Uncomment the following define to turn on frame dumping
48 //#define ENABLE_COMMAND_BUFFER_FRAME_DUMP 1
49 #include <dali/internal/graphics/gles-impl/egl-graphics-controller-debug.h>
50 DUMP_FRAME_INIT();
51
52 namespace Dali::Graphics
53 {
54 namespace
55 {
56 /**
57  * @brief Custom deleter for all Graphics objects created
58  * with use of the Controller.
59  *
60  * When Graphics object dies the unique pointer (Graphics::UniquePtr)
61  * doesn't destroy it directly but passes the ownership back
62  * to the Controller. The GLESDeleter is responsible for passing
63  * the object to the discard queue (by calling Resource::DiscardResource()).
64  */
65 template<typename T>
66 struct GLESDeleter
67 {
68   GLESDeleter() = default;
69
70   void operator()(T* object)
71   {
72     // Discard resource (add it to discard queue)
73     object->DiscardResource();
74   }
75 };
76
77 /**
78  * @brief Helper function allocating graphics object
79  *
80  * @param[in] info Create info structure
81  * @param[in] controller Controller object
82  * @param[out] out Unique pointer to the return object
83  */
84 template<class GLESType, class GfxCreateInfo, class T>
85 auto NewObject(const GfxCreateInfo& info, EglGraphicsController& controller, T&& oldObject)
86 {
87   // Use allocator
88   using Type = typename T::element_type;
89   using UPtr = Graphics::UniquePtr<Type>;
90   if(info.allocationCallbacks)
91   {
92     auto* memory = info.allocationCallbacks->allocCallback(
93       sizeof(GLESType),
94       0,
95       info.allocationCallbacks->userData);
96     return UPtr(new(memory) GLESType(info, controller), GLESDeleter<GLESType>());
97   }
98   else // Use standard allocator
99   {
100     // We are given all object for recycling
101     if(oldObject)
102     {
103       auto reusedObject = oldObject.release();
104       // If succeeded, attach the object to the unique_ptr and return it back
105       if(static_cast<GLESType*>(reusedObject)->TryRecycle(info, controller))
106       {
107         return UPtr(reusedObject, GLESDeleter<GLESType>());
108       }
109       else
110       {
111         // can't reuse so kill object by giving it back to original
112         // unique pointer.
113         oldObject.reset(reusedObject);
114       }
115     }
116
117     // Create brand new object
118     return UPtr(new GLESType(info, controller), GLESDeleter<GLESType>());
119   }
120 }
121
122 template<class T0, class T1>
123 T0* CastObject(T1* apiObject)
124 {
125   return static_cast<T0*>(apiObject);
126 }
127
128 // Maximum size of texture upload buffer.
129 const uint32_t TEXTURE_UPLOAD_MAX_BUFER_SIZE_MB = 1;
130
131 } // namespace
132
133 EglGraphicsController::EglGraphicsController()
134 : mTextureDependencyChecker(*this),
135   mSyncPool(*this)
136 {
137 }
138
139 EglGraphicsController::~EglGraphicsController()
140 {
141   while(!mPresentationCommandBuffers.empty())
142   {
143     auto presentCommandBuffer = const_cast<GLES::CommandBuffer*>(mPresentationCommandBuffers.front());
144     delete presentCommandBuffer;
145     mPresentationCommandBuffers.pop();
146   }
147 }
148
149 void EglGraphicsController::InitializeGLES(Integration::GlAbstraction& glAbstraction)
150 {
151   DALI_LOG_RELEASE_INFO("Initializing Graphics Controller Phase 1\n");
152   mGlAbstraction  = &glAbstraction;
153   mContext        = std::make_unique<GLES::Context>(*this);
154   mCurrentContext = mContext.get();
155 }
156
157 void EglGraphicsController::Initialize(Integration::GraphicsSyncAbstraction&    syncImplementation,
158                                        Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
159                                        Internal::Adaptor::GraphicsInterface&    graphicsInterface)
160 {
161   DALI_LOG_RELEASE_INFO("Initializing Graphics Controller Phase 2\n");
162   auto* syncImplPtr = static_cast<Internal::Adaptor::EglSyncImplementation*>(&syncImplementation);
163
164   mEglSyncImplementation      = syncImplPtr;
165   mGlContextHelperAbstraction = &glContextHelperAbstraction;
166   mGraphics                   = &graphicsInterface;
167 }
168
169 void EglGraphicsController::FrameStart()
170 {
171   mCapacity = 0; // Reset the command buffer capacity at the start of the frame.
172 }
173
174 void EglGraphicsController::SubmitCommandBuffers(const SubmitInfo& submitInfo)
175 {
176   for(auto& cmdbuf : submitInfo.cmdBuffer)
177   {
178     // Push command buffers
179     auto* commandBuffer = static_cast<GLES::CommandBuffer*>(cmdbuf);
180     mCapacity += commandBuffer->GetCapacity();
181     mCommandQueue.push(commandBuffer);
182   }
183
184   // If flush bit set, flush all pending tasks
185   if(submitInfo.flags & (0 | SubmitFlagBits::FLUSH))
186   {
187     Flush();
188   }
189 }
190
191 void EglGraphicsController::WaitIdle()
192 {
193   Flush();
194 }
195
196 void EglGraphicsController::PresentRenderTarget(RenderTarget* renderTarget)
197 {
198   GLES::CommandBuffer* presentCommandBuffer{nullptr};
199   if(mPresentationCommandBuffers.empty())
200   {
201     CommandBufferCreateInfo info;
202     info.SetLevel(CommandBufferLevel::PRIMARY);
203     info.fixedCapacity   = 1; // only one command
204     presentCommandBuffer = new GLES::CommandBuffer(info, *this);
205   }
206   else
207   {
208     presentCommandBuffer = const_cast<GLES::CommandBuffer*>(mPresentationCommandBuffers.front());
209     presentCommandBuffer->Reset();
210     mPresentationCommandBuffers.pop();
211   }
212   presentCommandBuffer->PresentRenderTarget(static_cast<GLES::RenderTarget*>(renderTarget));
213   SubmitInfo submitInfo;
214   submitInfo.cmdBuffer = {presentCommandBuffer};
215   submitInfo.flags     = 0 | SubmitFlagBits::FLUSH;
216   SubmitCommandBuffers(submitInfo);
217 }
218
219 void EglGraphicsController::ResolvePresentRenderTarget(GLES::RenderTarget* renderTarget)
220 {
221   mCurrentContext->InvalidateDepthStencilBuffers();
222
223   auto* rt = static_cast<GLES::RenderTarget*>(renderTarget);
224   if(rt->GetCreateInfo().surface)
225   {
226     auto* surfaceInterface = reinterpret_cast<Dali::RenderSurfaceInterface*>(rt->GetCreateInfo().surface);
227     surfaceInterface->MakeContextCurrent();
228     surfaceInterface->PostRender();
229   }
230 }
231
232 void EglGraphicsController::PostRender()
233 {
234   mTextureDependencyChecker.Reset();
235   mSyncPool.AgeSyncObjects();
236 }
237
238 Integration::GlAbstraction& EglGraphicsController::GetGlAbstraction()
239 {
240   DALI_ASSERT_DEBUG(mGlAbstraction && "Graphics controller not initialized");
241   return *mGlAbstraction;
242 }
243
244 Integration::GlContextHelperAbstraction& EglGraphicsController::GetGlContextHelperAbstraction()
245 {
246   DALI_ASSERT_DEBUG(mGlContextHelperAbstraction && "Graphics controller not initialized");
247   return *mGlContextHelperAbstraction;
248 }
249
250 Internal::Adaptor::EglSyncImplementation& EglGraphicsController::GetEglSyncImplementation()
251 {
252   DALI_ASSERT_DEBUG(mEglSyncImplementation && "Sync implementation not initialized");
253   return *mEglSyncImplementation;
254 }
255
256 Graphics::UniquePtr<CommandBuffer> EglGraphicsController::CreateCommandBuffer(
257   const CommandBufferCreateInfo&       commandBufferCreateInfo,
258   Graphics::UniquePtr<CommandBuffer>&& oldCommandBuffer)
259 {
260   return NewObject<GLES::CommandBuffer>(commandBufferCreateInfo, *this, std::move(oldCommandBuffer));
261 }
262
263 Graphics::UniquePtr<RenderPass> EglGraphicsController::CreateRenderPass(const RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr<RenderPass>&& oldRenderPass)
264 {
265   return NewObject<GLES::RenderPass>(renderPassCreateInfo, *this, std::move(oldRenderPass));
266 }
267
268 Graphics::UniquePtr<Texture>
269 EglGraphicsController::CreateTexture(const TextureCreateInfo& textureCreateInfo, Graphics::UniquePtr<Texture>&& oldTexture)
270 {
271   return NewObject<GLES::Texture>(textureCreateInfo, *this, std::move(oldTexture));
272 }
273
274 Graphics::UniquePtr<Buffer> EglGraphicsController::CreateBuffer(
275   const BufferCreateInfo& bufferCreateInfo, Graphics::UniquePtr<Buffer>&& oldBuffer)
276 {
277   return NewObject<GLES::Buffer>(bufferCreateInfo, *this, std::move(oldBuffer));
278 }
279
280 Graphics::UniquePtr<Framebuffer> EglGraphicsController::CreateFramebuffer(
281   const FramebufferCreateInfo& framebufferCreateInfo, Graphics::UniquePtr<Framebuffer>&& oldFramebuffer)
282 {
283   return NewObject<GLES::Framebuffer>(framebufferCreateInfo, *this, std::move(oldFramebuffer));
284 }
285
286 Graphics::UniquePtr<Pipeline> EglGraphicsController::CreatePipeline(
287   const PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline)
288 {
289   // Create pipeline cache if needed
290   if(!mPipelineCache)
291   {
292     mPipelineCache = std::make_unique<GLES::PipelineCache>(*this);
293   }
294
295   return mPipelineCache->GetPipeline(pipelineCreateInfo, std::move(oldPipeline));
296 }
297
298 Graphics::UniquePtr<Program> EglGraphicsController::CreateProgram(
299   const ProgramCreateInfo& programCreateInfo, UniquePtr<Program>&& oldProgram)
300 {
301   // Create program cache if needed
302   if(!mPipelineCache)
303   {
304     mPipelineCache = std::make_unique<GLES::PipelineCache>(*this);
305   }
306
307   return mPipelineCache->GetProgram(programCreateInfo, std::move(oldProgram));
308 }
309
310 Graphics::UniquePtr<Shader> EglGraphicsController::CreateShader(const ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Shader>&& oldShader)
311 {
312   return NewObject<GLES::Shader>(shaderCreateInfo, *this, std::move(oldShader));
313 }
314
315 Graphics::UniquePtr<Sampler> EglGraphicsController::CreateSampler(const SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr<Sampler>&& oldSampler)
316 {
317   return NewObject<GLES::Sampler>(samplerCreateInfo, *this, std::move(oldSampler));
318 }
319
320 Graphics::UniquePtr<RenderTarget> EglGraphicsController::CreateRenderTarget(const RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<RenderTarget>&& oldRenderTarget)
321 {
322   return NewObject<GLES::RenderTarget>(renderTargetCreateInfo, *this, std::move(oldRenderTarget));
323 }
324
325 Graphics::UniquePtr<SyncObject> EglGraphicsController::CreateSyncObject(const SyncObjectCreateInfo& syncObjectCreateInfo,
326                                                                         UniquePtr<SyncObject>&&     oldSyncObject)
327 {
328   if(GetGLESVersion() < GLES::GLESVersion::GLES_30)
329   {
330     return NewObject<EGL::SyncObject>(syncObjectCreateInfo, *this, std::move(oldSyncObject));
331   }
332   else
333   {
334     return NewObject<GLES::SyncObject>(syncObjectCreateInfo, *this, std::move(oldSyncObject));
335   }
336 }
337
338 MemoryRequirements EglGraphicsController::GetBufferMemoryRequirements(Buffer& buffer) const
339 {
340   MemoryRequirements requirements{};
341
342   auto gl = GetGL();
343   if(gl)
344   {
345     GLint align;
346     gl->GetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align);
347     requirements.alignment = align;
348   }
349   return requirements;
350 }
351
352 TextureProperties EglGraphicsController::GetTextureProperties(const Texture& texture)
353 {
354   const GLES::Texture* glesTexture = static_cast<const GLES::Texture*>(&texture);
355   auto                 createInfo  = glesTexture->GetCreateInfo();
356
357   TextureProperties properties{};
358   properties.format       = createInfo.format;
359   properties.compressed   = glesTexture->IsCompressed();
360   properties.extent2D     = createInfo.size;
361   properties.nativeHandle = glesTexture->GetGLTexture();
362   // TODO: Skip format1, emulated, packed, directWriteAccessEnabled of TextureProperties for now
363
364   return properties;
365 }
366
367 const Graphics::Reflection& EglGraphicsController::GetProgramReflection(const Graphics::Program& program)
368 {
369   return static_cast<const Graphics::GLES::Program*>(&program)->GetReflection();
370 }
371
372 void EglGraphicsController::CreateSurfaceContext(Dali::RenderSurfaceInterface* surface)
373 {
374   std::unique_ptr<GLES::Context> context = std::make_unique<GLES::Context>(*this);
375   mSurfaceContexts.push_back(std::move(std::make_pair(surface, std::move(context))));
376 }
377
378 void EglGraphicsController::DeleteSurfaceContext(Dali::RenderSurfaceInterface* surface)
379 {
380   mSurfaceContexts.erase(std::remove_if(
381                            mSurfaceContexts.begin(), mSurfaceContexts.end(), [surface](SurfaceContextPair& iter) { return surface == iter.first; }),
382                          mSurfaceContexts.end());
383 }
384
385 void EglGraphicsController::ActivateResourceContext()
386 {
387   mCurrentContext = mContext.get();
388   mCurrentContext->GlContextCreated();
389   if(!mSharedContext)
390   {
391     auto eglGraphics = dynamic_cast<Dali::Internal::Adaptor::EglGraphics*>(mGraphics);
392     if(eglGraphics)
393     {
394       mSharedContext = eglGraphics->GetEglImplementation().GetContext();
395     }
396   }
397 }
398
399 void EglGraphicsController::ActivateSurfaceContext(Dali::RenderSurfaceInterface* surface)
400 {
401   if(surface && mGraphics->IsResourceContextSupported())
402   {
403     auto iter = std::find_if(mSurfaceContexts.begin(), mSurfaceContexts.end(), [surface](SurfaceContextPair& iter) { return (iter.first == surface); });
404
405     if(iter != mSurfaceContexts.end())
406     {
407       mCurrentContext = iter->second.get();
408       mCurrentContext->GlContextCreated();
409     }
410   }
411 }
412
413 void EglGraphicsController::AddTexture(GLES::Texture& texture)
414 {
415   // Assuming we are on the correct context
416   mCreateTextureQueue.push(&texture);
417 }
418
419 void EglGraphicsController::AddBuffer(GLES::Buffer& buffer)
420 {
421   // Assuming we are on the correct context
422   mCreateBufferQueue.push(&buffer);
423 }
424
425 void EglGraphicsController::AddFramebuffer(GLES::Framebuffer& framebuffer)
426 {
427   // Assuming we are on the correct context
428   mCreateFramebufferQueue.push(&framebuffer);
429 }
430
431 void EglGraphicsController::ProcessDiscardQueues()
432 {
433   // Process textures
434   ProcessDiscardQueue<GLES::Texture>(mDiscardTextureQueue);
435
436   // Process buffers
437   ProcessDiscardQueue<GLES::Buffer>(mDiscardBufferQueue);
438
439   // Process Framebuffers
440   ProcessDiscardQueue<GLES::Framebuffer>(mDiscardFramebufferQueue);
441
442   // Process RenderPass
443   ProcessDiscardQueue<GLES::RenderPass>(mDiscardRenderPassQueue);
444
445   // Process RenderTarget
446   ProcessDiscardQueue<GLES::RenderTarget>(mDiscardRenderTargetQueue);
447
448   // Process pipelines
449   if(mPipelineCache && !mDiscardPipelineQueue.empty())
450   {
451     mPipelineCache->MarkPipelineCacheFlushRequired();
452   }
453   ProcessDiscardQueue(mDiscardPipelineQueue);
454
455   // Process programs
456   if(mPipelineCache && !mDiscardProgramQueue.empty())
457   {
458     mPipelineCache->MarkProgramCacheFlushRequired();
459   }
460   ProcessDiscardQueue<GLES::Program>(mDiscardProgramQueue);
461
462   // Process shaders
463   ProcessDiscardQueue<GLES::Shader>(mDiscardShaderQueue);
464
465   // Process samplers
466   ProcessDiscardQueue<GLES::Sampler>(mDiscardSamplerQueue);
467
468   // Process command buffers
469   ProcessDiscardQueue<GLES::CommandBuffer>(mDiscardCommandBufferQueue);
470 }
471
472 void EglGraphicsController::ProcessCreateQueues()
473 {
474   // Process textures
475   ProcessCreateQueue(mCreateTextureQueue);
476
477   // Process buffers
478   ProcessCreateQueue(mCreateBufferQueue);
479
480   // Process framebuffers
481   ProcessCreateQueue(mCreateFramebufferQueue);
482 }
483
484 void EglGraphicsController::ProcessCommandBuffer(const GLES::CommandBuffer& commandBuffer)
485 {
486   auto       count    = 0u;
487   const auto commands = commandBuffer.GetCommands(count);
488   for(auto i = 0u; i < count; ++i)
489   {
490     auto& cmd = commands[i];
491     // process command
492     switch(cmd.type)
493     {
494       case GLES::CommandType::FLUSH:
495       {
496         // Nothing to do here
497         break;
498       }
499       case GLES::CommandType::BIND_TEXTURES:
500       {
501         mCurrentContext->BindTextures(cmd.bindTextures.textureBindings.Ptr(), cmd.bindTextures.textureBindingsCount);
502         break;
503       }
504       case GLES::CommandType::BIND_VERTEX_BUFFERS:
505       {
506         auto bindings = cmd.bindVertexBuffers.vertexBufferBindings.Ptr();
507         mCurrentContext->BindVertexBuffers(bindings, cmd.bindVertexBuffers.vertexBufferBindingsCount);
508         break;
509       }
510       case GLES::CommandType::BIND_UNIFORM_BUFFER:
511       {
512         auto& bindings = cmd.bindUniformBuffers;
513         mCurrentContext->BindUniformBuffers(bindings.uniformBufferBindingsCount ? bindings.uniformBufferBindings.Ptr() : nullptr, bindings.uniformBufferBindingsCount, bindings.standaloneUniformsBufferBinding);
514         break;
515       }
516       case GLES::CommandType::BIND_INDEX_BUFFER:
517       {
518         mCurrentContext->BindIndexBuffer(cmd.bindIndexBuffer);
519         break;
520       }
521       case GLES::CommandType::BIND_SAMPLERS:
522       {
523         break;
524       }
525       case GLES::CommandType::BIND_PIPELINE:
526       {
527         auto pipeline = static_cast<const GLES::Pipeline*>(cmd.bindPipeline.pipeline);
528         mCurrentContext->BindPipeline(pipeline);
529         break;
530       }
531       case GLES::CommandType::DRAW:
532       {
533         mCurrentContext->Flush(false, cmd.draw, mTextureDependencyChecker);
534         break;
535       }
536       case GLES::CommandType::DRAW_INDEXED:
537       {
538         mCurrentContext->Flush(false, cmd.draw, mTextureDependencyChecker);
539         break;
540       }
541       case GLES::CommandType::DRAW_INDEXED_INDIRECT:
542       {
543         mCurrentContext->Flush(false, cmd.draw, mTextureDependencyChecker);
544         break;
545       }
546       case GLES::CommandType::SET_SCISSOR: // @todo Consider correcting for orientation here?
547       {
548         mGlAbstraction->Scissor(cmd.scissor.region.x, cmd.scissor.region.y, cmd.scissor.region.width, cmd.scissor.region.height);
549         break;
550       }
551       case GLES::CommandType::SET_SCISSOR_TEST:
552       {
553         mCurrentContext->SetScissorTestEnabled(cmd.scissorTest.enable);
554         break;
555       }
556       case GLES::CommandType::SET_VIEWPORT: // @todo Consider correcting for orientation here?
557       {
558         mGlAbstraction->Viewport(cmd.viewport.region.x, cmd.viewport.region.y, cmd.viewport.region.width, cmd.viewport.region.height);
559         break;
560       }
561
562       case GLES::CommandType::SET_COLOR_MASK:
563       {
564         mCurrentContext->ColorMask(cmd.colorMask.enabled);
565         break;
566       }
567       case GLES::CommandType::CLEAR_STENCIL_BUFFER:
568       {
569         mCurrentContext->ClearStencilBuffer();
570         break;
571       }
572       case GLES::CommandType::CLEAR_DEPTH_BUFFER:
573       {
574         mCurrentContext->ClearDepthBuffer();
575         break;
576       }
577
578       case GLES::CommandType::SET_STENCIL_TEST_ENABLE:
579       {
580         mCurrentContext->SetStencilTestEnable(cmd.stencilTest.enabled);
581         break;
582       }
583
584       case GLES::CommandType::SET_STENCIL_FUNC:
585       {
586         mCurrentContext->StencilFunc(cmd.stencilFunc.compareOp,
587                                      cmd.stencilFunc.reference,
588                                      cmd.stencilFunc.compareMask);
589         break;
590       }
591
592       case GLES::CommandType::SET_STENCIL_WRITE_MASK:
593       {
594         mCurrentContext->StencilMask(cmd.stencilWriteMask.mask);
595         break;
596       }
597
598       case GLES::CommandType::SET_STENCIL_OP:
599       {
600         mCurrentContext->StencilOp(cmd.stencilOp.failOp,
601                                    cmd.stencilOp.depthFailOp,
602                                    cmd.stencilOp.passOp);
603         break;
604       }
605
606       case GLES::CommandType::SET_DEPTH_COMPARE_OP:
607       {
608         mCurrentContext->SetDepthCompareOp(cmd.depth.compareOp);
609         break;
610       }
611       case GLES::CommandType::SET_DEPTH_TEST_ENABLE:
612       {
613         mCurrentContext->SetDepthTestEnable(cmd.depth.testEnabled);
614         break;
615       }
616       case GLES::CommandType::SET_DEPTH_WRITE_ENABLE:
617       {
618         mCurrentContext->SetDepthWriteEnable(cmd.depth.writeEnabled);
619         break;
620       }
621
622       case GLES::CommandType::BEGIN_RENDERPASS:
623       {
624         auto&       renderTarget = *cmd.beginRenderPass.renderTarget;
625         const auto& targetInfo   = renderTarget.GetCreateInfo();
626
627         if(targetInfo.surface)
628         {
629           // switch to surface context
630           mGraphics->ActivateSurfaceContext(static_cast<Dali::RenderSurfaceInterface*>(targetInfo.surface));
631         }
632         else if(targetInfo.framebuffer)
633         {
634           // switch to resource context
635           mGraphics->ActivateResourceContext();
636         }
637
638         mCurrentContext->BeginRenderPass(cmd.beginRenderPass);
639
640         break;
641       }
642       case GLES::CommandType::END_RENDERPASS:
643       {
644         mCurrentContext->EndRenderPass(mTextureDependencyChecker);
645
646         // This sync object is to enable cpu to wait for rendering to complete, not gpu.
647         // It's only needed for reading the framebuffer texture in the client.
648         auto syncObject = const_cast<GLES::SyncObject*>(static_cast<const GLES::SyncObject*>(cmd.endRenderPass.syncObject));
649         if(syncObject)
650         {
651           syncObject->InitializeResource();
652         }
653         break;
654       }
655       case GLES::CommandType::PRESENT_RENDER_TARGET:
656       {
657         ResolvePresentRenderTarget(cmd.presentRenderTarget.targetToPresent);
658
659         // The command buffer will be pushed into the queue of presentation command buffers
660         // for further reuse.
661         if(commandBuffer.GetCreateInfo().fixedCapacity == 1)
662         {
663           mPresentationCommandBuffers.push(&commandBuffer);
664         }
665         break;
666       }
667       case GLES::CommandType::EXECUTE_COMMAND_BUFFERS:
668       {
669         // Process secondary command buffers
670         // todo: check validity of the secondaries
671         //       there are operations which are illigal to be done
672         //       within secondaries.
673         auto buffers = cmd.executeCommandBuffers.buffers.Ptr();
674         for(auto j = 0u; j < cmd.executeCommandBuffers.buffersCount; ++j)
675         {
676           auto& buf = buffers[j];
677           ProcessCommandBuffer(*static_cast<const GLES::CommandBuffer*>(buf));
678         }
679         break;
680       }
681       case GLES::CommandType::DRAW_NATIVE:
682       {
683         auto* info = &cmd.drawNative.drawNativeInfo;
684
685         mCurrentContext->PrepareForNativeRendering();
686
687         if(info->glesNativeInfo.eglSharedContextStoragePointer)
688         {
689           auto* anyContext = reinterpret_cast<std::any*>(info->glesNativeInfo.eglSharedContextStoragePointer);
690           *anyContext      = mSharedContext;
691         }
692
693         CallbackBase::ExecuteReturn<bool>(*info->callback, info->userData);
694
695         mCurrentContext->RestoreFromNativeRendering();
696         break;
697       }
698     }
699   }
700 }
701
702 void EglGraphicsController::ProcessCommandQueues()
703 {
704   DUMP_FRAME_START();
705
706   while(!mCommandQueue.empty())
707   {
708     auto cmdBuf = mCommandQueue.front();
709     mCommandQueue.pop();
710     DUMP_FRAME_COMMAND_BUFFER(cmdBuf);
711     ProcessCommandBuffer(*cmdBuf);
712   }
713
714   DUMP_FRAME_END();
715 }
716
717 void EglGraphicsController::ProcessTextureUpdateQueue()
718 {
719   while(!mTextureUpdateRequests.empty())
720   {
721     TextureUpdateRequest& request = mTextureUpdateRequests.front();
722
723     auto& info   = request.first;
724     auto& source = request.second;
725
726     switch(source.sourceType)
727     {
728       case Graphics::TextureUpdateSourceInfo::Type::MEMORY:
729       case Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA:
730       {
731         // GPU memory must be already allocated.
732
733         // Check if it needs conversion
734         auto*       texture            = static_cast<GLES::Texture*>(info.dstTexture);
735         const auto& createInfo         = texture->GetCreateInfo();
736         auto        srcFormat          = GLES::GLTextureFormatType(info.srcFormat).format;
737         auto        srcType            = GLES::GLTextureFormatType(info.srcFormat).type;
738         auto        destInternalFormat = GLES::GLTextureFormatType(createInfo.format).internalFormat;
739         auto        destFormat         = GLES::GLTextureFormatType(createInfo.format).format;
740
741         // From render-texture.cpp
742         const bool isSubImage(info.dstOffset2D.x != 0 || info.dstOffset2D.y != 0 ||
743                               info.srcExtent2D.width != (createInfo.size.width / (1 << info.level)) ||
744                               info.srcExtent2D.height != (createInfo.size.height / (1 << info.level)));
745
746         uint8_t* sourceBuffer;
747         if(source.sourceType == Graphics::TextureUpdateSourceInfo::Type::MEMORY)
748         {
749           sourceBuffer = reinterpret_cast<uint8_t*>(source.memorySource.memory);
750         }
751         else
752         {
753           // Get buffer of PixelData
754           Dali::Integration::PixelDataBuffer pixelBufferData = Dali::Integration::GetPixelDataBuffer(source.pixelDataSource.pixelData);
755
756           sourceBuffer = pixelBufferData.buffer + info.srcOffset;
757         }
758
759         auto                 sourceStride = info.srcStride;
760         std::vector<uint8_t> tempBuffer;
761
762         if(mGlAbstraction->TextureRequiresConverting(srcFormat, destFormat, isSubImage))
763         {
764           // Convert RGB to RGBA if necessary.
765           if(texture->TryConvertPixelData(sourceBuffer, info.srcFormat, createInfo.format, info.srcSize, info.srcStride, info.srcExtent2D.width, info.srcExtent2D.height, tempBuffer))
766           {
767             sourceBuffer = &tempBuffer[0];
768             sourceStride = 0u; // Converted buffer compacted. make stride as 0.
769             srcFormat    = destFormat;
770             srcType      = GLES::GLTextureFormatType(createInfo.format).type;
771           }
772         }
773
774         // Calculate the maximum mipmap level for the texture
775         texture->SetMaxMipMapLevel(std::max(texture->GetMaxMipMapLevel(), info.level));
776
777         GLenum bindTarget{GL_TEXTURE_2D};
778         GLenum target{GL_TEXTURE_2D};
779
780         if(createInfo.textureType == Graphics::TextureType::TEXTURE_CUBEMAP)
781         {
782           bindTarget = GL_TEXTURE_CUBE_MAP;
783           target     = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info.layer;
784         }
785
786         mGlAbstraction->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
787         mGlAbstraction->PixelStorei(GL_UNPACK_ROW_LENGTH, sourceStride);
788
789         mCurrentContext->BindTexture(bindTarget, texture->GetTextureTypeId(), texture->GetGLTexture());
790
791         if(!isSubImage)
792         {
793           if(!texture->IsCompressed())
794           {
795             mGlAbstraction->TexImage2D(target,
796                                        info.level,
797                                        destInternalFormat,
798                                        info.srcExtent2D.width,
799                                        info.srcExtent2D.height,
800                                        0,
801                                        srcFormat,
802                                        srcType,
803                                        sourceBuffer);
804           }
805           else
806           {
807             mGlAbstraction->CompressedTexImage2D(target,
808                                                  info.level,
809                                                  destInternalFormat,
810                                                  info.srcExtent2D.width,
811                                                  info.srcExtent2D.height,
812                                                  0,
813                                                  info.srcSize,
814                                                  sourceBuffer);
815           }
816         }
817         else
818         {
819           if(!texture->IsCompressed())
820           {
821             mGlAbstraction->TexSubImage2D(target,
822                                           info.level,
823                                           info.dstOffset2D.x,
824                                           info.dstOffset2D.y,
825                                           info.srcExtent2D.width,
826                                           info.srcExtent2D.height,
827                                           srcFormat,
828                                           srcType,
829                                           sourceBuffer);
830           }
831           else
832           {
833             mGlAbstraction->CompressedTexSubImage2D(target,
834                                                     info.level,
835                                                     info.dstOffset2D.x,
836                                                     info.dstOffset2D.y,
837                                                     info.srcExtent2D.width,
838                                                     info.srcExtent2D.height,
839                                                     srcFormat,
840                                                     info.srcSize,
841                                                     sourceBuffer);
842           }
843         }
844
845         if(source.sourceType == Graphics::TextureUpdateSourceInfo::Type::MEMORY)
846         {
847           // free staging memory
848           free(source.memorySource.memory);
849         }
850         break;
851       }
852       default:
853       {
854         // TODO: other sources
855         break;
856       }
857     }
858
859     mTextureUpdateRequests.pop();
860   }
861 }
862
863 void EglGraphicsController::UpdateTextures(const std::vector<TextureUpdateInfo>&       updateInfoList,
864                                            const std::vector<TextureUpdateSourceInfo>& sourceList)
865 {
866   // Store updates
867   for(auto& info : updateInfoList)
868   {
869     mTextureUpdateRequests.push(std::make_pair(info, sourceList[info.srcReference]));
870     auto& pair = mTextureUpdateRequests.back();
871     switch(pair.second.sourceType)
872     {
873       case Graphics::TextureUpdateSourceInfo::Type::MEMORY:
874       {
875         auto& info   = pair.first;
876         auto& source = pair.second;
877
878         // allocate staging memory and copy the data
879         // TODO: using PBO with GLES3, this is just naive
880         // oldschool way
881
882         uint8_t* stagingBuffer = reinterpret_cast<uint8_t*>(malloc(info.srcSize));
883
884         uint8_t* srcMemory = &reinterpret_cast<uint8_t*>(source.memorySource.memory)[info.srcOffset];
885
886         std::copy(srcMemory, srcMemory + info.srcSize, stagingBuffer);
887
888         mTextureUploadTotalCPUMemoryUsed += info.srcSize;
889
890         // store staging buffer
891         source.memorySource.memory = stagingBuffer;
892         break;
893       }
894       case Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA:
895       {
896         // Increase CPU memory usage since ownership of PixelData is now on mTextureUpdateRequests.
897         mTextureUploadTotalCPUMemoryUsed += info.srcSize;
898         break;
899       }
900       case Graphics::TextureUpdateSourceInfo::Type::BUFFER:
901       {
902         // TODO, with PBO support
903         break;
904       }
905       case Graphics::TextureUpdateSourceInfo::Type::TEXTURE:
906       {
907         // TODO texture 2 texture in-GPU copy
908         break;
909       }
910     }
911   }
912
913   // If upload buffer exceeds maximum size, flush.
914   if(mTextureUploadTotalCPUMemoryUsed > TEXTURE_UPLOAD_MAX_BUFER_SIZE_MB * 1024 * 1024)
915   {
916     Flush();
917     mTextureUploadTotalCPUMemoryUsed = 0;
918   }
919 }
920
921 void EglGraphicsController::ProcessTextureMipmapGenerationQueue()
922 {
923   while(!mTextureMipmapGenerationRequests.empty())
924   {
925     auto* texture = mTextureMipmapGenerationRequests.front();
926
927     mCurrentContext->BindTexture(texture->GetGlTarget(), texture->GetTextureTypeId(), texture->GetGLTexture());
928     mCurrentContext->GenerateMipmap(texture->GetGlTarget());
929
930     mTextureMipmapGenerationRequests.pop();
931   }
932 }
933
934 void EglGraphicsController::GenerateTextureMipmaps(const Graphics::Texture& texture)
935 {
936   mTextureMipmapGenerationRequests.push(static_cast<const GLES::Texture*>(&texture));
937 }
938
939 Graphics::UniquePtr<Memory> EglGraphicsController::MapBufferRange(const MapBufferInfo& mapInfo)
940 {
941   // Mapping buffer requires the object to be created NOW
942   // Workaround - flush now, otherwise there will be given a staging buffer
943   // in case when the buffer is not there yet
944   if(!mCreateBufferQueue.empty())
945   {
946     mGraphics->ActivateResourceContext();
947     ProcessCreateQueues();
948   }
949
950   if(GetGLESVersion() < GLES::GLESVersion::GLES_30)
951   {
952     return Graphics::UniquePtr<Memory>(new GLES::Memory2(mapInfo, *this));
953   }
954   else
955   {
956     return Graphics::UniquePtr<Memory>(new GLES::Memory3(mapInfo, *this));
957   }
958 }
959
960 bool EglGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData)
961 {
962   return static_cast<GLES::Program*>(&program)->GetImplementation()->GetParameter(parameterId, outData);
963 }
964
965 GLES::PipelineCache& EglGraphicsController::GetPipelineCache() const
966 {
967   return *mPipelineCache;
968 }
969
970 Graphics::Texture* EglGraphicsController::CreateTextureByResourceId(uint32_t resourceId, const Graphics::TextureCreateInfo& createInfo)
971 {
972   Graphics::Texture*                     ret = nullptr;
973   Graphics::UniquePtr<Graphics::Texture> texture;
974
975   auto iter = mExternalTextureResources.find(resourceId);
976   DALI_ASSERT_ALWAYS(iter == mExternalTextureResources.end());
977
978   texture = CreateTexture(createInfo, std::move(texture));
979
980   ret = texture.get();
981
982   mExternalTextureResources.insert(std::make_pair(resourceId, std::move(texture)));
983
984   return ret;
985 }
986
987 void EglGraphicsController::DiscardTextureFromResourceId(uint32_t resourceId)
988 {
989   auto iter = mExternalTextureResources.find(resourceId);
990   if(iter != mExternalTextureResources.end())
991   {
992     mExternalTextureResources.erase(iter);
993   }
994 }
995
996 Graphics::Texture* EglGraphicsController::GetTextureFromResourceId(uint32_t resourceId)
997 {
998   Graphics::Texture* ret = nullptr;
999
1000   auto iter = mExternalTextureResources.find(resourceId);
1001   if(iter != mExternalTextureResources.end())
1002   {
1003     ret = iter->second.get();
1004   }
1005
1006   return ret;
1007 }
1008
1009 Graphics::UniquePtr<Graphics::Texture> EglGraphicsController::ReleaseTextureFromResourceId(uint32_t resourceId)
1010 {
1011   Graphics::UniquePtr<Graphics::Texture> texture;
1012
1013   auto iter = mExternalTextureResources.find(resourceId);
1014   if(iter != mExternalTextureResources.end())
1015   {
1016     texture = std::move(iter->second);
1017     mExternalTextureResources.erase(iter);
1018   }
1019
1020   return texture;
1021 }
1022
1023 } // namespace Dali::Graphics