1 #ifndef DALI_INTERNAL_GL_IMPLEMENTATION_H
2 #define DALI_INTERNAL_GL_IMPLEMENTATION_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 #include <dali/devel-api/threading/conditional-wait.h>
25 #include <dali/integration-api/gl-abstraction.h>
26 #include <dali/internal/graphics/common/egl-include.h>
27 #include <dali/public-api/common/vector-wrapper.h>
33 #include <dali/internal/graphics/gles/gl-extensions-support.h>
34 #include <dali/internal/graphics/gles/gles-abstraction.h>
35 #include <dali/internal/graphics/gles/gles2-implementation.h>
36 #include <dali/internal/graphics/gles/gles3-implementation.h>
46 static constexpr int32_t INITIAL_GLES_VERSION = 30;
47 static constexpr int32_t GLES_VERSION_SUPPORT_BLEND_EQUATION_ADVANCED = 32;
49 static constexpr int32_t MINIMUM_GLES_VERSION_GET_MAXIMUM_MULTISAMPLES_TO_TEXTURE = 30;
51 static constexpr const char* LEGACY_SHADING_LANGUAGE_VERSION = "100";
53 static constexpr const char* DEFAULT_SAMPLER_TYPE = "sampler2D";
55 static constexpr const char* FRAGMENT_SHADER_ADVANCED_BLEND_EQUATION_PREFIX =
56 "#ifdef GL_KHR_blend_equation_advanced\n"
57 "#extension GL_KHR_blend_equation_advanced : enable\n"
60 "#if defined(GL_KHR_blend_equation_advanced) || __VERSION__>=320\n"
61 " layout(blend_support_all_equations) out;\n"
64 static constexpr const char* FRAGMENT_SHADER_OUTPUT_COLOR_STRING =
65 "out mediump vec4 fragColor;\n";
67 static constexpr const char* OES_EGL_IMAGE_EXTERNAL_STRING = "#extension GL_OES_EGL_image_external:require\n";
69 static constexpr const char* OES_EGL_IMAGE_EXTERNAL_STRING_ESSL3 = "#extension GL_OES_EGL_image_external_essl3:require\n";
74 * GlImplementation is a concrete implementation for GlAbstraction.
75 * The class provides an OpenGL-ES 2.0 or 3.0 implementation.
76 * The class is provided when creating the Integration::Core object.
78 class GlImplementation : public Dali::Integration::GlAbstraction
82 : mGlExtensionSupportedCacheList(),
83 mContextCreatedWaitCondition(),
85 mMaxTextureSamples(0),
86 mVertexShaderPrefix(""),
87 mGlesVersion(INITIAL_GLES_VERSION),
88 mShadingLanguageVersion(100),
89 mShadingLanguageVersionCached(false),
90 mIsSurfacelessContextSupported(false),
91 mIsContextCreated(false)
93 mImpl.reset(new Gles3Implementation());
96 virtual ~GlImplementation()
100 void PreRender() override
102 /* Do nothing in main implementation */
105 void PostRender() override
107 /* Do nothing in main implementation */
110 void ContextCreated()
112 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
114 // Since gles 2.0 didn't return well for GL_MAJOR_VERSION and GL_MINOR_VERSION,
115 // Only change gles version for the device that support above gles 3.0.
116 if(mGlesVersion >= INITIAL_GLES_VERSION)
118 GLint majorVersion, minorVersion;
119 glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
120 glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
121 mGlesVersion = majorVersion * 10 + minorVersion;
124 if(mGlesVersion >= GLES_VERSION_SUPPORT_BLEND_EQUATION_ADVANCED)
126 SetIsAdvancedBlendEquationSupported(true);
129 if(mGlExtensionSupportedCacheList.NeedFullCheck())
131 // fully check gl extensions if we miss some extension supported
132 mGlExtensionSupportedCacheList.EnsureGlExtensionSupportedCheck();
135 if(IsMultisampledRenderToTextureSupported())
137 mMaxTextureSamples = 0;
139 if(mGlesVersion >= MINIMUM_GLES_VERSION_GET_MAXIMUM_MULTISAMPLES_TO_TEXTURE)
141 // Try to get maximum FBO MSAA sampling level from GL_RENDERBUFFER first.
142 // If false, than ask again to GL_MAX_SAMPLES_EXT.
143 GetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &mMaxTextureSamples);
145 if(mMaxTextureSamples == 0)
147 glGetIntegerv(GL_MAX_SAMPLES_EXT, &mMaxTextureSamples);
151 if(!mShadingLanguageVersionCached)
153 std::istringstream shadingLanguageVersionStream(reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
155 uint32_t tokenCount = 0;
156 while(std::getline(shadingLanguageVersionStream, token, ' '))
158 if(tokenCount == 3 && token == "ES")
160 std::getline(shadingLanguageVersionStream, token, '.');
161 mShadingLanguageVersion = std::atoi(token.c_str());
162 mShadingLanguageVersion *= 100;
163 std::getline(shadingLanguageVersionStream, token, '.');
164 mShadingLanguageVersion += std::atoi(token.c_str());
172 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
173 mIsContextCreated = true;
174 mContextCreatedWaitCondition.Notify(lock);
178 void SetGlesVersion(const int32_t glesVersion)
180 if(mGlesVersion / 10 != glesVersion / 10)
182 mGlesVersion = glesVersion;
183 if(mGlesVersion >= 30)
185 mImpl.reset(new Gles3Implementation());
189 mImpl.reset(new Gles2Implementation());
194 void SetIsSurfacelessContextSupported(const bool isSupported)
196 mIsSurfacelessContextSupported = isSupported;
199 bool IsSurfacelessContextSupported() const override
201 return mIsSurfacelessContextSupported;
204 void SetIsAdvancedBlendEquationSupported(const bool isSupported)
206 mGlExtensionSupportedCacheList.MarkSupported(GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED, isSupported);
209 bool IsAdvancedBlendEquationSupported()
211 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
213 const auto type = GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED;
214 if(!mIsContextCreated && !mGlExtensionSupportedCacheList.IsCached(type))
216 mContextCreatedWaitCondition.Wait(lock);
218 return mGlExtensionSupportedCacheList.IsSupported(type);
221 void SetIsMultisampledRenderToTextureSupported(const bool isSupported)
223 mGlExtensionSupportedCacheList.MarkSupported(GlExtensionCache::GlExtensionCheckerType::MULTISAMPLED_RENDER_TO_TEXTURE, isSupported);
226 bool IsMultisampledRenderToTextureSupported()
228 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
230 const auto type = GlExtensionCache::GlExtensionCheckerType::MULTISAMPLED_RENDER_TO_TEXTURE;
231 if(!mIsContextCreated && !mGlExtensionSupportedCacheList.IsCached(type))
233 mContextCreatedWaitCondition.Wait(lock);
235 return mGlExtensionSupportedCacheList.IsSupported(type);
238 bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation)
240 switch(blendEquation)
242 case DevelBlendEquation::ADD:
243 case DevelBlendEquation::SUBTRACT:
244 case DevelBlendEquation::REVERSE_SUBTRACT:
248 case DevelBlendEquation::MIN:
249 case DevelBlendEquation::MAX:
251 return (GetGlesVersion() >= 30);
253 case DevelBlendEquation::MULTIPLY:
254 case DevelBlendEquation::SCREEN:
255 case DevelBlendEquation::OVERLAY:
256 case DevelBlendEquation::DARKEN:
257 case DevelBlendEquation::LIGHTEN:
258 case DevelBlendEquation::COLOR_DODGE:
259 case DevelBlendEquation::COLOR_BURN:
260 case DevelBlendEquation::HARD_LIGHT:
261 case DevelBlendEquation::SOFT_LIGHT:
262 case DevelBlendEquation::DIFFERENCE:
263 case DevelBlendEquation::EXCLUSION:
264 case DevelBlendEquation::HUE:
265 case DevelBlendEquation::SATURATION:
266 case DevelBlendEquation::COLOR:
267 case DevelBlendEquation::LUMINOSITY:
269 return IsAdvancedBlendEquationSupported();
281 std::string GetShaderVersionPrefix()
283 if(mShaderVersionPrefix == "")
285 mShaderVersionPrefix = "#version " + std::to_string(GetShadingLanguageVersion());
286 if(GetShadingLanguageVersion() < 300)
288 mShaderVersionPrefix += "\n";
292 mShaderVersionPrefix += " es\n";
295 return mShaderVersionPrefix;
298 std::string GetVertexShaderPrefix()
300 if(mVertexShaderPrefix == "")
302 mVertexShaderPrefix = GetShaderVersionPrefix();
304 if(GetShadingLanguageVersion() < 300)
306 mVertexShaderPrefix += "#define INPUT attribute\n";
307 mVertexShaderPrefix += "#define OUTPUT varying\n";
311 mVertexShaderPrefix += "#define INPUT in\n";
312 mVertexShaderPrefix += "#define OUTPUT out\n";
315 return mVertexShaderPrefix;
318 std::string GetFragmentShaderPrefix()
320 if(mFragmentShaderPrefix == "")
322 mFragmentShaderPrefix = GetShaderVersionPrefix();
324 if(GetShadingLanguageVersion() < 300)
326 mFragmentShaderPrefix += "#define INPUT varying\n";
327 mFragmentShaderPrefix += "#define OUT_COLOR gl_FragColor\n";
328 mFragmentShaderPrefix += "#define TEXTURE texture2D\n";
332 mFragmentShaderPrefix += "#define INPUT in\n";
333 mFragmentShaderPrefix += "#define OUT_COLOR fragColor\n";
334 mFragmentShaderPrefix += "#define TEXTURE texture\n";
336 if(IsAdvancedBlendEquationSupported())
338 mFragmentShaderPrefix += FRAGMENT_SHADER_ADVANCED_BLEND_EQUATION_PREFIX;
341 mFragmentShaderPrefix += FRAGMENT_SHADER_OUTPUT_COLOR_STRING;
344 return mFragmentShaderPrefix;
347 bool TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const override
349 bool convert = ((imageGlFormat == GL_RGB) && (textureGlFormat == GL_RGBA));
350 if(mGlesVersion >= 30)
352 // Don't convert manually from RGB to RGBA if GLES >= 3.0 and a sub-image is uploaded.
353 convert = (convert && !isSubImage);
358 int GetMaxTextureSize()
360 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
361 if(!mIsContextCreated)
363 mContextCreatedWaitCondition.Wait(lock);
365 return mMaxTextureSize;
368 int GetMaxTextureSamples()
370 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
371 if(!mIsContextCreated)
373 mContextCreatedWaitCondition.Wait(lock);
375 return mMaxTextureSamples;
378 int32_t GetGlesVersion()
380 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
381 if(!mIsContextCreated)
383 mContextCreatedWaitCondition.Wait(lock);
388 void SetShadingLanguageVersion(int shadingLanguageVersion)
390 mShadingLanguageVersion = shadingLanguageVersion;
391 mShadingLanguageVersionCached = true;
394 int GetShadingLanguageVersion()
396 ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
397 if(!mIsContextCreated && !mShadingLanguageVersionCached)
399 mContextCreatedWaitCondition.Wait(lock);
401 return mShadingLanguageVersion;
404 bool ApplyNativeFragmentShader(std::string& shader, const char* customSamplerType)
406 bool modified = false;
407 std::string versionString = "#version";
408 size_t versionPosition = shader.find(versionString);
409 if(versionPosition != std::string::npos)
411 std::string extensionString;
412 size_t shadingLanguageVersionPosition = shader.find_first_not_of(" \t", versionPosition + versionString.length());
413 if(shadingLanguageVersionPosition != std::string::npos &&
414 shader.substr(shadingLanguageVersionPosition, 3) == LEGACY_SHADING_LANGUAGE_VERSION)
416 extensionString = OES_EGL_IMAGE_EXTERNAL_STRING;
420 extensionString = OES_EGL_IMAGE_EXTERNAL_STRING_ESSL3;
423 if(shader.find(extensionString) == std::string::npos)
426 size_t extensionPosition = shader.find_first_of("\n", versionPosition) + 1;
427 shader.insert(extensionPosition, extensionString);
432 if(shader.find(OES_EGL_IMAGE_EXTERNAL_STRING) == std::string::npos)
435 shader = OES_EGL_IMAGE_EXTERNAL_STRING + shader;
439 if(shader.find(customSamplerType) == std::string::npos)
441 size_t pos = shader.find(DEFAULT_SAMPLER_TYPE);
442 if(pos != std::string::npos)
445 shader.replace(pos, strlen(DEFAULT_SAMPLER_TYPE), customSamplerType);
454 void ActiveTexture(GLenum texture) override
456 glActiveTexture(texture);
459 void AttachShader(GLuint program, GLuint shader) override
461 glAttachShader(program, shader);
464 void BindAttribLocation(GLuint program, GLuint index, const char* name) override
466 glBindAttribLocation(program, index, name);
469 void BindBuffer(GLenum target, GLuint buffer) override
471 glBindBuffer(target, buffer);
474 void BindFramebuffer(GLenum target, GLuint framebuffer) override
476 glBindFramebuffer(target, framebuffer);
479 void BindRenderbuffer(GLenum target, GLuint renderbuffer) override
481 glBindRenderbuffer(target, renderbuffer);
484 void BindTexture(GLenum target, GLuint texture) override
486 glBindTexture(target, texture);
489 void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override
491 glBlendColor(red, green, blue, alpha);
494 void BlendEquation(GLenum mode) override
496 glBlendEquation(mode);
499 void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override
501 glBlendEquationSeparate(modeRGB, modeAlpha);
504 void BlendFunc(GLenum sfactor, GLenum dfactor) override
506 glBlendFunc(sfactor, dfactor);
509 void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) override
511 glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
514 void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) override
516 glBufferData(target, size, data, usage);
519 void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) override
521 glBufferSubData(target, offset, size, data);
524 GLenum CheckFramebufferStatus(GLenum target) override
526 return glCheckFramebufferStatus(target);
529 void Clear(GLbitfield mask) override
534 void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override
536 glClearColor(red, green, blue, alpha);
539 void ClearDepthf(GLclampf depth) override
541 glClearDepthf(depth);
544 void ClearStencil(GLint s) override
549 void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override
551 glColorMask(red, green, blue, alpha);
554 void CompileShader(GLuint shader) override
556 glCompileShader(shader);
559 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) override
561 glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
564 void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) override
566 glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
569 void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override
571 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
574 void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override
576 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
579 GLuint CreateProgram(void) override
581 return glCreateProgram();
584 GLuint CreateShader(GLenum type) override
586 return glCreateShader(type);
589 void CullFace(GLenum mode) override
594 void DeleteBuffers(GLsizei n, const GLuint* buffers) override
596 glDeleteBuffers(n, buffers);
599 void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override
601 glDeleteFramebuffers(n, framebuffers);
604 void DeleteProgram(GLuint program) override
606 glDeleteProgram(program);
609 void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override
611 glDeleteRenderbuffers(n, renderbuffers);
614 void DeleteShader(GLuint shader) override
616 glDeleteShader(shader);
619 void DeleteTextures(GLsizei n, const GLuint* textures) override
621 glDeleteTextures(n, textures);
624 void DepthFunc(GLenum func) override
629 void DepthMask(GLboolean flag) override
634 void DepthRangef(GLclampf zNear, GLclampf zFar) override
636 glDepthRangef(zNear, zFar);
639 void DetachShader(GLuint program, GLuint shader) override
641 glDetachShader(program, shader);
644 void Disable(GLenum cap) override
649 void DisableVertexAttribArray(GLuint index) override
651 glDisableVertexAttribArray(index);
654 void DrawArrays(GLenum mode, GLint first, GLsizei count) override
656 glDrawArrays(mode, first, count);
659 void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) override
661 glDrawElements(mode, count, type, indices);
664 void Enable(GLenum cap) override
669 void EnableVertexAttribArray(GLuint index) override
671 glEnableVertexAttribArray(index);
674 void Finish(void) override
679 void Flush(void) override
684 void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override
686 glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
689 void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override
691 glFramebufferTexture2D(target, attachment, textarget, texture, level);
694 void FrontFace(GLenum mode) override
699 void GenBuffers(GLsizei n, GLuint* buffers) override
701 glGenBuffers(n, buffers);
704 void GenerateMipmap(GLenum target) override
706 glGenerateMipmap(target);
709 void GenFramebuffers(GLsizei n, GLuint* framebuffers) override
711 glGenFramebuffers(n, framebuffers);
714 void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override
716 glGenRenderbuffers(n, renderbuffers);
719 void GenTextures(GLsizei n, GLuint* textures) override
721 glGenTextures(n, textures);
724 void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override
726 glGetActiveAttrib(program, index, bufsize, length, size, type, name);
729 void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override
731 glGetActiveUniform(program, index, bufsize, length, size, type, name);
734 void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) override
736 glGetAttachedShaders(program, maxcount, count, shaders);
739 int GetAttribLocation(GLuint program, const char* name) override
741 return glGetAttribLocation(program, name);
744 void GetBooleanv(GLenum pname, GLboolean* params) override
746 glGetBooleanv(pname, params);
749 void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override
751 glGetBufferParameteriv(target, pname, params);
754 GLenum GetError(void) override
759 void GetFloatv(GLenum pname, GLfloat* params) override
761 glGetFloatv(pname, params);
764 void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) override
766 glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
769 void GetIntegerv(GLenum pname, GLint* params) override
771 glGetIntegerv(pname, params);
774 void GetProgramiv(GLuint program, GLenum pname, GLint* params) override
776 glGetProgramiv(program, pname, params);
779 void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) override
781 glGetProgramInfoLog(program, bufsize, length, infolog);
784 void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) override
786 glGetRenderbufferParameteriv(target, pname, params);
789 void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override
791 glGetShaderiv(shader, pname, params);
794 void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) override
796 glGetShaderInfoLog(shader, bufsize, length, infolog);
799 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) override
801 glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
804 void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) override
806 glGetShaderSource(shader, bufsize, length, source);
809 const GLubyte* GetString(GLenum name) override
811 return glGetString(name);
814 void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override
816 glGetTexParameterfv(target, pname, params);
819 void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override
821 glGetTexParameteriv(target, pname, params);
824 void GetUniformfv(GLuint program, GLint location, GLfloat* params) override
826 glGetUniformfv(program, location, params);
829 void GetUniformiv(GLuint program, GLint location, GLint* params) override
831 glGetUniformiv(program, location, params);
834 int GetUniformLocation(GLuint program, const char* name) override
836 return glGetUniformLocation(program, name);
839 void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override
841 glGetVertexAttribfv(index, pname, params);
844 void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override
846 glGetVertexAttribiv(index, pname, params);
849 void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) override
851 glGetVertexAttribPointerv(index, pname, pointer);
854 void Hint(GLenum target, GLenum mode) override
856 glHint(target, mode);
859 GLboolean IsBuffer(GLuint buffer) override
861 return glIsBuffer(buffer);
864 GLboolean IsEnabled(GLenum cap) override
866 return glIsEnabled(cap);
869 GLboolean IsFramebuffer(GLuint framebuffer) override
871 return glIsFramebuffer(framebuffer);
874 GLboolean IsProgram(GLuint program) override
876 return glIsProgram(program);
879 GLboolean IsRenderbuffer(GLuint renderbuffer) override
881 return glIsRenderbuffer(renderbuffer);
884 GLboolean IsShader(GLuint shader) override
886 return glIsShader(shader);
889 GLboolean IsTexture(GLuint texture) override
891 return glIsTexture(texture);
894 void LineWidth(GLfloat width) override
899 void LinkProgram(GLuint program) override
901 glLinkProgram(program);
904 void PixelStorei(GLenum pname, GLint param) override
906 glPixelStorei(pname, param);
909 void PolygonOffset(GLfloat factor, GLfloat units) override
911 glPolygonOffset(factor, units);
914 void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) override
916 glReadPixels(x, y, width, height, format, type, pixels);
919 void ReleaseShaderCompiler(void) override
921 glReleaseShaderCompiler();
924 void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override
926 glRenderbufferStorage(target, internalformat, width, height);
929 void SampleCoverage(GLclampf value, GLboolean invert) override
931 glSampleCoverage(value, invert);
934 void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override
936 glScissor(x, y, width, height);
939 void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) override
941 glShaderBinary(n, shaders, binaryformat, binary, length);
944 void ShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) override
946 glShaderSource(shader, count, string, length);
949 void StencilFunc(GLenum func, GLint ref, GLuint mask) override
951 glStencilFunc(func, ref, mask);
954 void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) override
956 glStencilFuncSeparate(face, func, ref, mask);
959 void StencilMask(GLuint mask) override
964 void StencilMaskSeparate(GLenum face, GLuint mask) override
966 glStencilMaskSeparate(face, mask);
969 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override
971 glStencilOp(fail, zfail, zpass);
974 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) override
976 glStencilOpSeparate(face, fail, zfail, zpass);
979 void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) override
981 glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
984 void TexParameterf(GLenum target, GLenum pname, GLfloat param) override
986 glTexParameterf(target, pname, param);
989 void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) override
991 glTexParameterfv(target, pname, params);
994 void TexParameteri(GLenum target, GLenum pname, GLint param) override
996 glTexParameteri(target, pname, param);
999 void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override
1001 glTexParameteriv(target, pname, params);
1004 void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) override
1006 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1009 void Uniform1f(GLint location, GLfloat x) override
1011 glUniform1f(location, x);
1014 void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override
1016 glUniform1fv(location, count, v);
1019 void Uniform1i(GLint location, GLint x) override
1021 glUniform1i(location, x);
1024 void Uniform1iv(GLint location, GLsizei count, const GLint* v) override
1026 glUniform1iv(location, count, v);
1029 void Uniform2f(GLint location, GLfloat x, GLfloat y) override
1031 glUniform2f(location, x, y);
1034 void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override
1036 glUniform2fv(location, count, v);
1039 void Uniform2i(GLint location, GLint x, GLint y) override
1041 glUniform2i(location, x, y);
1044 void Uniform2iv(GLint location, GLsizei count, const GLint* v) override
1046 glUniform2iv(location, count, v);
1049 void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override
1051 glUniform3f(location, x, y, z);
1054 void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override
1056 glUniform3fv(location, count, v);
1059 void Uniform3i(GLint location, GLint x, GLint y, GLint z) override
1061 glUniform3i(location, x, y, z);
1064 void Uniform3iv(GLint location, GLsizei count, const GLint* v) override
1066 glUniform3iv(location, count, v);
1069 void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override
1071 glUniform4f(location, x, y, z, w);
1074 void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override
1076 glUniform4fv(location, count, v);
1079 void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override
1081 glUniform4i(location, x, y, z, w);
1084 void Uniform4iv(GLint location, GLsizei count, const GLint* v) override
1086 glUniform4iv(location, count, v);
1089 void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1091 glUniformMatrix2fv(location, count, transpose, value);
1094 void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1096 glUniformMatrix3fv(location, count, transpose, value);
1099 void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1101 glUniformMatrix4fv(location, count, transpose, value);
1104 void UseProgram(GLuint program) override
1106 glUseProgram(program);
1109 void ValidateProgram(GLuint program) override
1111 glValidateProgram(program);
1114 void VertexAttrib1f(GLuint indx, GLfloat x) override
1116 glVertexAttrib1f(indx, x);
1119 void VertexAttrib1fv(GLuint indx, const GLfloat* values) override
1121 glVertexAttrib1fv(indx, values);
1124 void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override
1126 glVertexAttrib2f(indx, x, y);
1129 void VertexAttrib2fv(GLuint indx, const GLfloat* values) override
1131 glVertexAttrib2fv(indx, values);
1134 void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override
1136 glVertexAttrib3f(indx, x, y, z);
1139 void VertexAttrib3fv(GLuint indx, const GLfloat* values) override
1141 glVertexAttrib3fv(indx, values);
1144 void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override
1146 glVertexAttrib4f(indx, x, y, z, w);
1149 void VertexAttrib4fv(GLuint indx, const GLfloat* values) override
1151 glVertexAttrib4fv(indx, values);
1154 void VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) override
1156 glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
1159 void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override
1161 glViewport(x, y, width, height);
1166 void ReadBuffer(GLenum mode) override
1168 mImpl->ReadBuffer(mode);
1171 void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) override
1173 mImpl->DrawRangeElements(mode, start, end, count, type, indices);
1176 void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) override
1178 mImpl->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1181 void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) override
1183 mImpl->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1186 void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) override
1188 mImpl->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1191 void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) override
1193 mImpl->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1196 void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) override
1198 mImpl->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1201 void GenQueries(GLsizei n, GLuint* ids) override
1203 mImpl->GenQueries(n, ids);
1206 void DeleteQueries(GLsizei n, const GLuint* ids) override
1208 mImpl->DeleteQueries(n, ids);
1211 GLboolean IsQuery(GLuint id) override
1213 return mImpl->IsQuery(id);
1216 void BeginQuery(GLenum target, GLuint id) override
1218 mImpl->BeginQuery(target, id);
1221 void EndQuery(GLenum target) override
1223 mImpl->EndQuery(target);
1226 void GetQueryiv(GLenum target, GLenum pname, GLint* params) override
1228 mImpl->GetQueryiv(target, pname, params);
1231 void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) override
1233 mImpl->GetQueryObjectuiv(id, pname, params);
1236 GLboolean UnmapBuffer(GLenum target) override
1238 return mImpl->UnmapBuffer(target);
1241 void GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) override
1243 mImpl->GetBufferPointerv(target, pname, params);
1246 void DrawBuffers(GLsizei n, const GLenum* bufs) override
1248 mImpl->DrawBuffers(n, bufs);
1251 void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1253 mImpl->UniformMatrix2x3fv(location, count, transpose, value);
1256 void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1258 mImpl->UniformMatrix3x2fv(location, count, transpose, value);
1261 void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1263 mImpl->UniformMatrix2x4fv(location, count, transpose, value);
1266 void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1268 mImpl->UniformMatrix4x2fv(location, count, transpose, value);
1271 void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1273 mImpl->UniformMatrix3x4fv(location, count, transpose, value);
1276 void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override
1278 mImpl->UniformMatrix4x3fv(location, count, transpose, value);
1281 void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override
1283 mImpl->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1286 void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) override
1288 mImpl->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1291 void FramebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) override
1293 mImpl->FramebufferTexture2DMultisample(target, attachment, textarget, texture, level, samples);
1296 void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override
1298 mImpl->FramebufferTextureLayer(target, attachment, texture, level, layer);
1301 GLvoid* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) override
1303 return mImpl->MapBufferRange(target, offset, length, access);
1306 void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) override
1308 mImpl->FlushMappedBufferRange(target, offset, length);
1311 void BindVertexArray(GLuint array) override
1313 mImpl->BindVertexArray(array);
1316 void DeleteVertexArrays(GLsizei n, const GLuint* arrays) override
1318 mImpl->DeleteVertexArrays(n, arrays);
1321 void GenVertexArrays(GLsizei n, GLuint* arrays) override
1323 mImpl->GenVertexArrays(n, arrays);
1326 GLboolean IsVertexArray(GLuint array) override
1328 return mImpl->IsVertexArray(array);
1331 void GetIntegeri_v(GLenum target, GLuint index, GLint* data) override
1333 mImpl->GetIntegeri_v(target, index, data);
1336 void BeginTransformFeedback(GLenum primitiveMode) override
1338 mImpl->BeginTransformFeedback(primitiveMode);
1341 void EndTransformFeedback(void) override
1343 mImpl->EndTransformFeedback();
1346 void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) override
1348 mImpl->BindBufferRange(target, index, buffer, offset, size);
1351 void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override
1353 mImpl->BindBufferBase(target, index, buffer);
1356 void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) override
1358 mImpl->TransformFeedbackVaryings(program, count, varyings, bufferMode);
1361 void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) override
1363 mImpl->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1366 void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) override
1368 mImpl->VertexAttribIPointer(index, size, type, stride, pointer);
1371 void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override
1373 mImpl->GetVertexAttribIiv(index, pname, params);
1376 void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override
1378 mImpl->GetVertexAttribIuiv(index, pname, params);
1381 void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) override
1383 mImpl->VertexAttribI4i(index, x, y, z, w);
1386 void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) override
1388 mImpl->VertexAttribI4ui(index, x, y, z, w);
1391 void VertexAttribI4iv(GLuint index, const GLint* v) override
1393 mImpl->VertexAttribI4iv(index, v);
1396 void VertexAttribI4uiv(GLuint index, const GLuint* v) override
1398 mImpl->VertexAttribI4uiv(index, v);
1401 void GetUniformuiv(GLuint program, GLint location, GLuint* params) override
1403 mImpl->GetUniformuiv(program, location, params);
1406 GLint GetFragDataLocation(GLuint program, const GLchar* name) override
1408 return mImpl->GetFragDataLocation(program, name);
1411 void Uniform1ui(GLint location, GLuint v0) override
1413 mImpl->Uniform1ui(location, v0);
1416 void Uniform2ui(GLint location, GLuint v0, GLuint v1) override
1418 mImpl->Uniform2ui(location, v0, v1);
1421 void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) override
1423 mImpl->Uniform3ui(location, v0, v1, v2);
1426 void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) override
1428 mImpl->Uniform4ui(location, v0, v1, v2, v3);
1431 void Uniform1uiv(GLint location, GLsizei count, const GLuint* value) override
1433 mImpl->Uniform1uiv(location, count, value);
1436 void Uniform2uiv(GLint location, GLsizei count, const GLuint* value) override
1438 mImpl->Uniform2uiv(location, count, value);
1441 void Uniform3uiv(GLint location, GLsizei count, const GLuint* value) override
1443 mImpl->Uniform3uiv(location, count, value);
1446 void Uniform4uiv(GLint location, GLsizei count, const GLuint* value) override
1448 mImpl->Uniform4uiv(location, count, value);
1451 void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) override
1453 mImpl->ClearBufferiv(buffer, drawbuffer, value);
1456 void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) override
1458 mImpl->ClearBufferuiv(buffer, drawbuffer, value);
1461 void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) override
1463 mImpl->ClearBufferfv(buffer, drawbuffer, value);
1466 void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override
1468 mImpl->ClearBufferfi(buffer, drawbuffer, depth, stencil);
1471 const GLubyte* GetStringi(GLenum name, GLuint index) override
1473 return mImpl->GetStringi(name, index);
1476 void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) override
1478 mImpl->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1481 void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) override
1483 mImpl->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1486 void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) override
1488 mImpl->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1491 GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) override
1493 return mImpl->GetUniformBlockIndex(program, uniformBlockName);
1496 void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) override
1498 mImpl->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1501 void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) override
1503 mImpl->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1506 void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override
1508 mImpl->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1511 void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) override
1513 mImpl->DrawArraysInstanced(mode, first, count, instanceCount);
1516 void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) override
1518 mImpl->DrawElementsInstanced(mode, count, type, indices, instanceCount);
1521 GLsync FenceSync(GLenum condition, GLbitfield flags) override
1523 return mImpl->FenceSync(condition, flags);
1526 GLboolean IsSync(GLsync sync) override
1528 return mImpl->IsSync(sync);
1531 void DeleteSync(GLsync sync) override
1533 mImpl->DeleteSync(sync);
1536 GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override
1538 return mImpl->ClientWaitSync(sync, flags, timeout);
1541 void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override
1543 mImpl->WaitSync(sync, flags, timeout);
1546 void GetInteger64v(GLenum pname, GLint64* params) override
1548 mImpl->GetInteger64v(pname, params);
1551 void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) override
1553 mImpl->GetSynciv(sync, pname, bufSize, length, values);
1556 void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) override
1558 mImpl->GetInteger64i_v(target, index, data);
1561 void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) override
1563 mImpl->GetBufferParameteri64v(target, pname, params);
1566 void GenSamplers(GLsizei count, GLuint* samplers) override
1568 mImpl->GenSamplers(count, samplers);
1571 void DeleteSamplers(GLsizei count, const GLuint* samplers) override
1573 mImpl->DeleteSamplers(count, samplers);
1576 GLboolean IsSampler(GLuint sampler) override
1578 return mImpl->IsSampler(sampler);
1581 void BindSampler(GLuint unit, GLuint sampler) override
1583 mImpl->BindSampler(unit, sampler);
1586 void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override
1588 mImpl->SamplerParameteri(sampler, pname, param);
1591 void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) override
1593 mImpl->SamplerParameteriv(sampler, pname, param);
1596 void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override
1598 mImpl->SamplerParameterf(sampler, pname, param);
1601 void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) override
1603 mImpl->SamplerParameterfv(sampler, pname, param);
1606 void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) override
1608 mImpl->GetSamplerParameteriv(sampler, pname, params);
1611 void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) override
1613 mImpl->GetSamplerParameterfv(sampler, pname, params);
1616 void VertexAttribDivisor(GLuint index, GLuint divisor) override
1618 mImpl->VertexAttribDivisor(index, divisor);
1621 void BindTransformFeedback(GLenum target, GLuint id) override
1623 mImpl->BindTransformFeedback(target, id);
1626 void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override
1628 mImpl->DeleteTransformFeedbacks(n, ids);
1631 void GenTransformFeedbacks(GLsizei n, GLuint* ids) override
1633 mImpl->GenTransformFeedbacks(n, ids);
1636 GLboolean IsTransformFeedback(GLuint id) override
1638 return mImpl->IsTransformFeedback(id);
1641 void PauseTransformFeedback(void) override
1643 mImpl->PauseTransformFeedback();
1646 void ResumeTransformFeedback(void) override
1648 mImpl->ResumeTransformFeedback();
1651 void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) override
1653 mImpl->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
1656 void ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) override
1658 mImpl->ProgramBinary(program, binaryFormat, binary, length);
1661 void ProgramParameteri(GLuint program, GLenum pname, GLint value) override
1663 mImpl->ProgramParameteri(program, pname, value);
1666 void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) override
1668 mImpl->InvalidateFramebuffer(target, numAttachments, attachments);
1671 void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) override
1673 mImpl->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
1676 void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) override
1678 mImpl->TexStorage2D(target, levels, internalformat, width, height);
1681 void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) override
1683 mImpl->TexStorage3D(target, levels, internalformat, width, height, depth);
1686 void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) override
1688 mImpl->GetInternalformativ(target, internalformat, pname, bufSize, params);
1691 void BlendBarrier(void)
1693 if(mGlExtensionSupportedCacheList.IsSupported(GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED))
1695 mImpl->BlendBarrier();
1700 std::unique_ptr<GlesAbstraction> mImpl;
1702 GlExtensionCache::GlExtensionSupportedCacheList mGlExtensionSupportedCacheList;
1704 ConditionalWait mContextCreatedWaitCondition;
1705 GLint mMaxTextureSize;
1706 GLint mMaxTextureSamples;
1707 std::string mShaderVersionPrefix;
1708 std::string mVertexShaderPrefix;
1709 std::string mFragmentShaderPrefix;
1710 int32_t mGlesVersion;
1711 int32_t mShadingLanguageVersion;
1712 bool mShadingLanguageVersionCached;
1713 bool mIsSurfacelessContextSupported;
1714 bool mIsContextCreated;
1717 } // namespace Adaptor
1719 } // namespace Internal
1723 #endif // DALI_INTERNAL_GL_IMPLEMENTATION_H