2 # module: graphics, backend: gles
3 SET( adaptor_graphics_gles_src_files
4 ${adaptor_graphics_dir}/gles/egl-debug.cpp
5 ${adaptor_graphics_dir}/gles/egl-implementation.cpp
6 ${adaptor_graphics_dir}/gles/egl-sync-implementation.cpp
7 ${adaptor_graphics_dir}/gles/egl-context-helper-implementation.cpp
8 ${adaptor_graphics_dir}/gles/gl-extensions.cpp
9 ${adaptor_graphics_dir}/gles/gl-proxy-implementation.cpp
10 ${adaptor_graphics_dir}/gles/egl-graphics-factory.cpp
11 ${adaptor_graphics_dir}/gles/egl-graphics.cpp
14 INCLUDE( ${adaptor_graphics_dir}/gles-impl/file.list )
16 # module: graphics, backend: tizen
17 SET( adaptor_graphics_tizen_src_files
18 ${adaptor_graphics_dir}/tizen/egl-image-extensions-tizen.cpp
21 # module: graphics, backend: generic
22 SET( adaptor_graphics_ubuntu_src_files
23 ${adaptor_graphics_dir}/generic/egl-image-extensions-generic.cpp
26 # module: graphics, backend: android
27 SET( adaptor_graphics_android_src_files
28 ${adaptor_graphics_dir}/android/egl-image-extensions-android.cpp
31 # module: graphics, backend: windows
32 SET( adaptor_graphics_windows_src_files
33 ${adaptor_graphics_dir}/windows-gl/egl-image-extensions.cpp
36 # module: graphics, backend: macos
37 SET( adaptor_graphics_macos_src_files
38 ${adaptor_graphics_dir}/macos/egl-image-extensions.cpp
41 # include GLES implementation
42 # TODO: the implementaion should probably be dependent on the build flags