1 #ifndef DALI_INTERNAL_VERTEX_BUFFER_H
2 #define DALI_INTERNAL_VERTEX_BUFFER_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
23 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
24 #include <dali/public-api/object/base-object.h>
25 #include <dali/public-api/object/property-map.h> // Dali::Property::Map
26 #include <dali/internal/event/common/event-thread-services.h>
27 #include <dali/internal/render/renderers/render-vertex-buffer.h>
35 using VertexBufferPtr = IntrusivePtr<VertexBuffer>;
38 * VertexBuffer is an object that contains an array of structures of values that
39 * can be accessed as properties.
41 class VertexBuffer : public BaseObject
46 * @copydoc PropertBuffer::New()
48 static VertexBufferPtr New( Dali::Property::Map& format );
51 * @copydoc PropertBuffer::SetData()
53 void SetData( const void* data, uint32_t size );
56 * @copydoc PropertBuffer::GetSize()
58 uint32_t GetSize() const;
60 public: // Default property extensions from Object
63 * @brief Get the render thread side of the VertexBuffer
65 * @return The render thread side of this VertexBuffer
67 const Render::VertexBuffer* GetRenderObject() const;
73 ~VertexBuffer() override;
75 private: // implementation
77 * @brief Default constructor
82 * Second stage initialization
84 void Initialize( Dali::Property::Map& format );
86 private: // unimplemented methods
87 VertexBuffer( const VertexBuffer& );
88 VertexBuffer& operator=( const VertexBuffer& );
91 EventThreadServices& mEventThreadServices; ///<Used to send messages to the render thread via update thread
92 Render::VertexBuffer* mRenderObject; ///<Render side object
93 uint32_t mBufferFormatSize;
94 uint32_t mSize; ///< Number of elements in the buffer
98 * Get the implementation type from a Property::Type
100 template<Property::Type type> struct PropertyImplementationType
102 // typedef ... Type; not defined, only support types declared below
105 struct PropertyImplementationType<Property::BOOLEAN>
110 struct PropertyImplementationType<Property::FLOAT>
115 struct PropertyImplementationType<Property::INTEGER>
120 struct PropertyImplementationType<Property::VECTOR2>
122 using Type = Vector2;
125 struct PropertyImplementationType<Property::VECTOR3>
127 using Type = Vector3;
130 struct PropertyImplementationType<Property::VECTOR4>
132 using Type = Vector4;
135 struct PropertyImplementationType<Property::MATRIX3>
137 using Type = Matrix3;
140 struct PropertyImplementationType<Property::MATRIX>
145 struct PropertyImplementationType<Property::RECTANGLE>
147 using Type = Rect<int>;
150 struct PropertyImplementationType<Property::ROTATION>
152 using Type = Quaternion;
155 uint32_t GetPropertyImplementationSize( Property::Type& propertyType );
157 } // namespace Internal
159 // Helpers for public-api forwarding methods
160 inline Internal::VertexBuffer& GetImplementation(Dali::VertexBuffer& handle)
162 DALI_ASSERT_ALWAYS(handle && "VertexBuffer handle is empty");
164 BaseObject& object = handle.GetBaseObject();
166 return static_cast<Internal::VertexBuffer&>(object);
169 inline const Internal::VertexBuffer& GetImplementation(const Dali::VertexBuffer& handle)
171 DALI_ASSERT_ALWAYS(handle && "VertexBuffer handle is empty");
173 const BaseObject& object = handle.GetBaseObject();
175 return static_cast<const Internal::VertexBuffer&>(object);
180 #endif // DALI_INTERNAL_VERTEX_BUFFER_H