1 #ifndef DALI_INTERNAL_VERTEX_BUFFER_H
2 #define DALI_INTERNAL_VERTEX_BUFFER_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
23 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
24 #include <dali/public-api/object/base-object.h>
25 #include <dali/public-api/object/property-map.h> // Dali::Property::Map
26 #include <dali/internal/event/common/event-thread-services.h>
27 #include <dali/internal/render/renderers/render-vertex-buffer.h>
35 typedef IntrusivePtr<VertexBuffer> VertexBufferPtr;
38 * VertexBuffer is an object that contains an array of structures of values that
39 * can be accessed as properties.
41 class VertexBuffer : public BaseObject
46 * @copydoc PropertBuffer::New()
48 static VertexBufferPtr New( Dali::Property::Map& format );
51 * @copydoc PropertBuffer::SetData()
53 void SetData( const void* data, uint32_t size );
56 * @copydoc PropertBuffer::GetSize()
58 uint32_t GetSize() const;
60 public: // Default property extensions from Object
63 * @brief Get the render thread side of the VertexBuffer
65 * @return The render thread side of this VertexBuffer
67 const Render::VertexBuffer* GetRenderObject() const;
75 private: // implementation
77 * @brief Default constructor
82 * Second stage initialization
84 void Initialize( Dali::Property::Map& format );
86 private: // unimplemented methods
87 VertexBuffer( const VertexBuffer& );
88 VertexBuffer& operator=( const VertexBuffer& );
91 EventThreadServices& mEventThreadServices; ///<Used to send messages to the render thread via update thread
92 Render::VertexBuffer* mRenderObject; ///<Render side object
93 uint32_t mBufferFormatSize;
94 uint32_t mSize; ///< Number of elements in the buffer
98 * Get the implementation type from a Property::Type
100 template<Property::Type type> struct PropertyImplementationType
102 // typedef ... Type; not defined, only support types declared below
104 template<> struct PropertyImplementationType< Property::BOOLEAN > { typedef bool Type; };
105 template<> struct PropertyImplementationType< Property::FLOAT > { typedef float Type; };
106 template<> struct PropertyImplementationType< Property::INTEGER > { typedef int Type; };
107 template<> struct PropertyImplementationType< Property::VECTOR2 > { typedef Vector2 Type; };
108 template<> struct PropertyImplementationType< Property::VECTOR3 > { typedef Vector3 Type; };
109 template<> struct PropertyImplementationType< Property::VECTOR4 > { typedef Vector4 Type; };
110 template<> struct PropertyImplementationType< Property::MATRIX3 > { typedef Matrix3 Type; };
111 template<> struct PropertyImplementationType< Property::MATRIX > { typedef Matrix Type; };
112 template<> struct PropertyImplementationType< Property::RECTANGLE > { typedef Rect<int> Type; };
113 template<> struct PropertyImplementationType< Property::ROTATION > { typedef Quaternion Type; };
115 uint32_t GetPropertyImplementationSize( Property::Type& propertyType );
117 } // namespace Internal
119 // Helpers for public-api forwarding methods
120 inline Internal::VertexBuffer& GetImplementation(Dali::VertexBuffer& handle)
122 DALI_ASSERT_ALWAYS(handle && "VertexBuffer handle is empty");
124 BaseObject& object = handle.GetBaseObject();
126 return static_cast<Internal::VertexBuffer&>(object);
129 inline const Internal::VertexBuffer& GetImplementation(const Dali::VertexBuffer& handle)
131 DALI_ASSERT_ALWAYS(handle && "VertexBuffer handle is empty");
133 const BaseObject& object = handle.GetBaseObject();
135 return static_cast<const Internal::VertexBuffer&>(object);
140 #endif // DALI_INTERNAL_VERTEX_BUFFER_H