1 #ifndef DALI_INTERNAL_SHADER_H
2 #define DALI_INTERNAL_SHADER_H
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
23 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
24 #include <dali/devel-api/rendering/shader.h> // Dali::Shader
25 #include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
26 #include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
27 #include <dali/internal/event/resources/resource-ticket.h> // Dali::Internal::ResourceTicketPtr
28 #include <dali/internal/common/shader-data.h> // ShaderPtr
40 typedef IntrusivePtr<Shader> ShaderPtr;
43 * Shader is an object that contains an array of structures of values that
44 * can be accessed as properties.
46 class Shader : public Object
51 * @copydoc Dali::Shader::New()
53 static ShaderPtr New( const std::string& vertexShader,
54 const std::string& fragmentShader,
55 Dali::Shader::ShaderHints hints );
58 * @brief Get the shader scene object
60 * @return the shader scene object
62 const SceneGraph::Shader* GetShaderSceneObject() const;
65 * Retrieve the scene-graph shader added by this object.
66 * @return A pointer to the shader.
68 SceneGraph::Shader* GetShaderSceneObject();
70 public: // Default property extensions from Object
73 * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
75 virtual unsigned int GetDefaultPropertyCount() const;
78 * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
80 virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
83 * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
85 virtual const char* GetDefaultPropertyName(Property::Index index) const;
88 * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
90 virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
93 * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
95 virtual bool IsDefaultPropertyWritable(Property::Index index) const;
98 * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
100 virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
103 * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
105 virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
108 * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
110 virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
113 * @copydoc Dali::Internal::Object::SetDefaultProperty()
115 virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
118 * @copydoc Dali::Internal::Object::SetSceneGraphProperty()
120 virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
123 * @copydoc Dali::Internal::Object::GetDefaultProperty()
125 virtual Property::Value GetDefaultProperty( Property::Index index ) const;
128 * @copydoc Dali::Internal::Object::GetPropertyOwner()
130 virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
133 * @copydoc Dali::Internal::Object::GetSceneObject()
135 virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
138 * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
140 virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
143 * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
145 virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
148 * @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
150 virtual int GetPropertyComponentIndex( Property::Index index ) const;
152 private: // implementation
156 * Second stage initialization
158 void Initialize( const std::string& vertexShader, const std::string& fragmentShader, Dali::Shader::ShaderHints hints );
162 * A reference counted object may only be deleted by calling Unreference()
166 private: // unimplemented methods
167 Shader( const Shader& );
168 Shader& operator=( const Shader& );
171 SceneGraph::Shader* mSceneObject;
172 Internal::ShaderDataPtr mShaderData;
175 } // namespace Internal
177 // Helpers for public-api forwarding methods
178 inline Internal::Shader& GetImplementation( Dali::Shader& handle )
180 DALI_ASSERT_ALWAYS(handle && "Shader handle is empty");
182 BaseObject& object = handle.GetBaseObject();
184 return static_cast<Internal::Shader&>(object);
187 inline const Internal::Shader& GetImplementation( const Dali::Shader& handle )
189 DALI_ASSERT_ALWAYS(handle && "Shader handle is empty");
191 const BaseObject& object = handle.GetBaseObject();
193 return static_cast<const Internal::Shader&>(object);
198 #endif // DALI_INTERNAL_SHADER_H