2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/devel-api/rendering/renderer-devel.h>
24 #include <dali/public-api/object/type-registry.h>
25 #include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
26 #include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
27 #include <dali/internal/event/common/property-input-impl.h>
28 #include <dali/internal/render/renderers/render-geometry.h>
29 #include <dali/internal/update/manager/update-manager.h>
30 #include <dali/internal/update/rendering/scene-graph-renderer.h>
41 * Properties: |name |type |writable|animatable|constraint-input|enum for index-checking|
43 DALI_PROPERTY_TABLE_BEGIN
44 DALI_PROPERTY( "depthIndex", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_INDEX )
45 DALI_PROPERTY( "faceCullingMode", INTEGER, true, false, false, Dali::Renderer::Property::FACE_CULLING_MODE )
46 DALI_PROPERTY( "blendMode", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_MODE )
47 DALI_PROPERTY( "blendEquationRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_EQUATION_RGB )
48 DALI_PROPERTY( "blendEquationAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_EQUATION_ALPHA )
49 DALI_PROPERTY( "blendFactorSrcRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB )
50 DALI_PROPERTY( "blendFactorDestRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB )
51 DALI_PROPERTY( "blendFactorSrcAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA )
52 DALI_PROPERTY( "blendFactorDestAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA )
53 DALI_PROPERTY( "blendColor", VECTOR4, true, false, false, Dali::Renderer::Property::BLEND_COLOR )
54 DALI_PROPERTY( "blendPreMultipliedAlpha", BOOLEAN, true, false, false, Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA )
55 DALI_PROPERTY( "indexRangeFirst", INTEGER, true, false, false, Dali::Renderer::Property::INDEX_RANGE_FIRST )
56 DALI_PROPERTY( "indexRangeCount", INTEGER, true, false, false, Dali::Renderer::Property::INDEX_RANGE_COUNT )
57 DALI_PROPERTY( "depthWriteMode", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_WRITE_MODE )
58 DALI_PROPERTY( "depthFunction", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_FUNCTION )
59 DALI_PROPERTY( "depthTestMode", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_TEST_MODE )
60 DALI_PROPERTY( "renderMode", INTEGER, true, false, false, Dali::Renderer::Property::RENDER_MODE )
61 DALI_PROPERTY( "stencilFunction", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION )
62 DALI_PROPERTY( "stencilFunctionMask", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION_MASK )
63 DALI_PROPERTY( "stencilFunctionReference", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE )
64 DALI_PROPERTY( "stencilMask", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_MASK )
65 DALI_PROPERTY( "stencilOperationOnFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL )
66 DALI_PROPERTY( "stencilOperationOnZFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
67 DALI_PROPERTY( "stencilOperationOnZPass", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
68 DALI_PROPERTY( "batchingEnabled", BOOLEAN, true, false, false, Dali::DevelRenderer::Property::BATCHING_ENABLED )
69 DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
71 // Property string to enumeration tables:
73 DALI_ENUM_TO_STRING_TABLE_BEGIN( FACE_CULLING_MODE )
74 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, NONE )
75 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT )
76 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, BACK )
77 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT_AND_BACK )
78 DALI_ENUM_TO_STRING_TABLE_END( FACE_CULLING_MODE )
80 DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_MODE )
81 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, OFF )
82 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, AUTO )
83 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, ON )
84 DALI_ENUM_TO_STRING_TABLE_END( BLEND_MODE )
86 DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_EQUATION )
87 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, ADD )
88 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, SUBTRACT )
89 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, REVERSE_SUBTRACT )
90 DALI_ENUM_TO_STRING_TABLE_END( BLEND_EQUATION )
92 DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_FACTOR )
93 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ZERO )
94 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE )
95 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_COLOR )
96 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_COLOR )
97 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA )
98 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_ALPHA )
99 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_ALPHA )
100 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_ALPHA )
101 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_COLOR )
102 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_COLOR )
103 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA_SATURATE )
104 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_COLOR )
105 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_COLOR )
106 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_ALPHA )
107 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_ALPHA )
108 DALI_ENUM_TO_STRING_TABLE_END( BLEND_FACTOR )
110 DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_WRITE_MODE )
111 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, OFF )
112 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, AUTO )
113 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, ON )
114 DALI_ENUM_TO_STRING_TABLE_END( DEPTH_WRITE_MODE )
116 DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_TEST_MODE )
117 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, OFF )
118 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, AUTO )
119 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, ON )
120 DALI_ENUM_TO_STRING_TABLE_END( DEPTH_TEST_MODE )
122 DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_FUNCTION )
123 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NEVER )
124 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, ALWAYS )
125 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS )
126 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER )
127 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, EQUAL )
128 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NOT_EQUAL )
129 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS_EQUAL )
130 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER_EQUAL )
131 DALI_ENUM_TO_STRING_TABLE_END( DEPTH_FUNCTION )
133 DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_FUNCTION )
134 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NEVER )
135 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS )
136 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, EQUAL )
137 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS_EQUAL )
138 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER )
139 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NOT_EQUAL )
140 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER_EQUAL )
141 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, ALWAYS )
142 DALI_ENUM_TO_STRING_TABLE_END( STENCIL_FUNCTION )
144 DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDER_MODE )
145 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, NONE )
146 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, AUTO )
147 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR )
148 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, STENCIL )
149 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR_STENCIL )
150 DALI_ENUM_TO_STRING_TABLE_END( RENDER_MODE )
152 DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_OPERATION )
153 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, ZERO )
154 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, KEEP )
155 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, REPLACE )
156 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT )
157 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT )
158 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INVERT )
159 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT_WRAP )
160 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
161 DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
163 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
167 return Dali::BaseHandle();
170 TypeRegistration mType( typeid( Dali::Renderer ), typeid( Dali::Handle ), Create );
172 } // unnamed namespace
174 RendererPtr Renderer::New()
176 RendererPtr rendererPtr( new Renderer() );
177 rendererPtr->Initialize();
181 void Renderer::SetGeometry( Geometry& geometry )
183 mGeometry = &geometry;
185 const Render::Geometry* geometrySceneObject = geometry.GetRenderObject();
186 SetGeometryMessage( GetEventThreadServices(), *mSceneObject, *geometrySceneObject );
189 Geometry* Renderer::GetGeometry() const
191 return mGeometry.Get();
194 void Renderer::SetTextures( TextureSet& textureSet )
196 mTextureSetConnector.Set( textureSet, OnStage() );
197 const SceneGraph::TextureSet* textureSetSceneObject = textureSet.GetTextureSetSceneObject();
198 SetTexturesMessage( GetEventThreadServices(), *mSceneObject, *textureSetSceneObject );
201 TextureSet* Renderer::GetTextures() const
203 return mTextureSetConnector.Get().Get();
206 void Renderer::SetShader( Shader& shader )
209 SceneGraph::Shader& sceneGraphShader = *shader.GetShaderSceneObject();
210 SceneGraph::SetShaderMessage( GetEventThreadServices(), *mSceneObject, sceneGraphShader );
213 Shader* Renderer::GetShader() const
215 return mShader.Get();
218 void Renderer::SetDepthIndex( int depthIndex )
220 if ( mDepthIndex != depthIndex )
222 mDepthIndex = depthIndex;
223 SetDepthIndexMessage( GetEventThreadServices(), *mSceneObject, depthIndex );
227 int Renderer::GetDepthIndex() const
232 void Renderer::SetBlendMode( BlendMode::Type mode )
234 if( mBlendMode != mode )
238 SetBlendModeMessage( GetEventThreadServices(), *mSceneObject, mBlendMode );
242 BlendMode::Type Renderer::GetBlendMode() const
247 void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba )
249 mBlendingOptions.SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
250 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
253 void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
254 BlendFactor::Type destFactorRgb,
255 BlendFactor::Type srcFactorAlpha,
256 BlendFactor::Type destFactorAlpha )
258 mBlendingOptions.SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
259 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
262 void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
263 BlendFactor::Type& destFactorRgb,
264 BlendFactor::Type& srcFactorAlpha,
265 BlendFactor::Type& destFactorAlpha ) const
267 srcFactorRgb = mBlendingOptions.GetBlendSrcFactorRgb();
268 destFactorRgb = mBlendingOptions.GetBlendDestFactorRgb();
269 srcFactorAlpha = mBlendingOptions.GetBlendSrcFactorAlpha();
270 destFactorAlpha = mBlendingOptions.GetBlendDestFactorAlpha();
273 void Renderer::SetBlendEquation( BlendEquation::Type equationRgba )
275 mBlendingOptions.SetBlendEquation( equationRgba, equationRgba );
276 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
279 void Renderer::SetBlendEquation( BlendEquation::Type equationRgb,
280 BlendEquation::Type equationAlpha )
282 mBlendingOptions.SetBlendEquation( equationRgb, equationAlpha );
283 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
286 void Renderer::GetBlendEquation( BlendEquation::Type& equationRgb,
287 BlendEquation::Type& equationAlpha ) const
289 // These are not animatable, the cached values are up-to-date.
290 equationRgb = mBlendingOptions.GetBlendEquationRgb();
291 equationAlpha = mBlendingOptions.GetBlendEquationAlpha();
294 void Renderer::SetBlendColor( const Vector4& color )
298 mBlendColor = new Vector4();
300 if( *mBlendColor != color )
302 *mBlendColor = color;
303 SetBlendColorMessage( GetEventThreadServices(), *mSceneObject, *mBlendColor );
307 Vector4 Renderer::GetBlendColor() const
313 return Color::TRANSPARENT; // GL default
316 void Renderer::SetIndexedDrawFirstElement( size_t firstElement )
318 if( firstElement != mIndexedDrawFirstElement )
320 mIndexedDrawFirstElement = firstElement;
321 SetIndexedDrawFirstElementMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawFirstElement );
325 void Renderer::SetIndexedDrawElementsCount( size_t elementsCount )
327 if( elementsCount != mIndexedDrawElementCount )
329 mIndexedDrawElementCount = elementsCount;
330 SetIndexedDrawElementsCountMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawElementCount );
335 void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
337 if( mPremultipledAlphaEnabled != preMultipled )
341 SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE );
343 mPremultipledAlphaEnabled = preMultipled;
344 SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), *mSceneObject, mPremultipledAlphaEnabled );
348 bool Renderer::IsPreMultipliedAlphaEnabled() const
350 return mPremultipledAlphaEnabled;
353 bool Renderer::IsBatchingEnabled() const
355 return mBatchingEnabled;
358 SceneGraph::Renderer* Renderer::GetRendererSceneObject()
363 unsigned int Renderer::GetDefaultPropertyCount() const
365 return RENDERER_IMPL.GetDefaultPropertyCount();
368 void Renderer::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
370 RENDERER_IMPL.GetDefaultPropertyIndices( indices );
373 const char* Renderer::GetDefaultPropertyName(Property::Index index) const
375 return RENDERER_IMPL.GetDefaultPropertyName( index );
378 Property::Index Renderer::GetDefaultPropertyIndex( const std::string& name ) const
380 return RENDERER_IMPL.GetDefaultPropertyIndex( name );
383 bool Renderer::IsDefaultPropertyWritable( Property::Index index ) const
385 return RENDERER_IMPL.IsDefaultPropertyWritable( index );
388 bool Renderer::IsDefaultPropertyAnimatable( Property::Index index ) const
390 return RENDERER_IMPL.IsDefaultPropertyAnimatable( index );
393 bool Renderer::IsDefaultPropertyAConstraintInput( Property::Index index ) const
395 return RENDERER_IMPL.IsDefaultPropertyAConstraintInput( index );
398 Property::Type Renderer::GetDefaultPropertyType( Property::Index index ) const
400 return RENDERER_IMPL.GetDefaultPropertyType( index );
403 void Renderer::SetDefaultProperty( Property::Index index,
404 const Property::Value& propertyValue )
408 case Dali::Renderer::Property::DEPTH_INDEX:
410 SetDepthIndex( propertyValue.Get<int>() );
413 case Dali::Renderer::Property::FACE_CULLING_MODE:
415 FaceCullingMode::Type convertedValue = mFaceCullingMode;
416 if( Scripting::GetEnumerationProperty< FaceCullingMode::Type >( propertyValue, FACE_CULLING_MODE_TABLE, FACE_CULLING_MODE_TABLE_COUNT, convertedValue ) )
418 mFaceCullingMode = convertedValue;
419 SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
423 case Dali::Renderer::Property::BLEND_MODE:
425 BlendMode::Type convertedValue = mBlendMode;
426 if( Scripting::GetEnumerationProperty< BlendMode::Type >( propertyValue, BLEND_MODE_TABLE, BLEND_MODE_TABLE_COUNT, convertedValue ) )
428 SetBlendMode( convertedValue );
432 case Dali::Renderer::Property::BLEND_EQUATION_RGB:
434 BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationRgb();
436 if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
438 BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
439 mBlendingOptions.SetBlendEquation( convertedValue, alphaEquation );
440 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
444 case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
446 BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationAlpha();
448 if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
450 BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
451 mBlendingOptions.SetBlendEquation( rgbEquation, convertedValue );
452 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
456 case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
458 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
459 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
461 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorRgb ) )
463 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
467 case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
469 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
470 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
472 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorRgb ) )
474 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
478 case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
480 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
481 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
483 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorAlpha ) )
485 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
489 case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
491 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
492 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
494 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorAlpha ) )
496 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
500 case Dali::Renderer::Property::BLEND_COLOR:
503 if( propertyValue.Get( blendColor ) )
505 SetBlendColor( blendColor );
509 case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
512 if( propertyValue.Get( preMultipled ) )
514 EnablePreMultipliedAlpha( preMultipled );
518 case Dali::Renderer::Property::INDEX_RANGE_FIRST:
521 if( propertyValue.Get( firstElement ) )
523 SetIndexedDrawFirstElement( firstElement );
527 case Dali::Renderer::Property::INDEX_RANGE_COUNT:
530 if( propertyValue.Get( elementsCount ) )
532 SetIndexedDrawElementsCount( elementsCount );
536 case Dali::Renderer::Property::DEPTH_WRITE_MODE:
538 DepthWriteMode::Type convertedValue = mDepthWriteMode;
539 if( Scripting::GetEnumerationProperty< DepthWriteMode::Type >( propertyValue, DEPTH_WRITE_MODE_TABLE, DEPTH_WRITE_MODE_TABLE_COUNT, convertedValue ) )
541 mDepthWriteMode = convertedValue;
542 SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
546 case Dali::Renderer::Property::DEPTH_FUNCTION:
548 DepthFunction::Type convertedValue = mDepthFunction;
549 if( Scripting::GetEnumerationProperty< DepthFunction::Type >( propertyValue, DEPTH_FUNCTION_TABLE, DEPTH_FUNCTION_TABLE_COUNT, convertedValue ) )
551 mDepthFunction = convertedValue;
552 SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
556 case Dali::Renderer::Property::DEPTH_TEST_MODE:
558 DepthTestMode::Type convertedValue = mDepthTestMode;
559 if( Scripting::GetEnumerationProperty< DepthTestMode::Type >( propertyValue, DEPTH_TEST_MODE_TABLE, DEPTH_TEST_MODE_TABLE_COUNT, convertedValue ) )
561 mDepthTestMode = convertedValue;
562 SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
566 case Dali::Renderer::Property::RENDER_MODE:
568 RenderMode::Type convertedValue = mStencilParameters.renderMode;
569 if( Scripting::GetEnumerationProperty< RenderMode::Type >( propertyValue, RENDER_MODE_TABLE, RENDER_MODE_TABLE_COUNT, convertedValue ) )
571 mStencilParameters.renderMode = convertedValue;
572 SetRenderModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
576 case Dali::Renderer::Property::STENCIL_FUNCTION:
578 StencilFunction::Type convertedValue = mStencilParameters.stencilFunction;
579 if( Scripting::GetEnumerationProperty< StencilFunction::Type >( propertyValue, STENCIL_FUNCTION_TABLE, STENCIL_FUNCTION_TABLE_COUNT, convertedValue ) )
581 mStencilParameters.stencilFunction = convertedValue;
582 SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
586 case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
588 int stencilFunctionMask;
589 if( propertyValue.Get( stencilFunctionMask ) )
591 if( stencilFunctionMask != mStencilParameters.stencilFunctionMask )
593 mStencilParameters.stencilFunctionMask = stencilFunctionMask;
594 SetStencilFunctionMaskMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionMask );
599 case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
601 int stencilFunctionReference;
602 if( propertyValue.Get( stencilFunctionReference ) )
604 if( stencilFunctionReference != mStencilParameters.stencilFunctionReference )
606 mStencilParameters.stencilFunctionReference = stencilFunctionReference;
607 SetStencilFunctionReferenceMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionReference );
612 case Dali::Renderer::Property::STENCIL_MASK:
615 if( propertyValue.Get( stencilMask ) )
617 if( stencilMask != mStencilParameters.stencilMask )
619 mStencilParameters.stencilMask = stencilMask;
620 SetStencilMaskMessage( GetEventThreadServices(), *mSceneObject, stencilMask );
625 case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
627 StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnFail;
628 if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
630 mStencilParameters.stencilOperationOnFail = convertedValue;
631 SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
635 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
637 StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZFail;
638 if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
640 mStencilParameters.stencilOperationOnZFail = convertedValue;
641 SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
645 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
647 StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZPass;
648 if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
650 mStencilParameters.stencilOperationOnZPass = convertedValue;
651 SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
655 case Dali::DevelRenderer::Property::BATCHING_ENABLED:
658 if( propertyValue.Get( enabled ) )
660 if( mBatchingEnabled != enabled )
662 mBatchingEnabled = enabled;
663 SetBatchingEnabledMessage( GetEventThreadServices(), *mSceneObject, mBatchingEnabled );
671 void Renderer::SetSceneGraphProperty( Property::Index index,
672 const PropertyMetadata& entry,
673 const Property::Value& value )
675 RENDERER_IMPL.SetSceneGraphProperty( GetEventThreadServices(), this, index, entry, value );
676 OnPropertySet(index, value);
679 Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
681 Property::Value value;
684 case Dali::Renderer::Property::DEPTH_INDEX:
686 value = GetDepthIndex();
689 case Dali::Renderer::Property::FACE_CULLING_MODE:
691 value = mFaceCullingMode;
694 case Dali::Renderer::Property::BLEND_MODE:
699 case Dali::Renderer::Property::BLEND_EQUATION_RGB:
701 value = static_cast<int>( mBlendingOptions.GetBlendEquationRgb() );
704 case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
706 value = static_cast<int>( mBlendingOptions.GetBlendEquationAlpha() );
709 case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
711 BlendFactor::Type srcFactorRgb;
712 BlendFactor::Type destFactorRgb;
713 BlendFactor::Type srcFactorAlpha;
714 BlendFactor::Type destFactorAlpha;
715 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
716 value = static_cast<int>( srcFactorRgb );
719 case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
721 BlendFactor::Type srcFactorRgb;
722 BlendFactor::Type destFactorRgb;
723 BlendFactor::Type srcFactorAlpha;
724 BlendFactor::Type destFactorAlpha;
725 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
726 value = static_cast<int>( destFactorRgb );
729 case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
731 BlendFactor::Type srcFactorRgb;
732 BlendFactor::Type destFactorRgb;
733 BlendFactor::Type srcFactorAlpha;
734 BlendFactor::Type destFactorAlpha;
735 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
736 value = static_cast<int>( srcFactorAlpha );
739 case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
741 BlendFactor::Type srcFactorRgb;
742 BlendFactor::Type destFactorRgb;
743 BlendFactor::Type srcFactorAlpha;
744 BlendFactor::Type destFactorAlpha;
745 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
746 value = static_cast<int>( destFactorAlpha );
749 case Dali::Renderer::Property::BLEND_COLOR:
753 value = *mBlendColor;
757 value = Color::TRANSPARENT;
761 case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
763 value = IsPreMultipliedAlphaEnabled();
766 case Dali::Renderer::Property::INDEX_RANGE_FIRST:
768 value = static_cast<int>( mIndexedDrawFirstElement );
771 case Dali::Renderer::Property::INDEX_RANGE_COUNT:
773 value = static_cast<int>( mIndexedDrawElementCount );
776 case Dali::Renderer::Property::DEPTH_WRITE_MODE:
778 value = mDepthWriteMode;
781 case Dali::DevelRenderer::Property::BATCHING_ENABLED:
783 value = mBatchingEnabled;
786 case Dali::Renderer::Property::DEPTH_FUNCTION:
788 value = mDepthFunction;
791 case Dali::Renderer::Property::DEPTH_TEST_MODE:
793 value = mDepthTestMode;
796 case Dali::Renderer::Property::STENCIL_FUNCTION:
798 value = mStencilParameters.stencilFunction;
801 case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
803 value = mStencilParameters.stencilFunctionMask;
806 case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
808 value = mStencilParameters.stencilFunctionReference;
811 case Dali::Renderer::Property::STENCIL_MASK:
813 value = mStencilParameters.stencilMask;
816 case Dali::Renderer::Property::RENDER_MODE:
818 value = mStencilParameters.renderMode;
821 case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
823 value = mStencilParameters.stencilOperationOnFail;
826 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
828 value = mStencilParameters.stencilOperationOnZFail;
831 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
833 value = mStencilParameters.stencilOperationOnZPass;
840 const SceneGraph::PropertyOwner* Renderer::GetPropertyOwner() const
845 const SceneGraph::PropertyOwner* Renderer::GetSceneObject() const
850 const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Property::Index index ) const
852 DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
853 const SceneGraph::PropertyBase* property = NULL;
855 property = RENDERER_IMPL.GetRegisteredSceneGraphProperty(
857 &Renderer::FindAnimatableProperty,
858 &Renderer::FindCustomProperty,
864 const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index index ) const
866 const PropertyInputImpl* property = NULL;
868 const SceneGraph::PropertyBase* baseProperty =
869 RENDERER_IMPL.GetRegisteredSceneGraphProperty( this,
870 &Renderer::FindAnimatableProperty,
871 &Renderer::FindCustomProperty,
873 property = static_cast<const PropertyInputImpl*>( baseProperty );
878 int Renderer::GetPropertyComponentIndex( Property::Index index ) const
880 return Property::INVALID_COMPONENT_INDEX;
883 bool Renderer::OnStage() const
885 return mOnStageCount > 0;
888 void Renderer::Connect()
890 if( mOnStageCount == 0 )
892 mTextureSetConnector.OnStageConnect();
897 void Renderer::Disconnect()
900 if( mOnStageCount == 0 )
902 mTextureSetConnector.OnStageDisconnect();
907 : mSceneObject(NULL ),
911 mIndexedDrawFirstElement( 0 ),
912 mIndexedDrawElementCount( 0 ),
913 mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
915 mDepthFunction( DepthFunction::LESS ),
916 mFaceCullingMode( FaceCullingMode::NONE ),
917 mBlendMode( BlendMode::AUTO ),
918 mDepthWriteMode( DepthWriteMode::AUTO ),
919 mDepthTestMode( DepthTestMode::AUTO ),
920 mPremultipledAlphaEnabled( false ),
921 mBatchingEnabled( false )
925 void Renderer::Initialize()
927 EventThreadServices& eventThreadServices = GetEventThreadServices();
928 SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
930 mSceneObject = SceneGraph::Renderer::New();
931 AddMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
933 eventThreadServices.RegisterObject( this );
936 Renderer::~Renderer()
938 if( EventThreadServices::IsCoreRunning() )
940 EventThreadServices& eventThreadServices = GetEventThreadServices();
941 SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
942 RemoveMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
944 eventThreadServices.UnregisterObject( this );
948 } // namespace Internal