2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/tap-gesture/tap-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/tap-gesture/tap-gesture-event.h>
31 #include <dali/internal/event/events/tap-gesture/tap-gesture-impl.h>
32 #include <dali/internal/event/events/tap-gesture/tap-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
36 #include <dali/public-api/events/tap-gesture.h>
37 #include <dali/public-api/math/vector2.h>
45 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
46 constexpr uint32_t DEFAULT_MAXIMUM_ALLOWED_TIME = 500u;
49 * Creates a TapGesture and asks the specified detector to emit its detected signal.
50 * @param[in] actor The actor on which a tap has occurred.
51 * @param[in] gestureDetectors A reference to gesture detectors that should emit the signal.
52 * @param[in] tapEvent The tapEvent received from the adaptor.
53 * @param[in] localPoint Relative to the actor attached to the detector.
57 const GestureDetectorContainer& gestureDetectors,
58 const TapGestureEvent& tapEvent,
61 Internal::TapGesturePtr tap(new Internal::TapGesture(tapEvent.state));
62 tap->SetTime(tapEvent.time);
63 tap->SetNumberOfTaps(tapEvent.numberOfTaps);
64 tap->SetNumberOfTouches(tapEvent.numberOfTouches);
65 tap->SetScreenPoint(tapEvent.point);
66 tap->SetLocalPoint(localPoint);
67 tap->SetSourceType(tapEvent.sourceType);
68 tap->SetSourceData(tapEvent.sourceData);
70 Dali::Actor actorHandle(actor);
71 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
72 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
74 static_cast<TapGestureDetector*>(*iter)->EmitTapGestureSignal(actorHandle, Dali::TapGesture(tap.Get()));
78 } // unnamed namespace
80 TapGestureProcessor::TapGestureProcessor()
81 : GestureProcessor(GestureType::TAP),
82 mTapGestureDetectors(),
85 mMinTouchesRequired(1),
86 mMaxTouchesRequired(1),
87 mCurrentTapEvent(nullptr),
88 mPossibleProcessed(false),
89 mMaximumAllowedTime(DEFAULT_MAXIMUM_ALLOWED_TIME)
93 TapGestureProcessor::~TapGestureProcessor() = default;
95 void TapGestureProcessor::Process(Scene& scene, const TapGestureEvent& tapEvent)
97 DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_TAP_GESTURE");
98 switch(tapEvent.state)
100 case GestureState::POSSIBLE:
102 // Do a hit test and if an actor has been hit then save to see if tap event is still valid on a tap( same actor being hit )
103 HitTestAlgorithm::Results hitTestResults;
104 if(HitTest(scene, tapEvent.point, hitTestResults))
106 SetActor(&GetImplementation(hitTestResults.actor));
107 mCurrentTapActor.SetActor(GetCurrentGesturedActor());
109 // Indicate that we've processed a touch down. Bool should be sufficient as a change in actor will result in a cancellation
110 mPossibleProcessed = true;
119 case GestureState::STARTED:
121 // Ensure that we're processing a hit on the current actor and that we've already processed a touch down
122 HitTestAlgorithm::Results hitTestResults;
123 if(GetCurrentGesturedActor() && HitTest(scene, tapEvent.point, hitTestResults) && mPossibleProcessed)
125 // Check that this actor is still the one that was used for the last touch down ?
126 if(mCurrentTapActor.GetActor() == &GetImplementation(hitTestResults.actor))
128 mCurrentTapEvent = &tapEvent;
129 ProcessAndEmit(hitTestResults);
131 mCurrentTapEvent = nullptr;
132 mPossibleProcessed = false;
137 case GestureState::CANCELLED:
139 mPossibleProcessed = false;
144 case GestureState::CONTINUING:
146 DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
149 case GestureState::FINISHED:
151 DALI_ABORT("Incorrect state received from Integration layer: FINISHED\n");
154 case GestureState::CLEAR:
156 DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
162 void TapGestureProcessor::AddGestureDetector(TapGestureDetector* gestureDetector, Scene& scene)
164 bool firstRegistration(mTapGestureDetectors.empty());
166 mTapGestureDetectors.push_back(gestureDetector);
168 const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
169 const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
170 const unsigned int touchesRequired = gestureDetector->GetTouchesRequired();
172 DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
174 if(firstRegistration)
176 // If this is the first tap gesture detector that has been added, then our minimum and maximum
177 // requirements are the same as each other.
179 mMinTapsRequired = minTapsRequired;
180 mMaxTapsRequired = maxTapsRequired;
181 mMinTouchesRequired = mMaxTouchesRequired = touchesRequired;
183 TapGestureRequest request;
184 request.minTaps = mMinTapsRequired;
185 request.maxTaps = mMaxTapsRequired;
186 request.minTouches = mMinTouchesRequired;
187 request.maxTouches = mMaxTouchesRequired;
189 Size size = scene.GetSize();
190 mGestureRecognizer = new TapGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const TapGestureRequest&>(request), mMaximumAllowedTime);
194 // If we have already registered for tap gesture detection before then we need to check our
195 // minimum and maximums and see if our gesture detection requirements have changed, if they
196 // have, then we should ask the adaptor to update its detection policy.
198 // This is quicker than calling UpdateDetection as there is no need to iterate through the container
200 unsigned int minTaps = mMinTapsRequired < minTapsRequired ? mMinTapsRequired : minTapsRequired;
201 unsigned int maxTaps = mMaxTapsRequired > maxTapsRequired ? mMaxTapsRequired : maxTapsRequired;
202 unsigned int minTouches = mMinTouchesRequired < touchesRequired ? mMinTouchesRequired : touchesRequired;
203 unsigned int maxTouches = mMaxTouchesRequired > touchesRequired ? mMaxTouchesRequired : touchesRequired;
205 if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
206 (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
208 TapGestureRequest request;
209 request.minTaps = mMinTapsRequired = minTaps;
210 request.maxTaps = mMaxTapsRequired = maxTaps;
211 request.minTouches = mMinTouchesRequired = minTouches;
212 request.maxTouches = mMaxTouchesRequired = maxTouches;
214 mGestureRecognizer->Update(request);
219 void TapGestureProcessor::RemoveGestureDetector(TapGestureDetector* gestureDetector)
222 TapGestureDetectorContainer::iterator endIter = std::remove(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector);
223 DALI_ASSERT_DEBUG(endIter != mTapGestureDetectors.end());
226 mTapGestureDetectors.erase(endIter, mTapGestureDetectors.end());
228 if(mTapGestureDetectors.empty())
230 mGestureRecognizer = nullptr;
240 void TapGestureProcessor::GestureDetectorUpdated(TapGestureDetector* gestureDetector)
242 DALI_ASSERT_DEBUG(find(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector) != mTapGestureDetectors.end());
244 const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
245 const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
247 DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
252 void TapGestureProcessor::SetMaximumAllowedTime(uint32_t time)
256 DALI_LOG_WARNING("MaximumAllowedTime must be greater than zero.");
259 if(mMaximumAllowedTime != time)
261 mMaximumAllowedTime = time;
263 if(mGestureRecognizer)
265 TapGestureRecognizer* tapRecognizer = dynamic_cast<TapGestureRecognizer*>(mGestureRecognizer.Get());
268 tapRecognizer->SetMaximumAllowedTime(time);
274 void TapGestureProcessor::UpdateDetection()
276 DALI_ASSERT_DEBUG(!mTapGestureDetectors.empty());
278 unsigned int minTaps = UINT_MAX;
279 unsigned int maxTaps = 0;
280 unsigned int minTouches = UINT_MAX;
281 unsigned int maxTouches = 0;
283 for(TapGestureDetectorContainer::iterator iter = mTapGestureDetectors.begin(), endIter = mTapGestureDetectors.end(); iter != endIter; ++iter)
285 TapGestureDetector* detector(*iter);
289 const unsigned int minTapsRequired = detector->GetMinimumTapsRequired();
290 const unsigned int maxTapsRequired = detector->GetMaximumTapsRequired();
291 const unsigned int touchesRequired = detector->GetTouchesRequired();
293 minTaps = minTapsRequired < minTaps ? minTapsRequired : minTaps;
294 maxTaps = maxTapsRequired > maxTaps ? maxTapsRequired : maxTaps;
295 minTouches = touchesRequired < minTouches ? touchesRequired : minTouches;
296 maxTouches = touchesRequired > maxTouches ? touchesRequired : maxTouches;
300 if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
301 (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
303 TapGestureRequest request;
304 request.minTaps = mMinTapsRequired = minTaps;
305 request.maxTaps = mMaxTapsRequired = maxTaps;
306 request.minTouches = mMinTouchesRequired = minTouches;
307 request.maxTouches = mMaxTouchesRequired = maxTouches;
309 mGestureRecognizer->Update(request);
313 bool TapGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
315 DALI_ASSERT_DEBUG(mCurrentTapEvent);
317 TapGestureDetector* tapDetector(static_cast<TapGestureDetector*>(detector));
319 return (tapDetector->GetMinimumTapsRequired() <= mCurrentTapEvent->numberOfTaps) && (tapDetector->GetTouchesRequired() == mCurrentTapEvent->numberOfTouches);
322 void TapGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
324 DALI_ASSERT_DEBUG(mCurrentTapEvent);
326 EmitTapSignal(actor, gestureDetectors, *mCurrentTapEvent, actorCoordinates);
329 } // namespace Internal