2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/rotation-gesture/rotation-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/common/scene-impl.h>
28 #include <dali/internal/event/events/gesture-requests.h>
29 #include <dali/internal/event/events/rotation-gesture/rotation-gesture-event.h>
30 #include <dali/internal/event/events/rotation-gesture/rotation-gesture-impl.h>
31 #include <dali/internal/event/events/rotation-gesture/rotation-gesture-recognizer.h>
32 #include <dali/internal/event/render-tasks/render-task-impl.h>
33 #include <dali/public-api/actors/actor.h>
34 #include <dali/public-api/events/rotation-gesture.h>
35 #include <dali/public-api/math/vector2.h>
43 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
44 const uint32_t MINIMUM_TOUCH_EVENTS_REQUIRED = 4u;
45 const uint32_t MINIMUM_TOUCH_EVENTS_REQUIRED_AFTER_START = 4u;
48 * Creates a RotationGesture and asks the specified detector to emit its detected signal.
49 * @param[in] actor The actor that has been rotationed.
50 * @param[in] gestureDetectors The gesture detector container that should emit the signal.
51 * @param[in] rotationEvent The rotationEvent received from the adaptor.
52 * @param[in] localCenter Relative to the actor attached to the detector.
54 void EmitRotationSignal(
56 const GestureDetectorContainer& gestureDetectors,
57 const RotationGestureEvent& rotationEvent,
60 Internal::RotationGesturePtr rotation(new Internal::RotationGesture(rotationEvent.state));
61 rotation->SetTime(rotationEvent.time);
62 rotation->SetRotation(rotationEvent.rotation);
63 rotation->SetScreenCenterPoint(rotationEvent.centerPoint);
64 rotation->SetLocalCenterPoint(localCenter);
65 rotation->SetSourceType(rotationEvent.sourceType);
66 rotation->SetSourceData(rotationEvent.sourceData);
68 DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_ROTATION_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
69 oss << "[" << gestureDetectors.size() << "]";
72 Dali::Actor actorHandle(actor);
73 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
74 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
76 static_cast<RotationGestureDetector*>(*iter)->EmitRotationGestureSignal(actorHandle, Dali::RotationGesture(rotation.Get()));
79 DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_ROTATION_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
80 oss << "[" << gestureDetectors.size() << "]";
85 * Functor which checks whether the specified actor is attached to the gesture detector.
86 * It returns true if it is no longer attached. This can be used in remove_if functions.
88 struct IsNotAttachedFunctor
92 * @param[in] actor The actor to check whether it is attached.
94 IsNotAttachedFunctor(Actor* actor)
100 * Returns true if not attached, false if it is still attached.
101 * @param[in] detector The detector to check.
102 * @return true, if not attached, false otherwise.
104 bool operator()(const GestureDetector* detector) const
106 return !detector->IsAttached(*actorToCheck);
109 Actor* actorToCheck; ///< The actor to check whether it is attached or not.
112 } // unnamed namespace
114 RotationGestureProcessor::RotationGestureProcessor()
115 : GestureProcessor(GestureType::ROTATION),
116 mRotationGestureDetectors(),
117 mCurrentRotationEmitters(),
118 mCurrentRotationEvent(nullptr),
119 mMinimumTouchEvents(MINIMUM_TOUCH_EVENTS_REQUIRED),
120 mMinimumTouchEventsAfterStart(MINIMUM_TOUCH_EVENTS_REQUIRED_AFTER_START)
124 void RotationGestureProcessor::Process(Scene& scene, const RotationGestureEvent& rotationEvent, Actor* actor)
126 DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_ROTATION_GESTURE");
127 switch(rotationEvent.state)
129 case GestureState::STARTED:
131 // The rotation gesture should only be sent to the gesture detector which first received it so that
132 // it can be told when the gesture ends as well.
134 mCurrentRotationEmitters.clear();
137 HitTestAlgorithm::Results hitTestResults;
140 hitTestResults.actor = Dali::Actor(actor);
141 hitTestResults.renderTask = rotationEvent.renderTask;
143 // Record the current render-task for Screen->Actor coordinate conversions
144 mCurrentRenderTask = hitTestResults.renderTask;
147 actor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, rotationEvent.centerPoint.x, rotationEvent.centerPoint.y);
148 hitTestResults.actorCoordinates = actorCoords;
150 // Set mCurrentRotationEvent to use inside overridden methods called from ProcessAndEmit()
151 mCurrentRotationEvent = &rotationEvent;
152 ProcessAndEmitActor(hitTestResults);
153 mCurrentRotationEvent = nullptr;
156 else if(HitTest(scene, rotationEvent.centerPoint, hitTestResults))
158 // Record the current render-task for Screen->Actor coordinate conversions
159 mCurrentRenderTask = hitTestResults.renderTask;
161 // Set mCurrentRotationEvent to use inside overridden methods called from ProcessAndEmit()
162 mCurrentRotationEvent = &rotationEvent;
163 ProcessAndEmit(hitTestResults);
164 mCurrentRotationEvent = nullptr;
169 case GestureState::CONTINUING:
170 case GestureState::FINISHED:
171 case GestureState::CANCELLED:
173 // Only send subsequent rotation gesture signals if we processed the rotation gesture when it started.
174 // Check if actor is still touchable.
176 Actor* currentGesturedActor = GetCurrentGesturedActor();
177 if(currentGesturedActor)
179 if(currentGesturedActor->IsHittable() && !mCurrentRotationEmitters.empty() && mCurrentRenderTask)
181 // Ensure actor is still attached to the emitters, if it is not then remove the emitter.
182 GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentRotationEmitters.begin(), mCurrentRotationEmitters.end(), IsNotAttachedFunctor(currentGesturedActor));
183 mCurrentRotationEmitters.erase(endIter, mCurrentRotationEmitters.end());
185 if(!mCurrentRotationEmitters.empty())
188 RenderTask& renderTaskImpl(*mCurrentRenderTask.Get());
189 currentGesturedActor->ScreenToLocal(renderTaskImpl, actorCoords.x, actorCoords.y, rotationEvent.centerPoint.x, rotationEvent.centerPoint.y);
191 EmitRotationSignal(currentGesturedActor, mCurrentRotationEmitters, rotationEvent, actorCoords);
195 // If we have no current emitters then clear rotated actor as well.
199 // Clear current emitters if rotation gesture has ended or been cancelled.
200 if(rotationEvent.state == GestureState::FINISHED || rotationEvent.state == GestureState::CANCELLED)
202 mCurrentRotationEmitters.clear();
208 mCurrentRotationEmitters.clear();
215 case GestureState::CLEAR:
216 case GestureState::POSSIBLE:
224 void RotationGestureProcessor::AddGestureDetector(RotationGestureDetector* gestureDetector, Scene& /* scene */)
226 bool createRecognizer(mRotationGestureDetectors.empty());
228 mRotationGestureDetectors.push_back(gestureDetector);
232 mGestureRecognizer = new RotationGestureRecognizer(*this, mMinimumTouchEvents, mMinimumTouchEventsAfterStart);
236 void RotationGestureProcessor::RemoveGestureDetector(RotationGestureDetector* gestureDetector)
238 if(!mCurrentRotationEmitters.empty())
240 // Check if the removed detector was one that is currently being rotated and remove it from emitters.
241 GestureDetectorContainer::iterator endIter = std::remove(mCurrentRotationEmitters.begin(), mCurrentRotationEmitters.end(), gestureDetector);
242 mCurrentRotationEmitters.erase(endIter, mCurrentRotationEmitters.end());
244 // If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
245 if(mCurrentRotationEmitters.empty())
251 // Find the detector...
252 RotationGestureDetectorContainer::iterator endIter = std::remove(mRotationGestureDetectors.begin(), mRotationGestureDetectors.end(), gestureDetector);
253 DALI_ASSERT_DEBUG(endIter != mRotationGestureDetectors.end());
256 mRotationGestureDetectors.erase(endIter, mRotationGestureDetectors.end());
258 if(mRotationGestureDetectors.empty())
260 mGestureRecognizer = nullptr;
264 void RotationGestureProcessor::SetMinimumTouchEvents(uint32_t value)
266 if(value > 1u && mMinimumTouchEvents != value)
268 mMinimumTouchEvents = value;
270 if(mGestureRecognizer)
272 RotationGestureRecognizer* rotationRecognizer = dynamic_cast<RotationGestureRecognizer*>(mGestureRecognizer.Get());
273 if(rotationRecognizer)
275 rotationRecognizer->SetMinimumTouchEvents(value);
281 void RotationGestureProcessor::SetMinimumTouchEventsAfterStart(uint32_t value)
283 if(value > 1u && mMinimumTouchEventsAfterStart != value)
285 mMinimumTouchEventsAfterStart = value;
287 if(mGestureRecognizer)
289 RotationGestureRecognizer* rotationRecognizer = dynamic_cast<RotationGestureRecognizer*>(mGestureRecognizer.Get());
290 if(rotationRecognizer)
292 rotationRecognizer->SetMinimumTouchEventsAfterStart(value);
298 void RotationGestureProcessor::OnGesturedActorStageDisconnection()
300 mCurrentRotationEmitters.clear();
303 bool RotationGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
305 // No special case required for rotation.
309 void RotationGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
311 DALI_ASSERT_DEBUG(mCurrentRotationEvent);
313 EmitRotationSignal(actor, gestureDetectors, *mCurrentRotationEvent, actorCoordinates);
317 mCurrentRotationEmitters = gestureDetectors;
322 } // namespace Internal