1 #ifndef DALI_INTERNAL_EVENT_PAN_GESTURE_EVENT_PROCESSOR_H
2 #define DALI_INTERNAL_EVENT_PAN_GESTURE_EVENT_PROCESSOR_H
5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/internal/event/events/pan-gesture-detector-impl.h>
23 #include <dali/internal/event/events/gesture-processor.h>
24 #include <dali/internal/event/render-tasks/render-task-impl.h>
35 struct PanGestureEvent;
44 * Pan Gesture Event Processing:
46 * When we receive a pan gesture event, we do the following:
47 * - Find the actor that requires a pan where the pan started from (i.e. the down position).
48 * - Emit the gesture if the event satisfies the detector conditions.
50 * The above is only checked when our gesture starts. We continue sending the pan gesture to the
51 * same actor and detector until the pan ends or is cancelled.
53 class PanGestureProcessor : public GestureProcessor, public RecognizerObserver<PanGestureEvent>
58 * Create a pan gesture processor.
59 * @param[in] updateManager The Update Manager
61 PanGestureProcessor( SceneGraph::UpdateManager& updateManager );
66 virtual ~PanGestureProcessor();
68 public: // To be called by GestureEventProcessor
71 * This method is called whenever a pan gesture event occurs.
72 * @param[in] scene The scene the pan gesture event occurs in.
73 * @param[in] panEvent The event that has occurred.
75 void Process( Scene& scene, const PanGestureEvent& panEvent );
78 * Adds a gesture detector to this gesture processor.
79 * If this is the first gesture detector being added, then this method registers the required
80 * gesture with the adaptor.
81 * @param[in] gestureDetector The gesture detector being added.
83 void AddGestureDetector( PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents );
86 * Removes the specified gesture detector from this gesture processor. If, after removing this
87 * gesture detector, there are no more gesture detectors registered, then this method unregisters
88 * the gesture from the adaptor.
89 * @param[in] gestureDetector The gesture detector being removed.
91 void RemoveGestureDetector( PanGestureDetector* gestureDetector );
94 * This method updates the gesture detection parameters.
95 * @param[in] gestureDetector The gesture detector that has been updated.
97 void GestureDetectorUpdated( PanGestureDetector* gestureDetector );
100 * Sets the pan gesture properties stored in the scene object directly,
101 * @param[in] pan The pan gesture to override the properties with.
102 * @return true if Core::Update required
103 * @note If we are already processing a normal pan, then this call is ignored.
105 bool SetPanGestureProperties( const PanGesture& pan );
108 * Called to provide pan-gesture profiling information.
110 void EnableProfiling();
113 * Called to set the prediction mode for pan gestures
115 * @param[in] mode The prediction mode
119 * 1 - Prediction using average acceleration
121 void SetPredictionMode(int mode);
124 * @brief Sets the prediction amount of the pan gesture
126 * @param[in] amount The prediction amount in milliseconds
128 void SetPredictionAmount(unsigned int amount);
131 * @brief Sets the upper bound of the prediction amount for clamping
133 * @param[in] amount The prediction amount in milliseconds
135 void SetMaximumPredictionAmount(unsigned int amount);
138 * @brief Sets the lower bound of the prediction amount for clamping
140 * @param[in] amount The prediction amount in milliseconds
142 void SetMinimumPredictionAmount(unsigned int amount);
145 * @brief Sets the amount of prediction interpolation to adjust when the pan velocity is changed
147 * @param[in] amount The prediction amount in milliseconds
149 void SetPredictionAmountAdjustment(unsigned int amount);
152 * Called to set the prediction mode for pan gestures
154 * @param[in] mode The prediction mode
158 * 1 - average between last 2 values
160 void SetSmoothingMode(int mode);
163 * @brief Sets the smoothing amount of the pan gesture
165 * @param[in] amount The smotthing amount from 0.0f (none) to 1.0f (full)
167 void SetSmoothingAmount(float amount);
170 * @brief Sets whether to use actual times of the real gesture and frames or not.
172 * @param[in] value True = use actual times, False = use perfect values
174 void SetUseActualTimes( bool value );
177 * @brief Sets the interpolation time range (ms) of past points to use (with weights) when interpolating.
179 * @param[in] value Time range in ms
181 void SetInterpolationTimeRange( int value );
184 * @brief Sets whether to use scalar only prediction, which when enabled, ignores acceleration.
186 * @param[in] value True = use scalar prediction only
188 void SetScalarOnlyPredictionEnabled( bool value );
191 * @brief Sets whether to use two point prediction. This combines two interpolated points to get more steady acceleration and velocity values.
193 * @param[in] value True = use two point prediction
195 void SetTwoPointPredictionEnabled( bool value );
198 * @brief Sets the time in the past to interpolate the second point when using two point interpolation.
200 * @param[in] value Time in past in ms
202 void SetTwoPointInterpolatePastTime( int value );
205 * @brief Sets the two point velocity bias. This is the ratio of first and second points to use for velocity.
207 * @param[in] value 0.0f = 100% first point. 1.0f = 100% of second point.
209 void SetTwoPointVelocityBias( float value );
212 * @brief Sets the two point acceleration bias. This is the ratio of first and second points to use for acceleration.
214 * @param[in] value 0.0f = 100% first point. 1.0f = 100% of second point.
216 void SetTwoPointAccelerationBias( float value );
219 * @brief Sets the range of time (ms) of points in the history to perform multitap smoothing with (if enabled).
221 * @param[in] value Time in past in ms
223 void SetMultitapSmoothingRange( int value );
225 public: // for PanGestureDetector
228 * @return the pan gesture scene object
230 const SceneGraph::PanGesture& GetSceneObject() const;
235 PanGestureProcessor( const PanGestureProcessor& );
236 PanGestureProcessor& operator=( const PanGestureProcessor& rhs );
239 * Iterates through our GestureDetectors and determines if we need to ask the adaptor to update
240 * its detection policy. If it does, it sends the appropriate gesture update request to adaptor.
242 void UpdateDetection();
245 * Creates a PanGesture and asks the specified detector to emit its detected signal.
246 * @param[in] actor The actor that has been panned.
247 * @param[in] gestureDetectors The gesture detector container that should emit the signal.
248 * @param[in] panEvent The panEvent received from the adaptor.
249 * @param[in] localCurrent Current position relative to the actor attached to the detector.
250 * @param[in] state The state of the gesture.
251 * @param[in] renderTask The renderTask to use.
253 void EmitPanSignal( Actor* actor,
254 const GestureDetectorContainer& gestureDetectors,
255 const PanGestureEvent& panEvent,
256 Vector2 localCurrent,
257 Gesture::State state,
258 RenderTaskPtr renderTask );
260 // GestureProcessor overrides
263 * @copydoc GestureProcessor::OnGesturedActorStageDisconnection()
265 void OnGesturedActorStageDisconnection();
268 * @copydoc GestureProcessor::CheckGestureDetector()
270 bool CheckGestureDetector( GestureDetector* detector, Actor* actor );
273 * @copydoc GestureProcessor::EmitGestureSignal()
275 void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates );
279 PanGestureDetectorContainer mPanGestureDetectors;
280 GestureDetectorContainer mCurrentPanEmitters;
281 RenderTaskPtr mCurrentRenderTask;
282 Vector2 mPossiblePanPosition;
284 uint32_t mMinTouchesRequired;
285 uint32_t mMaxTouchesRequired;
287 Vector2 mLastVelocity; ///< The last recorded velocity in local actor coordinates.
288 Vector2 mLastScreenVelocity; ///< The last recorded velocity in screen coordinates.
290 const PanGestureEvent* mCurrentPanEvent; ///< Pointer to current PanEvent, used when calling ProcessAndEmit()
291 SceneGraph::PanGesture* mSceneObject; ///< Not owned, but we write to it directly
294 } // namespace Internal
298 #endif // DALI_INTERNAL_EVENT_PAN_GESTURE_EVENT_PROCESSOR_H