e1ff19e6c14d55bdda6bc5f76c123c21d7d86f9f
[platform/core/uifw/dali-core.git] / dali / internal / event / events / pan-gesture / pan-gesture-processor.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/pan-gesture/pan-gesture-processor.h>
20
21 #if defined(DEBUG_ENABLED)
22 #include <sstream>
23 #endif
24
25 // EXTERNAL INCLUDES
26 #include <algorithm>
27
28 // INTERNAL INCLUDES
29 #include <dali/integration-api/debug.h>
30 #include <dali/integration-api/trace.h>
31 #include <dali/internal/event/common/scene-impl.h>
32 #include <dali/internal/event/events/gesture-requests.h>
33 #include <dali/internal/event/events/multi-point-event-util.h>
34 #include <dali/internal/event/events/pan-gesture/pan-gesture-event.h>
35 #include <dali/internal/event/events/pan-gesture/pan-gesture-impl.h>
36 #include <dali/internal/event/events/pan-gesture/pan-gesture-recognizer.h>
37 #include <dali/internal/event/render-tasks/render-task-impl.h>
38 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
39 #include <dali/internal/update/manager/update-manager.h>
40 #include <dali/public-api/actors/actor.h>
41 #include <dali/public-api/common/dali-common.h>
42 #include <dali/public-api/events/pan-gesture.h>
43 #include <dali/public-api/math/vector2.h>
44
45 namespace Dali
46 {
47 namespace Internal
48 {
49 namespace // unnamed namespace
50 {
51 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
52 #if defined(DEBUG_ENABLED)
53 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_PAN_PROCESSOR");
54
55 const char* GESTURE_STATES[6] =
56   {
57     "CLEAR",
58     "STARTED",
59     "CONTINUING",
60     "FINISHED",
61     "CANCELLED",
62     "POSSIBLE"};
63
64 #endif // defined(DEBUG_ENABLED)
65
66 const unsigned long MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY(50u);
67
68 /**
69  * Functor which checks whether the specified actor is attached to the gesture detector.
70  * If the actor is attached, it also checks whether the number of touches of the current pan event
71  * are within the range of that expected by the detector.
72  * It returns true if it is no longer attached or the touches are out of range.
73  * This can be used in remove_if functions.
74  */
75 struct IsNotAttachedAndOutsideTouchesRangeFunctor
76 {
77   /**
78    * Constructor
79    * @param[in]  actor                 The actor to check whether it is attached.
80    * @param[in]  touches               The number of touches in the current pan event.
81    * @param[in]  outsideRangeEmitters  Reference to container where emitters outside of the touches range should be added.
82    */
83   IsNotAttachedAndOutsideTouchesRangeFunctor(Actor* actor, unsigned int touches, GestureDetectorContainer& outsideRangeEmitters)
84   : actorToCheck(actor),
85     numberOfTouches(touches),
86     outsideTouchesRangeEmitters(outsideRangeEmitters)
87   {
88   }
89
90   /**
91    * Returns true if not attached, false if it is still attached.
92    * Additionally, checks if the number of touches has changed and stops sending the pan to a particular
93    * detector if it exceeds the range of that detector.
94    * @param[in]  detector  The detector to check.
95    * @return true, if not attached, false otherwise.
96    */
97   bool operator()(GestureDetector* detector) const
98   {
99     bool remove(!detector->IsAttached(*actorToCheck));
100
101     if(!remove)
102     {
103       PanGestureDetector* panDetector(static_cast<PanGestureDetector*>(detector));
104
105       // Ensure number of touch points is within the range of our emitter. If it isn't then remove
106       // this emitter and add it to the outsideTouchesRangeEmitters container
107       if((numberOfTouches < panDetector->GetMinimumTouchesRequired()) ||
108          (numberOfTouches > panDetector->GetMaximumTouchesRequired()))
109       {
110         remove = true;
111         outsideTouchesRangeEmitters.push_back(detector);
112       }
113     }
114
115     return remove;
116   }
117
118   Actor*                    actorToCheck;                ///< The actor to check whether it is attached or not.
119   unsigned int              numberOfTouches;             ///< The number of touches in the pan event.
120   GestureDetectorContainer& outsideTouchesRangeEmitters; ///< Emitters that are outside of the range of current pan.
121 };
122
123 } // unnamed namespace
124
125 PanGestureProcessor::PanGestureProcessor(SceneGraph::UpdateManager& updateManager)
126 : GestureProcessor(GestureType::PAN),
127   mPanGestureDetectors(),
128   mCurrentPanEmitters(),
129   mCurrentRenderTask(),
130   mPossiblePanPosition(),
131   mMinTouchesRequired(1),
132   mMaxTouchesRequired(1),
133   mMaxMotionEventAge(std::numeric_limits<uint32_t>::max()),
134   mCurrentPanEvent(nullptr),
135   mSceneObject(SceneGraph::PanGesture::New()) // Create scene object to store pan information.
136 {
137   // Pass ownership to scene-graph; scene object lives for the lifecycle of UpdateManager
138   updateManager.SetPanGestureProcessor(mSceneObject);
139 }
140
141 PanGestureProcessor::~PanGestureProcessor()
142 {
143   mSceneObject = nullptr; // mSceneObject is owned and destroyed by update manager (there is only one of these for now)
144 }
145
146 void PanGestureProcessor::Process(Scene& scene, const PanGestureEvent& panEvent)
147 {
148 #if defined(DEBUG_ENABLED)
149   DALI_LOG_TRACE_METHOD(gLogFilter);
150
151   DALI_LOG_INFO(gLogFilter, Debug::General, "    Pan Event\n");
152   DALI_LOG_INFO(gLogFilter, Debug::General, "      State: %s  Touches: %d  Time: %d  TimeDelta: %d\n", GESTURE_STATES[static_cast<uint8_t>(panEvent.state)], panEvent.numberOfTouches, panEvent.time, panEvent.timeDelta);
153   DALI_LOG_INFO(gLogFilter, Debug::General, "      Positions: Current: (%.0f, %.0f), Previous: (%.0f, %.0f)\n", panEvent.currentPosition.x, panEvent.currentPosition.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
154 #endif
155
156   DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_PAN_GESTURE");
157
158   switch(panEvent.state)
159   {
160     case GestureState::POSSIBLE:
161     {
162       mCurrentPanEmitters.clear();
163       ResetActor();
164
165       HitTestAlgorithm::Results hitTestResults;
166       if(GetFeededActor())
167       {
168         SetActor(GetFeededActor());
169         mPossiblePanPosition = panEvent.currentPosition;
170       }
171       else if(HitTest(scene, panEvent.currentPosition, hitTestResults))
172       {
173         SetActor(&GetImplementation(hitTestResults.actor));
174         mPossiblePanPosition = panEvent.currentPosition;
175       }
176       break;
177     }
178
179     case GestureState::STARTED:
180     {
181       // Requires a core update
182       mNeedsUpdate = true;
183
184       // The pan gesture should only be sent to the gesture detector which first received it so that
185       // it can be told when the gesture ends as well.
186
187       HitTestAlgorithm::Results hitTestResults;
188       if(GetFeededActor())
189       {
190         hitTestResults.actor = Dali::Actor(GetFeededActor());
191         hitTestResults.renderTask = GetFeededRenderTask();
192
193         Vector2 actorCoords;
194         GetFeededActor()->ScreenToLocal(*hitTestResults.renderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
195         hitTestResults.actorCoordinates = actorCoords;
196       }
197       else
198       {
199         HitTest(scene, panEvent.previousPosition, hitTestResults); // Hit Test previous position
200       }
201
202       if(hitTestResults.actor)
203       {
204         // If the current hit actor is different from the one we touched down on then set accordingly & update initial pan position
205         if(&GetImplementation(hitTestResults.actor) != GetCurrentGesturedActor())
206         {
207           mPossiblePanPosition = panEvent.previousPosition;
208           SetActor(&GetImplementation(hitTestResults.actor));
209         }
210
211         // Record the current render-task for Screen->Actor coordinate conversions
212         mCurrentRenderTask = hitTestResults.renderTask;
213
214         // Set mCurrentPanEvent to use inside overridden methods called in ProcessAndEmit()
215         mCurrentPanEvent = &panEvent;
216         if(GetFeededActor())
217         {
218           ProcessAndEmitActor(hitTestResults, GetFeededGestureDetector());
219         }
220         else
221         {
222           ProcessAndEmit(hitTestResults);
223         }
224         mCurrentPanEvent = nullptr;
225       }
226       else
227       {
228         ResetActor();
229         mCurrentPanEmitters.clear();
230       }
231       break;
232     }
233
234     case GestureState::CONTINUING:
235     {
236       // Requires a core update
237       mNeedsUpdate = true;
238       Actor* currentGesturedActor = GetCurrentGesturedActor();
239       if(GetFeededActor() && GetFeededActor() != currentGesturedActor && (mCurrentPanEmitters.empty() || (currentGesturedActor && currentGesturedActor->NeedGesturePropagation())) && GetFeededGestureDetector())
240       {
241         if(currentGesturedActor)
242         {
243           currentGesturedActor->SetNeedGesturePropagation(false);
244         }
245         mCurrentPanEvent = &panEvent;
246         if(GetFeededActor()->IsHittable() && CheckGestureDetector(GetFeededGestureDetector(), GetFeededActor()))
247         {
248           mCurrentPanEmitters.clear();
249           ResetActor();
250
251           // Record the current render-task for Screen->Actor coordinate conversions
252           mCurrentRenderTask = GetFeededRenderTask();
253
254           Vector2 actorCoords;
255           GetFeededActor()->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
256
257           mCurrentPanEmitters.push_back(GetFeededGestureDetector());
258           SetActor(GetFeededActor());
259           GetFeededGestureDetector()->SetDetected(true);
260           EmitPanSignal(GetFeededActor(), mCurrentPanEmitters, panEvent, actorCoords, GestureState::STARTED, mCurrentRenderTask);
261         }
262         mCurrentPanEvent = nullptr;
263       }
264       DALI_FALLTHROUGH;
265     }
266
267     case GestureState::FINISHED:
268     case GestureState::CANCELLED:
269     {
270       // Only send subsequent pan gesture signals if we processed the pan gesture when it started.
271       // Check if actor is still touchable.
272       Actor* currentGesturedActor = GetCurrentGesturedActor();
273       if(currentGesturedActor)
274       {
275         if(currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask)
276         {
277           GestureDetectorContainer outsideTouchesRangeEmitters;
278
279           // Removes emitters that no longer have the actor attached
280           // Also remove emitters whose touches are outside the range of the current pan event and add them to outsideTouchesRangeEmitters
281           GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters));
282           mCurrentPanEmitters.erase(endIter, mCurrentPanEmitters.end());
283
284           Vector2 actorCoords;
285           if(!outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty())
286           {
287             currentGesturedActor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
288             // EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
289             EmitPanSignal(currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, GestureState::FINISHED, mCurrentRenderTask);
290             EmitPanSignal(currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);
291           }
292
293           if(mCurrentPanEmitters.empty())
294           {
295             // If we have no emitters attached then clear pan actor as well.
296             ResetActor();
297           }
298
299           // Clear current gesture detectors if pan gesture has ended or been cancelled.
300           if((panEvent.state == GestureState::FINISHED) || (panEvent.state == GestureState::CANCELLED))
301           {
302             mCurrentPanEmitters.clear();
303             ResetActor();
304           }
305         }
306         else
307         {
308           mCurrentPanEmitters.clear();
309           ResetActor();
310         }
311       }
312       break;
313     }
314
315     case GestureState::CLEAR:
316     {
317       DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
318       break;
319     }
320   }
321 }
322
323 void PanGestureProcessor::AddGestureDetector(PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents)
324 {
325   bool firstRegistration(mPanGestureDetectors.empty());
326
327   mPanGestureDetectors.push_back(gestureDetector);
328
329   if(firstRegistration)
330   {
331     mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
332     mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
333     mMaxMotionEventAge  = gestureDetector->GetMaximumMotionEventAge();
334
335     PanGestureRequest request;
336     request.minTouches        = mMinTouchesRequired;
337     request.maxTouches        = mMaxTouchesRequired;
338     request.maxMotionEventAge = mMaxMotionEventAge;
339
340     Size size          = scene.GetSize();
341     mGestureRecognizer = new PanGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const PanGestureRequest&>(request), minDistance, minPanEvents);
342   }
343   else
344   {
345     UpdateDetection();
346   }
347 }
348
349 void PanGestureProcessor::RemoveGestureDetector(PanGestureDetector* gestureDetector)
350 {
351   if(!mCurrentPanEmitters.empty())
352   {
353     // Check if the removed detector was one that is currently being panned and remove it from emitters.
354     GestureDetectorContainer::iterator endIter = std::remove(mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), gestureDetector);
355     mCurrentPanEmitters.erase(endIter, mCurrentPanEmitters.end());
356
357     // If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
358     if(mCurrentPanEmitters.empty())
359     {
360       ResetActor();
361     }
362   }
363
364   // Find the detector...
365   PanGestureDetectorContainer::iterator endIter = std::remove(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector);
366   DALI_ASSERT_DEBUG(endIter != mPanGestureDetectors.end());
367
368   // ...and remove it
369   mPanGestureDetectors.erase(endIter, mPanGestureDetectors.end());
370
371   if(mPanGestureDetectors.empty())
372   {
373     mGestureRecognizer = nullptr;
374   }
375   else
376   {
377     UpdateDetection();
378   }
379 }
380
381 void PanGestureProcessor::GestureDetectorUpdated(PanGestureDetector* gestureDetector)
382 {
383   DALI_ASSERT_DEBUG(find(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector) != mPanGestureDetectors.end());
384
385   UpdateDetection();
386 }
387
388 bool PanGestureProcessor::SetPanGestureProperties(const Dali::PanGesture& pan)
389 {
390   // If we are currently processing a pan gesture then just ignore
391   if(mCurrentPanEmitters.empty() && mSceneObject)
392   {
393     const PanGesture& panImpl(GetImplementation(pan));
394
395     // We update the scene object directly rather than sending a message.
396     // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
397     mSceneObject->AddGesture(panImpl);
398
399     if(GestureState::STARTED == panImpl.GetState() || GestureState::CONTINUING == panImpl.GetState())
400     {
401       mNeedsUpdate = true;
402     }
403   }
404
405   return mNeedsUpdate;
406 }
407
408 void PanGestureProcessor::EnableProfiling()
409 {
410   mSceneObject->EnableProfiling();
411 }
412
413 void PanGestureProcessor::SetPredictionMode(int mode)
414 {
415   if((mode < 0) || (mode >= SceneGraph::PanGesture::NUM_PREDICTION_MODES))
416   {
417     mode = SceneGraph::PanGesture::DEFAULT_PREDICTION_MODE;
418   }
419   SceneGraph::PanGesture::PredictionMode modeEnum = static_cast<SceneGraph::PanGesture::PredictionMode>(mode);
420   mSceneObject->SetPredictionMode(modeEnum);
421 }
422
423 void PanGestureProcessor::SetPredictionAmount(unsigned int amount)
424 {
425   mSceneObject->SetPredictionAmount(amount);
426 }
427
428 void PanGestureProcessor::SetMaximumPredictionAmount(unsigned int amount)
429 {
430   mSceneObject->SetMaximumPredictionAmount(amount);
431 }
432
433 void PanGestureProcessor::SetMinimumPredictionAmount(unsigned int amount)
434 {
435   mSceneObject->SetMinimumPredictionAmount(amount);
436 }
437
438 void PanGestureProcessor::SetPredictionAmountAdjustment(unsigned int amount)
439 {
440   mSceneObject->SetPredictionAmountAdjustment(amount);
441 }
442
443 void PanGestureProcessor::SetSmoothingMode(int mode)
444 {
445   if((mode < 0) || (mode >= SceneGraph::PanGesture::NUM_SMOOTHING_MODES))
446   {
447     mode = SceneGraph::PanGesture::DEFAULT_SMOOTHING_MODE;
448   }
449   SceneGraph::PanGesture::SmoothingMode modeEnum = static_cast<SceneGraph::PanGesture::SmoothingMode>(mode);
450   mSceneObject->SetSmoothingMode(modeEnum);
451 }
452
453 void PanGestureProcessor::SetSmoothingAmount(float amount)
454 {
455   mSceneObject->SetSmoothingAmount(amount);
456 }
457
458 void PanGestureProcessor::SetUseActualTimes(bool value)
459 {
460   mSceneObject->SetUseActualTimes(value);
461 }
462
463 void PanGestureProcessor::SetInterpolationTimeRange(int value)
464 {
465   mSceneObject->SetInterpolationTimeRange(value);
466 }
467
468 void PanGestureProcessor::SetScalarOnlyPredictionEnabled(bool value)
469 {
470   mSceneObject->SetScalarOnlyPredictionEnabled(value);
471 }
472
473 void PanGestureProcessor::SetTwoPointPredictionEnabled(bool value)
474 {
475   mSceneObject->SetTwoPointPredictionEnabled(value);
476 }
477
478 void PanGestureProcessor::SetTwoPointInterpolatePastTime(int value)
479 {
480   mSceneObject->SetTwoPointInterpolatePastTime(value);
481 }
482
483 void PanGestureProcessor::SetTwoPointVelocityBias(float value)
484 {
485   mSceneObject->SetTwoPointVelocityBias(value);
486 }
487
488 void PanGestureProcessor::SetTwoPointAccelerationBias(float value)
489 {
490   mSceneObject->SetTwoPointAccelerationBias(value);
491 }
492
493 void PanGestureProcessor::SetMultitapSmoothingRange(int value)
494 {
495   mSceneObject->SetMultitapSmoothingRange(value);
496 }
497
498 const SceneGraph::PanGesture& PanGestureProcessor::GetSceneObject() const
499 {
500   return *mSceneObject;
501 }
502
503 void PanGestureProcessor::UpdateDetection()
504 {
505   DALI_ASSERT_DEBUG(!mPanGestureDetectors.empty());
506
507   uint32_t minimumRequired       = std::numeric_limits<uint32_t>::max();
508   uint32_t maximumRequired       = 0;
509   uint32_t maximumMotionEventAge = std::numeric_limits<uint32_t>::max();
510
511   for(PanGestureDetectorContainer::iterator iter = mPanGestureDetectors.begin(), endIter = mPanGestureDetectors.end(); iter != endIter; ++iter)
512   {
513     PanGestureDetector* detector(*iter);
514
515     if(detector)
516     {
517       uint32_t minimum = detector->GetMinimumTouchesRequired();
518       if(minimum < minimumRequired)
519       {
520         minimumRequired = minimum;
521       }
522
523       uint32_t maximum = detector->GetMaximumTouchesRequired();
524       if(maximum > maximumRequired)
525       {
526         maximumRequired = maximum;
527       }
528
529       uint32_t maximumAge = detector->GetMaximumMotionEventAge();
530       if(maximumAge < maximumMotionEventAge)
531       {
532         maximumMotionEventAge = maximumAge;
533       }
534     }
535   }
536
537   if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired) || (maximumMotionEventAge != mMaxMotionEventAge))
538   {
539     mMinTouchesRequired = minimumRequired;
540     mMaxTouchesRequired = maximumRequired;
541     mMaxMotionEventAge  = maximumMotionEventAge;
542
543     PanGestureRequest request;
544     request.minTouches        = mMinTouchesRequired;
545     request.maxTouches        = mMaxTouchesRequired;
546     request.maxMotionEventAge = mMaxMotionEventAge;
547     mGestureRecognizer->Update(request);
548   }
549 }
550
551 void PanGestureProcessor::EmitPanSignal(Actor*                          actor,
552                                         const GestureDetectorContainer& gestureDetectors,
553                                         const PanGestureEvent&          panEvent,
554                                         Vector2                         localCurrent,
555                                         GestureState                    state,
556                                         RenderTaskPtr                   renderTask)
557 {
558   if(actor && !gestureDetectors.empty())
559   {
560     Internal::PanGesturePtr pan(new Internal::PanGesture(state));
561
562     pan->SetTime(panEvent.time);
563
564     pan->SetNumberOfTouches(panEvent.numberOfTouches);
565     pan->SetScreenPosition(panEvent.currentPosition);
566     pan->SetPosition(localCurrent);
567     pan->SetSourceType(panEvent.sourceType);
568     pan->SetSourceData(panEvent.sourceData);
569
570     RenderTask& renderTaskImpl(*renderTask.Get());
571
572     Vector2 localPrevious;
573     actor->ScreenToLocal(renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
574
575     pan->SetDisplacement(localCurrent - localPrevious);
576     Vector2 previousPos(panEvent.previousPosition);
577     if(state == GestureState::STARTED)
578     {
579       previousPos = mPossiblePanPosition;
580     }
581
582     pan->SetScreenDisplacement(panEvent.currentPosition - previousPos);
583
584     // Avoid dividing by 0
585     if(panEvent.timeDelta > 0)
586     {
587       Vector2 velocity;
588       velocity.x = pan->GetDisplacement().x / static_cast<float>(panEvent.timeDelta);
589       velocity.y = pan->GetDisplacement().y / static_cast<float>(panEvent.timeDelta);
590       pan->SetVelocity(velocity);
591
592       Vector2 screenVelocity;
593       screenVelocity.x = pan->GetScreenDisplacement().x / static_cast<float>(panEvent.timeDelta);
594       screenVelocity.y = pan->GetScreenDisplacement().y / static_cast<float>(panEvent.timeDelta);
595       pan->SetScreenVelocity(screenVelocity);
596     }
597
598     // When the gesture ends, we may incorrectly get a ZERO velocity (as we have lifted our finger without any movement)
599     // so we should use the last recorded velocity instead in this scenario.
600     if((state == GestureState::FINISHED) && (pan->GetScreenVelocity() == Vector2::ZERO) &&
601        (panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY))
602     {
603       pan->SetVelocity(mLastVelocity);
604       pan->SetScreenVelocity(mLastScreenVelocity);
605     }
606     else
607     {
608       // Store the current velocity for future iterations.
609       mLastVelocity       = pan->GetVelocity();
610       mLastScreenVelocity = pan->GetScreenVelocity();
611     }
612
613     if(mSceneObject)
614     {
615       // We update the scene object directly rather than sending a message.
616       // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
617       mSceneObject->AddGesture(*pan.Get());
618     }
619
620     DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
621       oss << "[" << gestureDetectors.size() << "]";
622     });
623
624     Dali::Actor actorHandle(actor);
625
626     const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
627     for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
628     {
629       static_cast<PanGestureDetector*>(*iter)->EmitPanGestureSignal(actorHandle, Dali::PanGesture(pan.Get()));
630     }
631
632     DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
633       oss << "[" << gestureDetectors.size() << "]";
634     });
635   }
636 }
637
638 void PanGestureProcessor::OnGesturedActorStageDisconnection()
639 {
640   mCurrentPanEmitters.clear();
641 }
642
643 bool PanGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
644 {
645   DALI_ASSERT_DEBUG(mCurrentPanEvent);
646
647   bool                retVal(false);
648   PanGestureDetector* panDetector(static_cast<PanGestureDetector*>(detector));
649
650   if((mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired()) &&
651      (mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired()))
652   {
653     // Check if the detector requires directional panning.
654     if(panDetector->RequiresDirectionalPan() && mCurrentRenderTask)
655     {
656       // It does, calculate the angle of the pan in local actor coordinates and ensures it fits
657       // the detector's criteria.
658       RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
659
660       Vector2 startPosition, currentPosition;
661       actor->ScreenToLocal(renderTaskImpl, startPosition.x, startPosition.y, mPossiblePanPosition.x, mPossiblePanPosition.y);
662       actor->ScreenToLocal(renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y);
663       Vector2 displacement(currentPosition - startPosition);
664
665       Radian angle(atanf(displacement.y / displacement.x));
666
667       /////////////////////////////
668       //            |            //
669       //            |            //
670       //   Q3 (-,-) | Q4 (+,-)   //
671       //            |            //
672       //    ----------------- +x //
673       //            |            //
674       //   Q2 (-,+) | Q1 (+,+)   //
675       //            |            //
676       //            |            //
677       //           +y            //
678       /////////////////////////////
679       // Quadrant 1: As is
680       // Quadrant 2: 180 degrees + angle
681       // Quadrant 3: angle - 180 degrees
682       // Quadrant 4: As is
683       /////////////////////////////
684
685       if(displacement.x < 0.0f)
686       {
687         if(displacement.y >= 0.0f)
688         {
689           // Quadrant 2
690           angle.radian += Math::PI;
691         }
692         else
693         {
694           // Quadrant 3
695           angle.radian -= Math::PI;
696         }
697       }
698
699       if(panDetector->CheckAngleAllowed(angle))
700       {
701         retVal = true;
702       }
703     }
704     else
705     {
706       // Directional panning not required so we can use this actor and gesture detector.
707       retVal = true;
708     }
709   }
710   return retVal;
711 }
712
713 void PanGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
714 {
715   DALI_ASSERT_DEBUG(mCurrentPanEvent);
716
717   mCurrentPanEmitters.clear();
718   ResetActor();
719
720   actor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoordinates.x, actorCoordinates.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y);
721
722   EmitPanSignal(actor, gestureDetectors, *mCurrentPanEvent, actorCoordinates, mCurrentPanEvent->state, mCurrentRenderTask);
723
724   if(actor->OnScene())
725   {
726     mCurrentPanEmitters = gestureDetectors;
727     SetActor(actor);
728   }
729 }
730
731 } // namespace Internal
732
733 } // namespace Dali