[dali_2.3.6] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / internal / event / events / pan-gesture / pan-gesture-processor.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/pan-gesture/pan-gesture-processor.h>
20
21 #if defined(DEBUG_ENABLED)
22 #include <sstream>
23 #endif
24
25 // EXTERNAL INCLUDES
26 #include <algorithm>
27
28 // INTERNAL INCLUDES
29 #include <dali/integration-api/debug.h>
30 #include <dali/integration-api/trace.h>
31 #include <dali/internal/event/common/scene-impl.h>
32 #include <dali/internal/event/events/gesture-requests.h>
33 #include <dali/internal/event/events/multi-point-event-util.h>
34 #include <dali/internal/event/events/pan-gesture/pan-gesture-event.h>
35 #include <dali/internal/event/events/pan-gesture/pan-gesture-impl.h>
36 #include <dali/internal/event/events/pan-gesture/pan-gesture-recognizer.h>
37 #include <dali/internal/event/render-tasks/render-task-impl.h>
38 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
39 #include <dali/internal/update/manager/update-manager.h>
40 #include <dali/public-api/actors/actor.h>
41 #include <dali/public-api/common/dali-common.h>
42 #include <dali/public-api/events/pan-gesture.h>
43 #include <dali/public-api/math/vector2.h>
44
45 namespace Dali
46 {
47 namespace Internal
48 {
49 namespace // unnamed namespace
50 {
51 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
52 #if defined(DEBUG_ENABLED)
53 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_PAN_PROCESSOR");
54
55 const char* GESTURE_STATES[6] =
56   {
57     "CLEAR",
58     "STARTED",
59     "CONTINUING",
60     "FINISHED",
61     "CANCELLED",
62     "POSSIBLE"};
63
64 #endif // defined(DEBUG_ENABLED)
65
66 const unsigned long MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY(50u);
67
68 /**
69  * Functor which checks whether the specified actor is attached to the gesture detector.
70  * If the actor is attached, it also checks whether the number of touches of the current pan event
71  * are within the range of that expected by the detector.
72  * It returns true if it is no longer attached or the touches are out of range.
73  * This can be used in remove_if functions.
74  */
75 struct IsNotAttachedAndOutsideTouchesRangeFunctor
76 {
77   /**
78    * Constructor
79    * @param[in]  actor                 The actor to check whether it is attached.
80    * @param[in]  touches               The number of touches in the current pan event.
81    * @param[in]  outsideRangeEmitters  Reference to container where emitters outside of the touches range should be added.
82    */
83   IsNotAttachedAndOutsideTouchesRangeFunctor(Actor* actor, unsigned int touches, GestureDetectorContainer& outsideRangeEmitters)
84   : actorToCheck(actor),
85     numberOfTouches(touches),
86     outsideTouchesRangeEmitters(outsideRangeEmitters)
87   {
88   }
89
90   /**
91    * Returns true if not attached, false if it is still attached.
92    * Additionally, checks if the number of touches has changed and stops sending the pan to a particular
93    * detector if it exceeds the range of that detector.
94    * @param[in]  detector  The detector to check.
95    * @return true, if not attached, false otherwise.
96    */
97   bool operator()(GestureDetector* detector) const
98   {
99     bool remove(!detector->IsAttached(*actorToCheck));
100
101     if(!remove)
102     {
103       PanGestureDetector* panDetector(static_cast<PanGestureDetector*>(detector));
104
105       // Ensure number of touch points is within the range of our emitter. If it isn't then remove
106       // this emitter and add it to the outsideTouchesRangeEmitters container
107       if((numberOfTouches < panDetector->GetMinimumTouchesRequired()) ||
108          (numberOfTouches > panDetector->GetMaximumTouchesRequired()))
109       {
110         remove = true;
111         outsideTouchesRangeEmitters.push_back(detector);
112       }
113     }
114
115     return remove;
116   }
117
118   Actor*                    actorToCheck;                ///< The actor to check whether it is attached or not.
119   unsigned int              numberOfTouches;             ///< The number of touches in the pan event.
120   GestureDetectorContainer& outsideTouchesRangeEmitters; ///< Emitters that are outside of the range of current pan.
121 };
122
123 } // unnamed namespace
124
125 PanGestureProcessor::PanGestureProcessor(SceneGraph::UpdateManager& updateManager)
126 : GestureProcessor(GestureType::PAN),
127   mPanGestureDetectors(),
128   mCurrentPanEmitters(),
129   mCurrentRenderTask(),
130   mPossiblePanPosition(),
131   mMinTouchesRequired(1),
132   mMaxTouchesRequired(1),
133   mMaxMotionEventAge(std::numeric_limits<uint32_t>::max()),
134   mCurrentPanEvent(nullptr),
135   mSceneObject(SceneGraph::PanGesture::New()) // Create scene object to store pan information.
136 {
137   // Pass ownership to scene-graph; scene object lives for the lifecycle of UpdateManager
138   updateManager.SetPanGestureProcessor(mSceneObject);
139 }
140
141 PanGestureProcessor::~PanGestureProcessor()
142 {
143   mSceneObject = nullptr; // mSceneObject is owned and destroyed by update manager (there is only one of these for now)
144 }
145
146 void PanGestureProcessor::Process(Scene& scene, const PanGestureEvent& panEvent, Actor* actor)
147 {
148 #if defined(DEBUG_ENABLED)
149   DALI_LOG_TRACE_METHOD(gLogFilter);
150
151   DALI_LOG_INFO(gLogFilter, Debug::General, "    Pan Event\n");
152   DALI_LOG_INFO(gLogFilter, Debug::General, "      State: %s  Touches: %d  Time: %d  TimeDelta: %d\n", GESTURE_STATES[static_cast<uint8_t>(panEvent.state)], panEvent.numberOfTouches, panEvent.time, panEvent.timeDelta);
153   DALI_LOG_INFO(gLogFilter, Debug::General, "      Positions: Current: (%.0f, %.0f), Previous: (%.0f, %.0f)\n", panEvent.currentPosition.x, panEvent.currentPosition.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
154 #endif
155
156   DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_PAN_GESTURE");
157
158   switch(panEvent.state)
159   {
160     case GestureState::POSSIBLE:
161     {
162       mCurrentPanEmitters.clear();
163       ResetActor();
164
165       HitTestAlgorithm::Results hitTestResults;
166       if(actor)
167       {
168         SetActor(actor);
169         mPossiblePanPosition = panEvent.currentPosition;
170       }
171       else if(HitTest(scene, panEvent.currentPosition, hitTestResults))
172       {
173         SetActor(&GetImplementation(hitTestResults.actor));
174         mPossiblePanPosition = panEvent.currentPosition;
175       }
176       break;
177     }
178
179     case GestureState::STARTED:
180     {
181       // Requires a core update
182       mNeedsUpdate = true;
183
184       // The pan gesture should only be sent to the gesture detector which first received it so that
185       // it can be told when the gesture ends as well.
186
187       HitTestAlgorithm::Results hitTestResults;
188       if(actor)
189       {
190         hitTestResults.actor = Dali::Actor(actor);
191         hitTestResults.renderTask = panEvent.renderTask;
192
193         Vector2 actorCoords;
194         actor->ScreenToLocal(*hitTestResults.renderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
195         hitTestResults.actorCoordinates = actorCoords;
196       }
197       else
198       {
199         HitTest(scene, panEvent.previousPosition, hitTestResults); // Hit Test previous position
200       }
201
202       if(hitTestResults.actor)
203       {
204         // If the current hit actor is different from the one we touched down on then set accordingly & update initial pan position
205         if(&GetImplementation(hitTestResults.actor) != GetCurrentGesturedActor())
206         {
207           mPossiblePanPosition = panEvent.previousPosition;
208           SetActor(&GetImplementation(hitTestResults.actor));
209         }
210
211         // Record the current render-task for Screen->Actor coordinate conversions
212         mCurrentRenderTask = hitTestResults.renderTask;
213
214         // Set mCurrentPanEvent to use inside overridden methods called in ProcessAndEmit()
215         mCurrentPanEvent = &panEvent;
216         if(actor)
217         {
218           ProcessAndEmitActor(hitTestResults);
219         }
220         else
221         {
222           ProcessAndEmit(hitTestResults);
223         }
224         mCurrentPanEvent = nullptr;
225       }
226       else
227       {
228         ResetActor();
229         mCurrentPanEmitters.clear();
230       }
231       break;
232     }
233
234     case GestureState::CONTINUING:
235     {
236       // Requires a core update
237       mNeedsUpdate = true;
238
239       DALI_FALLTHROUGH;
240     }
241
242     case GestureState::FINISHED:
243     case GestureState::CANCELLED:
244     {
245       // Only send subsequent pan gesture signals if we processed the pan gesture when it started.
246       // Check if actor is still touchable.
247
248       Actor* currentGesturedActor = GetCurrentGesturedActor();
249       if(currentGesturedActor)
250       {
251         if(currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask)
252         {
253           GestureDetectorContainer outsideTouchesRangeEmitters;
254
255           // Removes emitters that no longer have the actor attached
256           // Also remove emitters whose touches are outside the range of the current pan event and add them to outsideTouchesRangeEmitters
257           GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters));
258           mCurrentPanEmitters.erase(endIter, mCurrentPanEmitters.end());
259
260           Vector2 actorCoords;
261
262           if(!outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty())
263           {
264             currentGesturedActor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
265
266             // EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
267             EmitPanSignal(currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, GestureState::FINISHED, mCurrentRenderTask);
268             EmitPanSignal(currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);
269           }
270
271           if(mCurrentPanEmitters.empty())
272           {
273             // If we have no emitters attached then clear pan actor as well.
274             ResetActor();
275           }
276
277           // Clear current gesture detectors if pan gesture has ended or been cancelled.
278           if((panEvent.state == GestureState::FINISHED) || (panEvent.state == GestureState::CANCELLED))
279           {
280             mCurrentPanEmitters.clear();
281             ResetActor();
282           }
283         }
284         else
285         {
286           mCurrentPanEmitters.clear();
287           ResetActor();
288         }
289       }
290       break;
291     }
292
293     case GestureState::CLEAR:
294     {
295       DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
296       break;
297     }
298   }
299 }
300
301 void PanGestureProcessor::AddGestureDetector(PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents)
302 {
303   bool firstRegistration(mPanGestureDetectors.empty());
304
305   mPanGestureDetectors.push_back(gestureDetector);
306
307   if(firstRegistration)
308   {
309     mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
310     mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
311     mMaxMotionEventAge  = gestureDetector->GetMaximumMotionEventAge();
312
313     PanGestureRequest request;
314     request.minTouches        = mMinTouchesRequired;
315     request.maxTouches        = mMaxTouchesRequired;
316     request.maxMotionEventAge = mMaxMotionEventAge;
317
318     Size size          = scene.GetSize();
319     mGestureRecognizer = new PanGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const PanGestureRequest&>(request), minDistance, minPanEvents);
320   }
321   else
322   {
323     UpdateDetection();
324   }
325 }
326
327 void PanGestureProcessor::RemoveGestureDetector(PanGestureDetector* gestureDetector)
328 {
329   if(!mCurrentPanEmitters.empty())
330   {
331     // Check if the removed detector was one that is currently being panned and remove it from emitters.
332     GestureDetectorContainer::iterator endIter = std::remove(mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), gestureDetector);
333     mCurrentPanEmitters.erase(endIter, mCurrentPanEmitters.end());
334
335     // If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
336     if(mCurrentPanEmitters.empty())
337     {
338       ResetActor();
339     }
340   }
341
342   // Find the detector...
343   PanGestureDetectorContainer::iterator endIter = std::remove(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector);
344   DALI_ASSERT_DEBUG(endIter != mPanGestureDetectors.end());
345
346   // ...and remove it
347   mPanGestureDetectors.erase(endIter, mPanGestureDetectors.end());
348
349   if(mPanGestureDetectors.empty())
350   {
351     mGestureRecognizer = nullptr;
352   }
353   else
354   {
355     UpdateDetection();
356   }
357 }
358
359 void PanGestureProcessor::GestureDetectorUpdated(PanGestureDetector* gestureDetector)
360 {
361   DALI_ASSERT_DEBUG(find(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector) != mPanGestureDetectors.end());
362
363   UpdateDetection();
364 }
365
366 bool PanGestureProcessor::SetPanGestureProperties(const Dali::PanGesture& pan)
367 {
368   // If we are currently processing a pan gesture then just ignore
369   if(mCurrentPanEmitters.empty() && mSceneObject)
370   {
371     const PanGesture& panImpl(GetImplementation(pan));
372
373     // We update the scene object directly rather than sending a message.
374     // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
375     mSceneObject->AddGesture(panImpl);
376
377     if(GestureState::STARTED == panImpl.GetState() || GestureState::CONTINUING == panImpl.GetState())
378     {
379       mNeedsUpdate = true;
380     }
381   }
382
383   return mNeedsUpdate;
384 }
385
386 void PanGestureProcessor::EnableProfiling()
387 {
388   mSceneObject->EnableProfiling();
389 }
390
391 void PanGestureProcessor::SetPredictionMode(int mode)
392 {
393   if((mode < 0) || (mode >= SceneGraph::PanGesture::NUM_PREDICTION_MODES))
394   {
395     mode = SceneGraph::PanGesture::DEFAULT_PREDICTION_MODE;
396   }
397   SceneGraph::PanGesture::PredictionMode modeEnum = static_cast<SceneGraph::PanGesture::PredictionMode>(mode);
398   mSceneObject->SetPredictionMode(modeEnum);
399 }
400
401 void PanGestureProcessor::SetPredictionAmount(unsigned int amount)
402 {
403   mSceneObject->SetPredictionAmount(amount);
404 }
405
406 void PanGestureProcessor::SetMaximumPredictionAmount(unsigned int amount)
407 {
408   mSceneObject->SetMaximumPredictionAmount(amount);
409 }
410
411 void PanGestureProcessor::SetMinimumPredictionAmount(unsigned int amount)
412 {
413   mSceneObject->SetMinimumPredictionAmount(amount);
414 }
415
416 void PanGestureProcessor::SetPredictionAmountAdjustment(unsigned int amount)
417 {
418   mSceneObject->SetPredictionAmountAdjustment(amount);
419 }
420
421 void PanGestureProcessor::SetSmoothingMode(int mode)
422 {
423   if((mode < 0) || (mode >= SceneGraph::PanGesture::NUM_SMOOTHING_MODES))
424   {
425     mode = SceneGraph::PanGesture::DEFAULT_SMOOTHING_MODE;
426   }
427   SceneGraph::PanGesture::SmoothingMode modeEnum = static_cast<SceneGraph::PanGesture::SmoothingMode>(mode);
428   mSceneObject->SetSmoothingMode(modeEnum);
429 }
430
431 void PanGestureProcessor::SetSmoothingAmount(float amount)
432 {
433   mSceneObject->SetSmoothingAmount(amount);
434 }
435
436 void PanGestureProcessor::SetUseActualTimes(bool value)
437 {
438   mSceneObject->SetUseActualTimes(value);
439 }
440
441 void PanGestureProcessor::SetInterpolationTimeRange(int value)
442 {
443   mSceneObject->SetInterpolationTimeRange(value);
444 }
445
446 void PanGestureProcessor::SetScalarOnlyPredictionEnabled(bool value)
447 {
448   mSceneObject->SetScalarOnlyPredictionEnabled(value);
449 }
450
451 void PanGestureProcessor::SetTwoPointPredictionEnabled(bool value)
452 {
453   mSceneObject->SetTwoPointPredictionEnabled(value);
454 }
455
456 void PanGestureProcessor::SetTwoPointInterpolatePastTime(int value)
457 {
458   mSceneObject->SetTwoPointInterpolatePastTime(value);
459 }
460
461 void PanGestureProcessor::SetTwoPointVelocityBias(float value)
462 {
463   mSceneObject->SetTwoPointVelocityBias(value);
464 }
465
466 void PanGestureProcessor::SetTwoPointAccelerationBias(float value)
467 {
468   mSceneObject->SetTwoPointAccelerationBias(value);
469 }
470
471 void PanGestureProcessor::SetMultitapSmoothingRange(int value)
472 {
473   mSceneObject->SetMultitapSmoothingRange(value);
474 }
475
476 const SceneGraph::PanGesture& PanGestureProcessor::GetSceneObject() const
477 {
478   return *mSceneObject;
479 }
480
481 void PanGestureProcessor::UpdateDetection()
482 {
483   DALI_ASSERT_DEBUG(!mPanGestureDetectors.empty());
484
485   uint32_t minimumRequired       = std::numeric_limits<uint32_t>::max();
486   uint32_t maximumRequired       = 0;
487   uint32_t maximumMotionEventAge = std::numeric_limits<uint32_t>::max();
488
489   for(PanGestureDetectorContainer::iterator iter = mPanGestureDetectors.begin(), endIter = mPanGestureDetectors.end(); iter != endIter; ++iter)
490   {
491     PanGestureDetector* detector(*iter);
492
493     if(detector)
494     {
495       uint32_t minimum = detector->GetMinimumTouchesRequired();
496       if(minimum < minimumRequired)
497       {
498         minimumRequired = minimum;
499       }
500
501       uint32_t maximum = detector->GetMaximumTouchesRequired();
502       if(maximum > maximumRequired)
503       {
504         maximumRequired = maximum;
505       }
506
507       uint32_t maximumAge = detector->GetMaximumMotionEventAge();
508       if(maximumAge < maximumMotionEventAge)
509       {
510         maximumMotionEventAge = maximumAge;
511       }
512     }
513   }
514
515   if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired) || (maximumMotionEventAge != mMaxMotionEventAge))
516   {
517     mMinTouchesRequired = minimumRequired;
518     mMaxTouchesRequired = maximumRequired;
519     mMaxMotionEventAge  = maximumMotionEventAge;
520
521     PanGestureRequest request;
522     request.minTouches        = mMinTouchesRequired;
523     request.maxTouches        = mMaxTouchesRequired;
524     request.maxMotionEventAge = mMaxMotionEventAge;
525     mGestureRecognizer->Update(request);
526   }
527 }
528
529 void PanGestureProcessor::EmitPanSignal(Actor*                          actor,
530                                         const GestureDetectorContainer& gestureDetectors,
531                                         const PanGestureEvent&          panEvent,
532                                         Vector2                         localCurrent,
533                                         GestureState                    state,
534                                         RenderTaskPtr                   renderTask)
535 {
536   if(actor && !gestureDetectors.empty())
537   {
538     Internal::PanGesturePtr pan(new Internal::PanGesture(state));
539
540     pan->SetTime(panEvent.time);
541
542     pan->SetNumberOfTouches(panEvent.numberOfTouches);
543     pan->SetScreenPosition(panEvent.currentPosition);
544     pan->SetPosition(localCurrent);
545     pan->SetSourceType(panEvent.sourceType);
546     pan->SetSourceData(panEvent.sourceData);
547
548     RenderTask& renderTaskImpl(*renderTask.Get());
549
550     Vector2 localPrevious;
551     actor->ScreenToLocal(renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
552
553     pan->SetDisplacement(localCurrent - localPrevious);
554     Vector2 previousPos(panEvent.previousPosition);
555     if(state == GestureState::STARTED)
556     {
557       previousPos = mPossiblePanPosition;
558     }
559
560     pan->SetScreenDisplacement(panEvent.currentPosition - previousPos);
561
562     // Avoid dividing by 0
563     if(panEvent.timeDelta > 0)
564     {
565       Vector2 velocity;
566       velocity.x = pan->GetDisplacement().x / static_cast<float>(panEvent.timeDelta);
567       velocity.y = pan->GetDisplacement().y / static_cast<float>(panEvent.timeDelta);
568       pan->SetVelocity(velocity);
569
570       Vector2 screenVelocity;
571       screenVelocity.x = pan->GetScreenDisplacement().x / static_cast<float>(panEvent.timeDelta);
572       screenVelocity.y = pan->GetScreenDisplacement().y / static_cast<float>(panEvent.timeDelta);
573       pan->SetScreenVelocity(screenVelocity);
574     }
575
576     // When the gesture ends, we may incorrectly get a ZERO velocity (as we have lifted our finger without any movement)
577     // so we should use the last recorded velocity instead in this scenario.
578     if((state == GestureState::FINISHED) && (pan->GetScreenVelocity() == Vector2::ZERO) &&
579        (panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY))
580     {
581       pan->SetVelocity(mLastVelocity);
582       pan->SetScreenVelocity(mLastScreenVelocity);
583     }
584     else
585     {
586       // Store the current velocity for future iterations.
587       mLastVelocity       = pan->GetVelocity();
588       mLastScreenVelocity = pan->GetScreenVelocity();
589     }
590
591     if(mSceneObject)
592     {
593       // We update the scene object directly rather than sending a message.
594       // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
595       mSceneObject->AddGesture(*pan.Get());
596     }
597
598     DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
599       oss << "[" << gestureDetectors.size() << "]";
600     });
601
602     Dali::Actor actorHandle(actor);
603
604     const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
605     for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
606     {
607       static_cast<PanGestureDetector*>(*iter)->EmitPanGestureSignal(actorHandle, Dali::PanGesture(pan.Get()));
608     }
609
610     DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
611       oss << "[" << gestureDetectors.size() << "]";
612     });
613   }
614 }
615
616 void PanGestureProcessor::OnGesturedActorStageDisconnection()
617 {
618   mCurrentPanEmitters.clear();
619 }
620
621 bool PanGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
622 {
623   DALI_ASSERT_DEBUG(mCurrentPanEvent);
624
625   bool                retVal(false);
626   PanGestureDetector* panDetector(static_cast<PanGestureDetector*>(detector));
627
628   if((mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired()) &&
629      (mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired()))
630   {
631     // Check if the detector requires directional panning.
632     if(panDetector->RequiresDirectionalPan() && mCurrentRenderTask)
633     {
634       // It does, calculate the angle of the pan in local actor coordinates and ensures it fits
635       // the detector's criteria.
636       RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
637
638       Vector2 startPosition, currentPosition;
639       actor->ScreenToLocal(renderTaskImpl, startPosition.x, startPosition.y, mPossiblePanPosition.x, mPossiblePanPosition.y);
640       actor->ScreenToLocal(renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y);
641       Vector2 displacement(currentPosition - startPosition);
642
643       Radian angle(atanf(displacement.y / displacement.x));
644
645       /////////////////////////////
646       //            |            //
647       //            |            //
648       //   Q3 (-,-) | Q4 (+,-)   //
649       //            |            //
650       //    ----------------- +x //
651       //            |            //
652       //   Q2 (-,+) | Q1 (+,+)   //
653       //            |            //
654       //            |            //
655       //           +y            //
656       /////////////////////////////
657       // Quadrant 1: As is
658       // Quadrant 2: 180 degrees + angle
659       // Quadrant 3: angle - 180 degrees
660       // Quadrant 4: As is
661       /////////////////////////////
662
663       if(displacement.x < 0.0f)
664       {
665         if(displacement.y >= 0.0f)
666         {
667           // Quadrant 2
668           angle.radian += Math::PI;
669         }
670         else
671         {
672           // Quadrant 3
673           angle.radian -= Math::PI;
674         }
675       }
676
677       if(panDetector->CheckAngleAllowed(angle))
678       {
679         retVal = true;
680       }
681     }
682     else
683     {
684       // Directional panning not required so we can use this actor and gesture detector.
685       retVal = true;
686     }
687   }
688   return retVal;
689 }
690
691 void PanGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
692 {
693   DALI_ASSERT_DEBUG(mCurrentPanEvent);
694
695   mCurrentPanEmitters.clear();
696   ResetActor();
697
698   actor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoordinates.x, actorCoordinates.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y);
699
700   EmitPanSignal(actor, gestureDetectors, *mCurrentPanEvent, actorCoordinates, mCurrentPanEvent->state, mCurrentRenderTask);
701
702   if(actor->OnScene())
703   {
704     mCurrentPanEmitters = gestureDetectors;
705     SetActor(actor);
706   }
707 }
708
709 } // namespace Internal
710
711 } // namespace Dali