Revert "[Tizen] Pan now possible without a touch down"
[platform/core/uifw/dali-core.git] / dali / internal / event / events / pan-gesture / pan-gesture-processor.cpp
1 /*
2  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/pan-gesture/pan-gesture-processor.h>
20
21 #if defined(DEBUG_ENABLED)
22 #include <sstream>
23 #endif
24
25 // EXTERNAL INCLUDES
26 #include <algorithm>
27
28 // INTERNAL INCLUDES
29 #include <dali/public-api/actors/actor.h>
30 #include <dali/public-api/common/dali-common.h>
31 #include <dali/public-api/events/pan-gesture.h>
32 #include <dali/public-api/math/vector2.h>
33 #include <dali/internal/event/events/pan-gesture/pan-gesture-event.h>
34 #include <dali/integration-api/debug.h>
35 #include <dali/internal/event/common/scene-impl.h>
36 #include <dali/internal/event/render-tasks/render-task-impl.h>
37 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
38 #include <dali/internal/event/events/multi-point-event-util.h>
39 #include <dali/internal/event/events/pan-gesture/pan-gesture-recognizer.h>
40 #include <dali/internal/event/events/gesture-requests.h>
41
42 namespace Dali
43 {
44
45 namespace Internal
46 {
47
48 namespace // unnamed namespace
49 {
50
51 #if defined(DEBUG_ENABLED)
52 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_PAN_PROCESSOR" );
53
54 const char * GESTURE_STATES[ 6 ] =
55 {
56   "Clear",
57   "Started",
58   "Continuing",
59   "Finished",
60   "Cancelled",
61   "Possible"
62 };
63
64 #endif // defined(DEBUG_ENABLED)
65
66 const unsigned long MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY( 50u );
67
68 /**
69  * Functor which checks whether the specified actor is attached to the gesture detector.
70  * If the actor is attached, it also checks whether the number of touches of the current pan event
71  * are within the range of that expected by the detector.
72  * It returns true if it is no longer attached or the touches are out of range.
73  * This can be used in remove_if functions.
74  */
75 struct IsNotAttachedAndOutsideTouchesRangeFunctor
76 {
77   /**
78    * Constructor
79    * @param[in]  actor                 The actor to check whether it is attached.
80    * @param[in]  touches               The number of touches in the current pan event.
81    * @param[in]  outsideRangeEmitters  Reference to container where emitters outside of the touches range should be added.
82    */
83   IsNotAttachedAndOutsideTouchesRangeFunctor(Actor* actor, unsigned int touches, GestureDetectorContainer& outsideRangeEmitters)
84   : actorToCheck(actor),
85     numberOfTouches(touches),
86     outsideTouchesRangeEmitters(outsideRangeEmitters)
87   {
88   }
89
90   /**
91    * Returns true if not attached, false if it is still attached.
92    * Additionally, checks if the number of touches has changed and stops sending the pan to a particular
93    * detector if it exceeds the range of that detector.
94    * @param[in]  detector  The detector to check.
95    * @return true, if not attached, false otherwise.
96    */
97   bool operator()(GestureDetector* detector) const
98   {
99     bool remove(!detector->IsAttached(*actorToCheck));
100
101     if (!remove)
102     {
103       PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );
104
105       // Ensure number of touch points is within the range of our emitter. If it isn't then remove
106       // this emitter and add it to the outsideTouchesRangeEmitters container
107       if ( (numberOfTouches < panDetector->GetMinimumTouchesRequired()) ||
108            (numberOfTouches > panDetector->GetMaximumTouchesRequired()) )
109       {
110         remove = true;
111         outsideTouchesRangeEmitters.push_back(detector);
112       }
113     }
114
115     return remove;
116   }
117
118   Actor* actorToCheck; ///< The actor to check whether it is attached or not.
119   unsigned int numberOfTouches; ///< The number of touches in the pan event.
120   GestureDetectorContainer& outsideTouchesRangeEmitters; ///< Emitters that are outside of the range of current pan.
121 };
122
123 } // unnamed namespace
124
125 PanGestureProcessor::PanGestureProcessor( SceneGraph::UpdateManager& updateManager )
126 : GestureProcessor( Gesture::Pan ),
127   mPanGestureDetectors(),
128   mCurrentPanEmitters(),
129   mCurrentRenderTask(),
130   mPossiblePanPosition(),
131   mMinTouchesRequired( 1 ),
132   mMaxTouchesRequired( 1 ),
133   mCurrentPanEvent( nullptr ),
134   mSceneObject( SceneGraph::PanGesture::New() ) // Create scene object to store pan information.
135 {
136   // Pass ownership to scene-graph; scene object lives for the lifecycle of UpdateManager
137   updateManager.SetPanGestureProcessor( mSceneObject );
138 }
139
140 PanGestureProcessor::~PanGestureProcessor()
141 {
142   mSceneObject = nullptr; // mSceneObject is owned and destroyed by update manager (there is only one of these for now)
143 }
144
145 void PanGestureProcessor::Process( Scene& scene, const PanGestureEvent& panEvent )
146 {
147 #if defined(DEBUG_ENABLED)
148   DALI_LOG_TRACE_METHOD( gLogFilter );
149
150   DALI_LOG_INFO( gLogFilter, Debug::General, "    Pan Event\n");
151   DALI_LOG_INFO( gLogFilter, Debug::General, "      State: %s  Touches: %d  Time: %d  TimeDelta: %d\n",
152                                              GESTURE_STATES[panEvent.state], panEvent.numberOfTouches, panEvent.time, panEvent.timeDelta);
153   DALI_LOG_INFO( gLogFilter, Debug::General, "      Positions: Current: (%.0f, %.0f), Previous: (%.0f, %.0f)\n",
154                                              panEvent.currentPosition.x, panEvent.currentPosition.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
155 #endif
156
157   switch( panEvent.state )
158   {
159     case Gesture::Possible:
160     {
161       mCurrentPanEmitters.clear();
162       ResetActor();
163
164       HitTestAlgorithm::Results hitTestResults;
165       if( HitTest( scene, panEvent.currentPosition, hitTestResults ) )
166       {
167         SetActor( &GetImplementation( hitTestResults.actor ) );
168         mPossiblePanPosition = panEvent.currentPosition;
169       }
170
171       break;
172     }
173
174     case Gesture::Started:
175     {
176       // Requires a core update
177       mNeedsUpdate = true;
178
179       if ( GetCurrentGesturedActor() )
180       {
181         // The pan gesture should only be sent to the gesture detector which first received it so that
182         // it can be told when the gesture ends as well.
183
184         HitTestAlgorithm::Results hitTestResults;
185         HitTest( scene, mPossiblePanPosition, hitTestResults ); // Hit test original possible position...
186
187         if ( hitTestResults.actor && ( GetCurrentGesturedActor() == &GetImplementation( hitTestResults.actor ) ) )
188         {
189           // Record the current render-task for Screen->Actor coordinate conversions
190           mCurrentRenderTask = hitTestResults.renderTask;
191
192           // Set mCurrentPanEvent to use inside overridden methods called in ProcessAndEmit()
193           mCurrentPanEvent = &panEvent;
194           ProcessAndEmit( hitTestResults );
195           mCurrentPanEvent = nullptr;
196         }
197         else
198         {
199           ResetActor();
200           mCurrentPanEmitters.clear();
201         }
202       }
203       break;
204     }
205
206     case Gesture::Continuing:
207     {
208       // Requires a core update
209       mNeedsUpdate = true;
210     }
211     // No break, Fallthrough
212     case Gesture::Finished:
213     case Gesture::Cancelled:
214     {
215       // Only send subsequent pan gesture signals if we processed the pan gesture when it started.
216       // Check if actor is still touchable.
217
218       Actor* currentGesturedActor = GetCurrentGesturedActor();
219       if ( currentGesturedActor )
220       {
221         if ( currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask )
222         {
223           GestureDetectorContainer outsideTouchesRangeEmitters;
224
225           // Removes emitters that no longer have the actor attached
226           // Also remove emitters whose touches are outside the range of the current pan event and add them to outsideTouchesRangeEmitters
227           GestureDetectorContainer::iterator endIter = std::remove_if( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(),
228                                                                        IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters) );
229           mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );
230
231           Vector2 actorCoords;
232
233           if ( !outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty() )
234           {
235             currentGesturedActor->ScreenToLocal( *mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y );
236
237             // EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
238             EmitPanSignal( currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, Gesture::Finished, mCurrentRenderTask);
239             EmitPanSignal( currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);
240           }
241
242           if ( mCurrentPanEmitters.empty() )
243           {
244             // If we have no emitters attached then clear pan actor as well.
245             ResetActor();
246           }
247
248           // Clear current gesture detectors if pan gesture has ended or been cancelled.
249           if ( ( panEvent.state == Gesture::Finished ) || ( panEvent.state == Gesture::Cancelled ) )
250           {
251             mCurrentPanEmitters.clear();
252             ResetActor();
253           }
254         }
255         else
256         {
257           mCurrentPanEmitters.clear();
258           ResetActor();
259         }
260       }
261       break;
262     }
263
264     case Gesture::Clear:
265     {
266       DALI_ABORT( "Incorrect state received from Integration layer: Clear\n" );
267       break;
268     }
269   }
270 }
271
272 void PanGestureProcessor::AddGestureDetector( PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents )
273 {
274   bool firstRegistration(mPanGestureDetectors.empty());
275
276   mPanGestureDetectors.push_back(gestureDetector);
277
278   if (firstRegistration)
279   {
280     mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
281     mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
282
283     PanGestureRequest request;
284     request.minTouches = mMinTouchesRequired;
285     request.maxTouches = mMaxTouchesRequired;
286
287     Size size = scene.GetSize();
288     mGestureRecognizer = new PanGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const PanGestureRequest&>(request), minDistance, minPanEvents);
289   }
290   else
291   {
292     UpdateDetection();
293   }
294 }
295
296 void PanGestureProcessor::RemoveGestureDetector( PanGestureDetector* gestureDetector )
297 {
298   if (!mCurrentPanEmitters.empty())
299   {
300     // Check if the removed detector was one that is currently being panned and remove it from emitters.
301     GestureDetectorContainer::iterator endIter = std::remove( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), gestureDetector );
302     mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );
303
304     // If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
305     if ( mCurrentPanEmitters.empty() )
306     {
307       ResetActor();
308     }
309   }
310
311   // Find the detector...
312   PanGestureDetectorContainer::iterator endIter = std::remove( mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector );
313   DALI_ASSERT_DEBUG( endIter != mPanGestureDetectors.end() );
314
315   // ...and remove it
316   mPanGestureDetectors.erase(endIter, mPanGestureDetectors.end());
317
318   if (mPanGestureDetectors.empty())
319   {
320     mGestureRecognizer.Detach();
321   }
322   else
323   {
324     UpdateDetection();
325   }
326 }
327
328 void PanGestureProcessor::GestureDetectorUpdated( PanGestureDetector* gestureDetector )
329 {
330   DALI_ASSERT_DEBUG(find(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector) != mPanGestureDetectors.end());
331
332   UpdateDetection();
333 }
334
335 bool PanGestureProcessor::SetPanGestureProperties( const PanGesture& pan )
336 {
337   // If we are currently processing a pan gesture then just ignore
338   if ( mCurrentPanEmitters.empty() && mSceneObject )
339   {
340     // We update the scene object directly rather than sending a message.
341     // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
342     mSceneObject->AddGesture( pan );
343
344     if( Gesture::Started == pan.state || Gesture::Continuing == pan.state )
345     {
346       mNeedsUpdate = true;
347     }
348   }
349
350   return mNeedsUpdate;
351 }
352
353 void PanGestureProcessor::EnableProfiling()
354 {
355   mSceneObject->EnableProfiling();
356 }
357
358 void PanGestureProcessor::SetPredictionMode(int mode)
359 {
360   if( (mode < 0)
361       || (mode >= SceneGraph::PanGesture::NUM_PREDICTION_MODES) )
362   {
363     mode = SceneGraph::PanGesture::DEFAULT_PREDICTION_MODE;
364   }
365   SceneGraph::PanGesture::PredictionMode modeEnum = static_cast<SceneGraph::PanGesture::PredictionMode>(mode);
366   mSceneObject->SetPredictionMode(modeEnum);
367 }
368
369 void PanGestureProcessor::SetPredictionAmount(unsigned int amount)
370 {
371   mSceneObject->SetPredictionAmount(amount);
372 }
373
374 void PanGestureProcessor::SetMaximumPredictionAmount(unsigned int amount)
375 {
376   mSceneObject->SetMaximumPredictionAmount(amount);
377 }
378
379 void PanGestureProcessor::SetMinimumPredictionAmount(unsigned int amount)
380 {
381   mSceneObject->SetMinimumPredictionAmount(amount);
382 }
383
384 void PanGestureProcessor::SetPredictionAmountAdjustment(unsigned int amount)
385 {
386   mSceneObject->SetPredictionAmountAdjustment(amount);
387 }
388
389 void PanGestureProcessor::SetSmoothingMode(int mode)
390 {
391   if( (mode < 0)
392       || (mode >= SceneGraph::PanGesture::NUM_SMOOTHING_MODES) )
393   {
394     mode = SceneGraph::PanGesture::DEFAULT_SMOOTHING_MODE;
395   }
396   SceneGraph::PanGesture::SmoothingMode modeEnum = static_cast<SceneGraph::PanGesture::SmoothingMode>(mode);
397   mSceneObject->SetSmoothingMode(modeEnum);
398 }
399
400 void PanGestureProcessor::SetSmoothingAmount(float amount)
401 {
402   mSceneObject->SetSmoothingAmount(amount);
403 }
404
405 void PanGestureProcessor::SetUseActualTimes( bool value )
406 {
407   mSceneObject->SetUseActualTimes( value );
408 }
409
410 void PanGestureProcessor::SetInterpolationTimeRange( int value )
411 {
412   mSceneObject->SetInterpolationTimeRange( value );
413 }
414
415 void PanGestureProcessor::SetScalarOnlyPredictionEnabled( bool value )
416 {
417   mSceneObject->SetScalarOnlyPredictionEnabled( value );
418 }
419
420 void PanGestureProcessor::SetTwoPointPredictionEnabled( bool value )
421 {
422   mSceneObject->SetTwoPointPredictionEnabled( value );
423 }
424
425 void PanGestureProcessor::SetTwoPointInterpolatePastTime( int value )
426 {
427   mSceneObject->SetTwoPointInterpolatePastTime( value );
428 }
429
430 void PanGestureProcessor::SetTwoPointVelocityBias( float value )
431 {
432   mSceneObject->SetTwoPointVelocityBias( value );
433 }
434
435 void PanGestureProcessor::SetTwoPointAccelerationBias( float value )
436 {
437   mSceneObject->SetTwoPointAccelerationBias( value );
438 }
439
440 void PanGestureProcessor::SetMultitapSmoothingRange( int value )
441 {
442   mSceneObject->SetMultitapSmoothingRange( value );
443 }
444
445 const SceneGraph::PanGesture& PanGestureProcessor::GetSceneObject() const
446 {
447   return *mSceneObject;
448 }
449
450 void PanGestureProcessor::UpdateDetection()
451 {
452   DALI_ASSERT_DEBUG(!mPanGestureDetectors.empty());
453
454   unsigned int minimumRequired = UINT_MAX;
455   unsigned int maximumRequired = 0;
456
457   for ( PanGestureDetectorContainer::iterator iter = mPanGestureDetectors.begin(), endIter = mPanGestureDetectors.end(); iter != endIter; ++iter )
458   {
459     PanGestureDetector* detector(*iter);
460
461     if( detector )
462     {
463       unsigned int minimum = detector->GetMinimumTouchesRequired();
464       if (minimum < minimumRequired)
465       {
466         minimumRequired = minimum;
467       }
468
469       unsigned int maximum = detector->GetMaximumTouchesRequired();
470       if (maximum > maximumRequired)
471       {
472         maximumRequired = maximum;
473       }
474     }
475   }
476
477   if ( (minimumRequired != mMinTouchesRequired)||(maximumRequired != mMaxTouchesRequired) )
478   {
479     mMinTouchesRequired = minimumRequired;
480     mMaxTouchesRequired = maximumRequired;
481
482     PanGestureRequest request;
483     request.minTouches = mMinTouchesRequired;
484     request.maxTouches = mMaxTouchesRequired;
485     mGestureRecognizer->Update(request);
486   }
487 }
488
489 void PanGestureProcessor::EmitPanSignal( Actor* actor,
490                                          const GestureDetectorContainer& gestureDetectors,
491                                          const PanGestureEvent& panEvent,
492                                          Vector2 localCurrent,
493                                          Gesture::State state,
494                                          RenderTaskPtr renderTask )
495 {
496   if ( actor && !gestureDetectors.empty() )
497   {
498     PanGesture pan(state);
499     pan.time = panEvent.time;
500
501     pan.numberOfTouches = panEvent.numberOfTouches;
502     pan.screenPosition = panEvent.currentPosition;
503     pan.position = localCurrent;
504
505     RenderTask& renderTaskImpl( *renderTask.Get() );
506
507     Vector2 localPrevious;
508     actor->ScreenToLocal( renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y );
509
510     pan.displacement = localCurrent - localPrevious;
511     Vector2 previousPos( panEvent.previousPosition );
512     if ( state == Gesture::Started )
513     {
514       previousPos = mPossiblePanPosition;
515     }
516
517     pan.screenDisplacement = panEvent.currentPosition - previousPos;
518
519     // Avoid dividing by 0
520     if ( panEvent.timeDelta > 0 )
521     {
522       pan.velocity.x = pan.displacement.x / static_cast<float>( panEvent.timeDelta );
523       pan.velocity.y = pan.displacement.y / static_cast<float>( panEvent.timeDelta );
524
525       pan.screenVelocity.x = pan.screenDisplacement.x / static_cast<float>( panEvent.timeDelta );
526       pan.screenVelocity.y = pan.screenDisplacement.y / static_cast<float>( panEvent.timeDelta );
527     }
528
529     // When the gesture ends, we may incorrectly get a ZERO velocity (as we have lifted our finger without any movement)
530     // so we should use the last recorded velocity instead in this scenario.
531     if ( ( state == Gesture::Finished ) && ( pan.screenVelocity == Vector2::ZERO ) &&
532          ( panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY ) )
533     {
534       pan.velocity = mLastVelocity;
535       pan.screenVelocity = mLastScreenVelocity;
536     }
537     else
538     {
539       // Store the current velocity for future iterations.
540       mLastVelocity = pan.velocity;
541       mLastScreenVelocity = pan.screenVelocity;
542     }
543
544     if ( mSceneObject )
545     {
546       // We update the scene object directly rather than sending a message.
547       // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
548       mSceneObject->AddGesture( pan );
549     }
550
551     Dali::Actor actorHandle( actor );
552
553     const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
554     for ( GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter )
555     {
556       static_cast< PanGestureDetector* >( *iter )->EmitPanGestureSignal( actorHandle, pan );
557     }
558   }
559 }
560
561 void PanGestureProcessor::OnGesturedActorStageDisconnection()
562 {
563   mCurrentPanEmitters.clear();
564 }
565
566 bool PanGestureProcessor::CheckGestureDetector( GestureDetector* detector, Actor* actor )
567 {
568   DALI_ASSERT_DEBUG( mCurrentPanEvent );
569
570   bool retVal( false );
571   PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );
572
573   if ( ( mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired() ) &&
574        ( mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired() ) )
575   {
576     // Check if the detector requires directional panning.
577     if ( panDetector->RequiresDirectionalPan() && mCurrentRenderTask )
578     {
579       // It does, calculate the angle of the pan in local actor coordinates and ensures it fits
580       // the detector's criteria.
581       RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
582
583       Vector2 startPosition, currentPosition;
584       actor->ScreenToLocal( renderTaskImpl, startPosition.x,   startPosition.y,   mPossiblePanPosition.x,              mPossiblePanPosition.y );
585       actor->ScreenToLocal( renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );
586       Vector2 displacement( currentPosition - startPosition );
587
588       Radian angle( atanf( displacement.y / displacement.x ) );
589
590       /////////////////////////////
591       //            |            //
592       //            |            //
593       //   Q3 (-,-) | Q4 (+,-)   //
594       //            |            //
595       //    ----------------- +x //
596       //            |            //
597       //   Q2 (-,+) | Q1 (+,+)   //
598       //            |            //
599       //            |            //
600       //           +y            //
601       /////////////////////////////
602       // Quadrant 1: As is
603       // Quadrant 2: 180 degrees + angle
604       // Quadrant 3: angle - 180 degrees
605       // Quadrant 4: As is
606       /////////////////////////////
607
608       if ( displacement.x < 0.0f )
609       {
610         if ( displacement.y >= 0.0f )
611         {
612           // Quadrant 2
613           angle.radian += Math::PI;
614         }
615         else
616         {
617           // Quadrant 3
618           angle.radian -= Math::PI;
619         }
620       }
621
622       if ( panDetector->CheckAngleAllowed( angle ) )
623       {
624         retVal = true;
625       }
626     }
627     else
628     {
629       // Directional panning not required so we can use this actor and gesture detector.
630       retVal = true;
631     }
632   }
633   return retVal;
634 }
635
636 void PanGestureProcessor::EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates )
637 {
638   DALI_ASSERT_DEBUG ( mCurrentPanEvent );
639
640   mCurrentPanEmitters.clear();
641   ResetActor();
642
643   actor->ScreenToLocal( *mCurrentRenderTask.Get(), actorCoordinates.x, actorCoordinates.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );
644
645   EmitPanSignal( actor, gestureDetectors, *mCurrentPanEvent, actorCoordinates, mCurrentPanEvent->state, mCurrentRenderTask );
646
647   if ( actor->OnStage() )
648   {
649     mCurrentPanEmitters = gestureDetectors;
650     SetActor( actor );
651   }
652 }
653
654 } // namespace Internal
655
656 } // namespace Dali