2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-event.h>
31 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-impl.h>
32 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
43 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
44 const unsigned long DEFAULT_MINIMUM_HOLDING_TIME = 500u;
47 * Creates a LongPressGesture and asks the specified detector to emit its detected signal.
48 * @param[in] actor The actor on which the long press gesture has occurred.
49 * @param[in] gestureDetectors A reference to gesture detectors that should emit the signal.
50 * @param[in] longPressEvent The longPressEvent received from the adaptor.
51 * @param[in] localPoint Relative to the actor attached to the detector.
53 void EmitLongPressSignal(
55 const GestureDetectorContainer& gestureDetectors,
56 const LongPressGestureEvent& longPressEvent,
59 Internal::LongPressGesturePtr longPress(new Internal::LongPressGesture(longPressEvent.state));
60 longPress->SetTime(longPressEvent.time);
61 longPress->SetNumberOfTouches(longPressEvent.numberOfTouches);
62 longPress->SetScreenPoint(longPressEvent.point);
63 longPress->SetLocalPoint(localPoint);
64 longPress->SetSourceType(longPressEvent.sourceType);
65 longPress->SetSourceData(longPressEvent.sourceData);
67 DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
68 oss << "[" << gestureDetectors.size() << "]";
71 Dali::Actor actorHandle(actor);
72 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
73 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
75 static_cast<LongPressGestureDetector*>(*iter)->EmitLongPressGestureSignal(actorHandle, Dali::LongPressGesture(longPress.Get()));
78 DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
79 oss << "[" << gestureDetectors.size() << "]";
84 * Functor which checks whether the specified actor is attached to the gesture detector.
85 * It returns true if it is no longer attached. This can be used in remove_if functions.
87 struct IsNotAttachedFunctor
91 * @param[in] actor The actor to check whether it is attached.
93 IsNotAttachedFunctor(Actor* actor)
99 * Returns true if not attached, false if it is still attached.
100 * @param[in] detector The detector to check.
101 * @return true, if not attached, false otherwise.
103 bool operator()(const GestureDetector* detector) const
105 return !detector->IsAttached(*actorToCheck);
108 Actor* actorToCheck; ///< The actor to check whether it is attached or not.
111 } // unnamed namespace
113 LongPressGestureProcessor::LongPressGestureProcessor()
114 : GestureProcessor(GestureType::LONG_PRESS),
115 mLongPressGestureDetectors(),
117 mCurrentRenderTask(),
118 mMinTouchesRequired(1),
119 mMaxTouchesRequired(1),
120 mCurrentLongPressEvent(nullptr),
121 mMinimumHoldingTime(DEFAULT_MINIMUM_HOLDING_TIME)
125 LongPressGestureProcessor::~LongPressGestureProcessor() = default;
127 void LongPressGestureProcessor::Process(Scene& scene, const LongPressGestureEvent& longPressEvent)
129 DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_LONG_PRESS_GESTURE");
130 switch(longPressEvent.state)
132 case GestureState::POSSIBLE:
134 mCurrentEmitters.clear();
137 HitTestAlgorithm::Results hitTestResults;
140 SetActor(GetFeededActor());
142 else if(HitTest(scene, longPressEvent.point, hitTestResults))
144 SetActor(&GetImplementation(hitTestResults.actor));
149 case GestureState::STARTED:
151 Actor* currentGesturedActor = GetCurrentGesturedActor();
152 if(currentGesturedActor)
154 HitTestAlgorithm::Results hitTestResults;
157 hitTestResults.actor = Dali::Actor(GetFeededActor());
158 hitTestResults.renderTask = GetFeededRenderTask();
161 currentGesturedActor->ScreenToLocal(*hitTestResults.renderTask.Get(), actorCoords.x, actorCoords.y, longPressEvent.point.x, longPressEvent.point.y);
162 hitTestResults.actorCoordinates = actorCoords;
166 HitTest(scene, longPressEvent.point, hitTestResults);
169 if(hitTestResults.actor && (currentGesturedActor == &GetImplementation(hitTestResults.actor)))
171 // Record the current render-task for Screen->Actor coordinate conversions
172 mCurrentRenderTask = hitTestResults.renderTask;
174 // Set mCurrentLongPressEvent to use inside overridden methods called from ProcessAndEmit()
175 mCurrentLongPressEvent = &longPressEvent;
178 ProcessAndEmitActor(hitTestResults, GetFeededGestureDetector());
182 ProcessAndEmit(hitTestResults);
184 mCurrentLongPressEvent = nullptr;
188 mCurrentEmitters.clear();
195 case GestureState::FINISHED:
197 // The gesture should only be sent to the gesture detector which first received it so that it
198 // can be told when the gesture ends as well.
200 // Only send subsequent long press gesture signals if we processed the gesture when it started.
201 // Check if actor is still touchable.
202 Actor* currentGesturedActor = GetCurrentGesturedActor();
203 if(currentGesturedActor)
205 if(currentGesturedActor->IsHittable() && !mCurrentEmitters.empty() && mCurrentRenderTask)
207 // Ensure actor is still attached to the emitters, if it is not then remove the emitter.
208 GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentEmitters.begin(), mCurrentEmitters.end(), IsNotAttachedFunctor(currentGesturedActor));
209 mCurrentEmitters.erase(endIter, mCurrentEmitters.end());
210 if(GetFeededGestureDetector())
212 mCurrentEmitters.push_back(GetFeededGestureDetector());
214 if(!mCurrentEmitters.empty())
217 RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
218 currentGesturedActor->ScreenToLocal(renderTaskImpl, actorCoords.x, actorCoords.y, longPressEvent.point.x, longPressEvent.point.y);
220 EmitLongPressSignal(currentGesturedActor, mCurrentEmitters, longPressEvent, actorCoords);
224 // Clear current emitters and emitted actor
225 mCurrentEmitters.clear();
231 case GestureState::CANCELLED:
233 mCurrentEmitters.clear();
238 case GestureState::CONTINUING:
240 DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
244 case GestureState::CLEAR:
246 DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
252 void LongPressGestureProcessor::AddGestureDetector(LongPressGestureDetector* gestureDetector, Scene& scene)
254 bool firstRegistration(mLongPressGestureDetectors.empty());
256 mLongPressGestureDetectors.push_back(gestureDetector);
258 if(firstRegistration)
260 mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
261 mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
263 LongPressGestureRequest request;
264 request.minTouches = mMinTouchesRequired;
265 request.maxTouches = mMaxTouchesRequired;
267 Size size = scene.GetSize();
269 mGestureRecognizer = new LongPressGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const LongPressGestureRequest&>(request), mMinimumHoldingTime);
277 void LongPressGestureProcessor::RemoveGestureDetector(LongPressGestureDetector* gestureDetector)
280 LongPressGestureDetectorContainer::iterator endIter = std::remove(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector);
281 DALI_ASSERT_DEBUG(endIter != mLongPressGestureDetectors.end());
284 mLongPressGestureDetectors.erase(endIter, mLongPressGestureDetectors.end());
286 if(mLongPressGestureDetectors.empty())
288 mGestureRecognizer = nullptr;
296 void LongPressGestureProcessor::GestureDetectorUpdated(LongPressGestureDetector* gestureDetector)
298 DALI_ASSERT_DEBUG(find(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector) != mLongPressGestureDetectors.end());
303 void LongPressGestureProcessor::SetMinimumHoldingTime(uint32_t time)
305 if(time > 0u && mMinimumHoldingTime != time)
307 mMinimumHoldingTime = time;
309 if(mGestureRecognizer)
311 LongPressGestureRecognizer* longPressRecognizer = dynamic_cast<LongPressGestureRecognizer*>(mGestureRecognizer.Get());
312 if(longPressRecognizer)
314 longPressRecognizer->SetMinimumHoldingTime(time);
320 uint32_t LongPressGestureProcessor::GetMinimumHoldingTime() const
322 return mMinimumHoldingTime;
325 void LongPressGestureProcessor::UpdateDetection()
327 DALI_ASSERT_DEBUG(!mLongPressGestureDetectors.empty());
329 unsigned int minimumRequired = UINT_MAX;
330 unsigned int maximumRequired = 0;
332 for(LongPressGestureDetectorContainer::iterator iter = mLongPressGestureDetectors.begin(), endIter = mLongPressGestureDetectors.end(); iter != endIter; ++iter)
334 LongPressGestureDetector* current(*iter);
338 unsigned int minimum = current->GetMinimumTouchesRequired();
339 if(minimum < minimumRequired)
341 minimumRequired = minimum;
344 unsigned int maximum = current->GetMaximumTouchesRequired();
345 if(maximum > maximumRequired)
347 maximumRequired = maximum;
352 if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired))
354 mMinTouchesRequired = minimumRequired;
355 mMaxTouchesRequired = maximumRequired;
357 LongPressGestureRequest request;
358 request.minTouches = mMinTouchesRequired;
359 request.maxTouches = mMaxTouchesRequired;
360 mGestureRecognizer->Update(request);
364 void LongPressGestureProcessor::OnGesturedActorStageDisconnection()
366 mCurrentEmitters.clear();
369 bool LongPressGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
371 DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
373 LongPressGestureDetector* longPressDetector(static_cast<LongPressGestureDetector*>(detector));
375 return (longPressDetector->GetMinimumTouchesRequired() <= mCurrentLongPressEvent->numberOfTouches) &&
376 (longPressDetector->GetMaximumTouchesRequired() >= mCurrentLongPressEvent->numberOfTouches);
379 void LongPressGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
381 DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
383 mCurrentEmitters.clear();
386 EmitLongPressSignal(actor, gestureDetectors, *mCurrentLongPressEvent, actorCoordinates);
390 mCurrentEmitters = gestureDetectors;
395 } // namespace Internal