1 #ifndef DALI_INTERNAL_GESTURE_PROCESSOR_H
2 #define DALI_INTERNAL_GESTURE_PROCESSOR_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/internal/event/events/gesture-detector-impl.h>
23 #include <dali/internal/event/events/hit-test-algorithm-impl.h>
24 #include <dali/internal/event/events/gesture-recognizer.h>
25 #include <dali/internal/event/common/object-impl.h>
36 * Base class for the different Gesture Processors.
38 class GestureProcessor : public Object::Observer
43 * Process the touch event in the attached recognizer
44 * @param[in] scene Scene.
45 * @param[in] event Touch event to process
47 void ProcessTouch( Scene& scene, const Integration::TouchEvent& event );
50 * Returns whether any GestureDetector requires a Core::Update
51 * @return true if update required
53 inline bool NeedsUpdate()
55 bool updateRequired = mNeedsUpdate;
57 return updateRequired;
62 // Construction & Destruction
65 * Protected constructor. Cannot create an instance of GestureProcessor
67 GestureProcessor( GestureType::Value type );
70 * Virtual protected destructor.
72 ~GestureProcessor() override;
74 // Methods to be used by deriving classes
77 * Given the hit actor, this walks up the actor tree to determine the actor that is connected to one (or several) gesture detectors.
79 * @param[in,out] actor The gestured actor. When this function returns, this is the actor that has been hit by the gesture.
80 * @param[out] gestureDetectors A container containing all the gesture detectors that have the hit actor attached and satisfy the functor parameters.
82 * @note Uses CheckGestureDetector() to check if a the current gesture matches the criteria the gesture detector requires.
83 * @pre gestureDetectors should be empty.
85 void GetGesturedActor( Actor*& actor, GestureDetectorContainer& gestureDetectors );
88 * Calls the emission method in the deriving class for matching gesture-detectors with the hit-actor (or one of its parents).
90 * @param[in] hitTestResults The Hit Test Results.
92 * @note Uses the CheckGestureDetector() to check if the gesture matches the criteria of the given gesture detector
93 * and EmitGestureSignal() to emit the signal.
94 * @pre Hit Testing should already be done.
96 void ProcessAndEmit( HitTestAlgorithm::Results& hitTestResults );
99 * Hit test the screen coordinates, and place the results in hitTestResults.
100 * @param[in] scene Scene.
101 * @param[in] screenCoordinates The screen coordinates to test.
102 * @param[out] hitTestResults Structure to write results into.
103 * @return false if the system overlay was hit or no actor was hit.
105 virtual bool HitTest( Scene& scene, Vector2 screenCoordinates, HitTestAlgorithm::Results& hitTestResults);
108 * Sets the mCurrentGesturedActor and connects to the required signals.
109 * @actor actor The actor so set.
111 void SetActor( Actor* actor );
114 * Resets the set actor and disconnects any connected signals.
119 * Returns the current gestured actor if it is on stage
121 * @return The current gestured actor
123 Actor* GetCurrentGesturedActor();
127 // For derived classes to override
130 * Called when the gestured actor is removed from the stage.
132 virtual void OnGesturedActorStageDisconnection() = 0;
135 * Called by the ProcessAndEmit() & GetGesturedActor() methods to check if the provided
136 * gesture-detector meets the parameters of the current gesture.
138 * @param[in] detector The gesture detector to check.
139 * @param[in] actor The actor that has been gestured.
141 * @return true, if the detector meets the parameters, false otherwise.
143 virtual bool CheckGestureDetector( GestureDetector* detector, Actor* actor ) = 0;
146 * Called by the ProcessAndEmit() method when the gesture meets all applicable criteria and
147 * should be overridden by deriving classes to emit the gesture signal on gesture-detectors
148 * provided for the actor the gesture has occurred on.
150 * @param[in] actor The actor which has been gestured.
151 * @param[in] gestureDetectors The detectors that should emit the signal.
152 * @param[in] actorCoordinates The local actor coordinates where the gesture took place.
154 virtual void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates ) = 0;
158 GestureProcessor( const GestureProcessor& );
159 GestureProcessor& operator=( const GestureProcessor& );
161 // SceneObject overrides
164 * This will never get called as we do not observe objects that have not been added to the scene.
165 * @param[in] object The object object.
166 * @see Object::Observer::SceneObjectAdded()
168 void SceneObjectAdded(Object& object) override { }
171 * This will be called when the actor is removed from the stage, we should clear and stop
173 * @param[in] object The object object.
174 * @see Object::Observer::SceneObjectRemoved()
176 void SceneObjectRemoved(Object& object) override;
179 * This will be called when the actor is destroyed. We should clear the actor.
180 * No need to stop observing as the object is being destroyed anyway.
181 * @see Object::Observer::ObjectDestroyed()
183 void ObjectDestroyed(Object& object) override;
188 GestureRecognizerPtr mGestureRecognizer; ///< The gesture recognizer
189 bool mNeedsUpdate; ///< Indicates if any GestureDetector requires a Core::Update
193 GestureType::Value mType; ///< Type of GestureProcessor
194 Actor* mCurrentGesturedActor; ///< The current actor that has been gestured.
195 bool mGesturedActorDisconnected:1; ///< Indicates whether the gestured actor has been disconnected from the scene
198 } // namespace Internal
202 #endif // DALI_INTERNAL_GESTURE_PROCESSOR_H