Revert "Revert "Removed TouchEvent from actor & stage""
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/stage-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23 #include <cmath>
24 #include <cstring> // for strcmp
25
26 // INTERNAL INCLUDES
27 #include <dali/internal/event/actors/layer-impl.h>
28 #include <dali/internal/event/actors/layer-list.h>
29 #include <dali/internal/event/actors/camera-actor-impl.h>
30 #include <dali/internal/event/common/thread-local-storage.h>
31 #include <dali/internal/event/common/property-notification-manager.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/update/frame-callback-interface-impl.h>
34 #include <dali/internal/update/nodes/node.h>
35 #include <dali/internal/update/manager/scene-graph-frame-callback.h>
36 #include <dali/internal/event/common/object-registry-impl.h>
37 #include <dali/integration-api/platform-abstraction.h>
38 #include <dali/public-api/common/constants.h>
39 #include <dali/public-api/events/touch-data.h>
40 #include <dali/public-api/object/type-registry.h>
41 #include <dali/public-api/render-tasks/render-task-list.h>
42 #include <dali/public-api/rendering/frame-buffer.h>
43
44 using Dali::Internal::SceneGraph::Node;
45
46 namespace
47 {
48 #if defined(DEBUG_ENABLED)
49 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER" );
50 #endif
51 }
52
53 namespace Dali
54 {
55
56 namespace Internal
57 {
58
59 namespace
60 {
61
62 // Signals
63
64 const char* const SIGNAL_KEY_EVENT =                 "keyEvent";
65 const char* const SIGNAL_KEY_EVENT_GENERATED =       "keyEventGenerated";
66 const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
67 const char* const SIGNAL_TOUCH =                     "touch";
68 const char* const SIGNAL_WHEEL_EVENT =               "wheelEvent";
69 const char* const SIGNAL_CONTEXT_LOST =              "contextLost";
70 const char* const SIGNAL_CONTEXT_REGAINED =          "contextRegained";
71 const char* const SIGNAL_SCENE_CREATED =             "sceneCreated";
72
73 TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
74
75 SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT,                 &Stage::DoConnectSignal );
76 SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
77 SignalConnectorType signalConnector4( mType, SIGNAL_WHEEL_EVENT,               &Stage::DoConnectSignal );
78 SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_LOST,              &Stage::DoConnectSignal );
79 SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED,          &Stage::DoConnectSignal );
80 SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED,             &Stage::DoConnectSignal );
81 SignalConnectorType signalConnector8( mType, SIGNAL_KEY_EVENT_GENERATED,       &Stage::DoConnectSignal );
82 SignalConnectorType signalConnector9( mType, SIGNAL_TOUCH,                     &Stage::DoConnectSignal );
83
84 } // unnamed namespace
85
86 StagePtr Stage::New( SceneGraph::UpdateManager& updateManager )
87 {
88   return StagePtr( new Stage( updateManager ) );
89 }
90
91 void Stage::Initialize( Scene& scene )
92 {
93   mScene = &scene;
94   mScene->SetBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR );
95   mScene->EventProcessingFinishedSignal().Connect( this, &Stage::OnEventProcessingFinished );
96   mScene->KeyEventSignal().Connect( this, &Stage::OnKeyEvent );
97   mScene->TouchSignal().Connect( this, &Stage::OnTouchEvent );
98   mScene->WheelEventSignal().Connect( this, &Stage::OnWheelEvent );
99 }
100
101 StagePtr Stage::GetCurrent()
102 {
103   StagePtr stage( NULL );
104   // no checking in this version
105   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
106   if( tls )
107   {
108     stage = tls->GetCurrentStage();
109   }
110   return stage;
111 }
112
113 bool Stage::IsInstalled()
114 {
115   return ThreadLocalStorage::Created();
116 }
117
118 ObjectRegistry& Stage::GetObjectRegistry()
119 {
120   return ThreadLocalStorage::Get().GetObjectRegistry();
121 }
122
123 Layer& Stage::GetRootActor()
124 {
125   Dali::Layer rootLayer = GetRootLayer();
126   return GetImplementation( rootLayer );
127 }
128
129 void Stage::Add( Actor& actor )
130 {
131   mScene->Add( actor );
132 }
133
134 void Stage::Remove( Actor& actor )
135 {
136   mScene->Remove( actor );
137 }
138
139 Vector2 Stage::GetSize() const
140 {
141   return mScene->GetSize();
142 }
143
144 RenderTaskList& Stage::GetRenderTaskList() const
145 {
146   return mScene->GetRenderTaskList();
147 }
148
149 Actor& Stage::GetDefaultRootActor()
150 {
151   return mScene->GetDefaultRootActor();
152 }
153
154 CameraActor& Stage::GetDefaultCameraActor()
155 {
156   return mScene->GetDefaultCameraActor();
157 }
158
159 uint32_t Stage::GetLayerCount() const
160 {
161   return mScene->GetLayerCount();
162 }
163
164 Dali::Layer Stage::GetLayer( uint32_t depth ) const
165 {
166   return mScene->GetLayer( depth );
167 }
168
169 Dali::Layer Stage::GetRootLayer() const
170 {
171   return mScene->GetRootLayer();
172 }
173
174 LayerList& Stage::GetLayerList()
175 {
176   return mScene->GetLayerList();
177 }
178
179 void Stage::SetBackgroundColor(Vector4 color)
180 {
181   mScene->SetBackgroundColor( color );
182 }
183
184 Vector4 Stage::GetBackgroundColor() const
185 {
186   return mScene->GetBackgroundColor();
187 }
188
189 Vector2 Stage::GetDpi() const
190 {
191   return mScene->GetDpi();
192 }
193
194 void Stage::KeepRendering( float durationSeconds )
195 {
196   // Send message to keep rendering
197   KeepRenderingMessage( mUpdateManager, durationSeconds );
198 }
199
200 void Stage::SetRenderingBehavior( DevelStage::Rendering renderingBehavior )
201 {
202   if( mRenderingBehavior != renderingBehavior )
203   {
204     // Send message to change the rendering behavior
205     SetRenderingBehaviorMessage( mUpdateManager, renderingBehavior );
206
207     mRenderingBehavior = renderingBehavior;
208   }
209 }
210
211 DevelStage::Rendering Stage::GetRenderingBehavior() const
212 {
213   return mRenderingBehavior;
214 }
215
216 bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
217 {
218   bool connected( true );
219   Stage* stage = static_cast< Stage* >(object); // TypeRegistry guarantees that this is the correct type.
220
221   if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
222   {
223     stage->KeyEventSignal().Connect( tracker, functor );
224   }
225   else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT_GENERATED ) )
226   {
227     stage->KeyEventGeneratedSignal().Connect( tracker, functor );
228   }
229   else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) )
230   {
231     stage->EventProcessingFinishedSignal().Connect( tracker, functor );
232   }
233   else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCH ) )
234   {
235     stage->TouchSignal().Connect( tracker, functor );
236   }
237   else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) )
238   {
239     stage->WheelEventSignal().Connect( tracker, functor );
240   }
241   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_LOST ) )
242   {
243     stage->ContextLostSignal().Connect( tracker, functor );
244   }
245   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_REGAINED ) )
246   {
247     stage->ContextRegainedSignal().Connect( tracker, functor );
248   }
249   else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCENE_CREATED ) )
250   {
251     stage->SceneCreatedSignal().Connect( tracker, functor );
252   }
253   else
254   {
255     // signalName does not match any signal
256     connected = false;
257   }
258
259   return connected;
260 }
261
262 void Stage::OnEventProcessingFinished()
263 {
264   EmitEventProcessingFinishedSignal();
265 }
266
267 void Stage::OnKeyEvent( const Dali::KeyEvent& event )
268 {
269   bool consumed = EmitKeyEventGeneratedSignal( event );
270   if( !consumed )
271   {
272     EmitKeyEventSignal( event );
273   }
274 }
275
276 void Stage::OnTouchEvent( const Dali::TouchData& touch )
277 {
278   mTouchSignal.Emit( touch );
279 }
280
281 void Stage::OnWheelEvent( const Dali::WheelEvent& event )
282 {
283   EmitWheelEventSignal( event );
284 }
285
286 void Stage::EmitKeyEventSignal(const KeyEvent& event)
287 {
288   // Emit the key event signal when no actor in the stage has gained the key input focus
289
290   mKeyEventSignal.Emit( event );
291 }
292
293 bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event)
294 {
295   // Emit the KeyEventGenerated signal when KeyEvent is generated
296
297   return mKeyEventGeneratedSignal.Emit( event );
298 }
299
300 void Stage::EmitEventProcessingFinishedSignal()
301 {
302    mEventProcessingFinishedSignal.Emit();
303 }
304
305 void Stage::EmitTouchedSignal( const Dali::TouchData& touch )
306 {
307   mTouchSignal.Emit( touch );
308 }
309
310 void Stage::EmitWheelEventSignal( const WheelEvent& event )
311 {
312   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
313
314   mWheelEventSignal.Emit( event );
315 }
316
317 void Stage::EmitSceneCreatedSignal()
318 {
319   mSceneCreatedSignal.Emit();
320 }
321
322 Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
323 {
324   return mKeyEventSignal;
325 }
326
327 Dali::DevelStage::KeyEventGeneratedSignalType& Stage::KeyEventGeneratedSignal()
328 {
329   return mKeyEventGeneratedSignal;
330 }
331
332 void Stage::AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor )
333 {
334   DALI_ASSERT_ALWAYS( ( ! FrameCallbackInterface::Impl::Get( frameCallback ).IsConnectedToSceneGraph() )
335                       && "FrameCallbackInterface implementation already added" );
336
337   // Create scene-graph object and transfer to UpdateManager
338   OwnerPointer< SceneGraph::FrameCallback > transferOwnership( SceneGraph::FrameCallback::New( frameCallback ) );
339   AddFrameCallbackMessage( mUpdateManager, transferOwnership, rootActor.GetNode() );
340 }
341
342 void Stage::RemoveFrameCallback( FrameCallbackInterface& frameCallback )
343 {
344   FrameCallbackInterface::Impl::Get( frameCallback ).Invalidate();
345   RemoveFrameCallbackMessage( mUpdateManager, frameCallback );
346 }
347
348 Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
349 {
350   return mEventProcessingFinishedSignal;
351 }
352
353 Dali::Stage::TouchSignalType& Stage::TouchSignal()
354 {
355   return mTouchSignal;
356 }
357
358 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
359 {
360   return mWheelEventSignal;
361 }
362
363 Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
364 {
365   return mContextLostSignal;
366 }
367
368 Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
369 {
370   return mContextRegainedSignal;
371 }
372
373 Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
374 {
375   return mSceneCreatedSignal;
376 }
377
378 void Stage::NotifyContextLost()
379 {
380   mContextLostSignal.Emit();
381 }
382
383 void Stage::NotifyContextRegained()
384 {
385   mContextRegainedSignal.Emit();
386 }
387
388 Stage::Stage( SceneGraph::UpdateManager& updateManager )
389 : mUpdateManager( updateManager ),
390   mKeyEventSignal(),
391   mKeyEventGeneratedSignal(),
392   mEventProcessingFinishedSignal(),
393   mTouchSignal(),
394   mWheelEventSignal(),
395   mContextLostSignal(),
396   mContextRegainedSignal(),
397   mSceneCreatedSignal(),
398   mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED )
399 {
400 }
401
402 Stage::~Stage()
403 {
404 }
405
406 } // namespace Internal
407
408 } // namespace Dali