Remove dependency to std::vector and property::value from property notification API
[platform/core/uifw/dali-core.git] / dali / internal / event / common / property-notification-impl.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/property-notification-impl.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/public-api/math/vector2.h>
24 #include <dali/public-api/math/radian.h>
25 #include <dali/internal/event/actors/actor-impl.h>
26 #include <dali/internal/event/common/property-notification-manager.h>
27 #include <dali/internal/event/common/object-impl.h>
28 #include <dali/internal/event/common/stage-impl.h>
29 #include <dali/internal/update/manager/update-manager.h>
30 #include <dali/internal/update/common/scene-graph-property-notification.h>
31 #include <dali/internal/event/common/thread-local-storage.h>
32
33 using Dali::Internal::SceneGraph::UpdateManager;
34
35 namespace Dali
36 {
37
38 namespace Internal
39 {
40
41 PropertyNotificationPtr PropertyNotification::New(Property& target,
42                                                   int componentIndex,
43                                                   const Dali::PropertyCondition& condition)
44 {
45   ThreadLocalStorage& tls = ThreadLocalStorage::Get();
46
47   UpdateManager& updateManager = tls.GetUpdateManager();
48
49   PropertyNotificationManager& propertyNotificationManager = Stage::GetCurrent()->GetPropertyNotificationManager();
50
51   PropertyNotificationPtr propertyNotification = new PropertyNotification(updateManager,
52                                                                           propertyNotificationManager,
53                                                                           target,
54                                                                           componentIndex,
55                                                                           condition);
56
57   return propertyNotification;
58 }
59
60 PropertyNotification::PropertyNotification( UpdateManager& updateManager,
61                                             PropertyNotificationManager& propertyNotificationManager,
62                                             Property& target,
63                                             int componentIndex,
64                                             const Dali::PropertyCondition& condition )
65 : mUpdateManager( updateManager ),
66   mPropertyNotification( NULL ),
67   mPropertyNotificationManager( propertyNotificationManager ),
68   mObjectPropertyIndex( target.propertyIndex ),
69   mPropertyType( Property::NONE ),
70   mComponentIndex( componentIndex ),
71   mCondition( condition ),
72   mNotifyMode( Dali::PropertyNotification::NotifyOnTrue ),
73   mNotifyResult( false )
74 {
75   const Internal::PropertyCondition& conditionImpl = GetImplementation( condition );
76
77   Dali::Vector<float>::SizeType count = conditionImpl.arguments.Count();
78   for( Dali::Vector<float>::SizeType index = 0; index < count; ++index )
79   {
80     mRawConditionArgs.PushBack( conditionImpl.arguments[ index ] );
81   }
82
83   // Observe target object and create/destroy notification scene object accordingly.
84   mObject = dynamic_cast<Object*>( &GetImplementation(target.object) );
85   if ( mObject )
86   {
87     mPropertyType = mObject->GetPropertyType(mObjectPropertyIndex);
88
89     int internalComponentIndex = mObject->GetPropertyComponentIndex(mObjectPropertyIndex);
90     if( internalComponentIndex != Property::INVALID_COMPONENT_INDEX )
91     {
92       // override the one passed in
93       mComponentIndex = internalComponentIndex;
94     }
95     if(mComponentIndex != Property::INVALID_COMPONENT_INDEX)
96     {
97       Property::Type type = mObject->GetPropertyType(mObjectPropertyIndex);
98       if( type == Property::VECTOR2
99           || type == Property::VECTOR3
100           || type == Property::VECTOR4 )
101       {
102         mPropertyType = Property::FLOAT;
103       }
104     }
105
106     // Check if target scene-object already present, and if so create our notification
107     // scene-object
108     const SceneGraph::PropertyOwner* object = mObject->GetSceneObject();
109     if (object)
110     {
111       CreateSceneObject();
112     }
113   }
114
115   // Connect to the property notification manager
116   mPropertyNotificationManager.PropertyNotificationCreated( *this );
117 }
118
119 PropertyNotification::~PropertyNotification()
120 {
121   Disable();
122
123   // Guard to disallow use of PropertyNotificationManager after Core has been destroyed
124   if ( Stage::IsInstalled() )
125   {
126     // Disconnect from the property notification manager
127     mPropertyNotificationManager.PropertyNotificationDestroyed( *this );
128   }
129 }
130
131 Dali::PropertyNotifySignalType& PropertyNotification::NotifySignal()
132 {
133   return mNotifySignal;
134 }
135
136 void PropertyNotification::EmitSignalNotify()
137 {
138   Dali::PropertyNotification source(this);
139
140   mNotifySignal.Emit( source );
141 }
142
143 void PropertyNotification::Enable()
144 {
145   CreateSceneObject();
146 }
147
148 void PropertyNotification::Disable()
149 {
150   // Guard to allow handle destruction after Core has been destroyed
151   if ( Stage::IsInstalled() )
152   {
153     // Stop scene-graph from monitoring the target's properties.
154     DestroySceneObject();
155   }
156 }
157
158 void PropertyNotification::SetNotifyResult( bool result )
159 {
160   mNotifyResult = result;
161 }
162
163 const Dali::PropertyCondition& PropertyNotification::GetCondition() const
164 {
165   return mCondition;
166 }
167
168 Dali::Handle PropertyNotification::GetTarget() const
169 {
170   Dali::Handle handle(mObject);
171
172   return handle;
173 }
174
175 Property::Index PropertyNotification::GetTargetProperty() const
176 {
177   return mObjectPropertyIndex;
178 }
179
180 void PropertyNotification::SetNotifyMode( NotifyMode mode )
181 {
182   mNotifyMode = mode;
183   if( mPropertyNotification )
184   {
185     PropertyNotificationSetNotifyModeMessage( mUpdateManager, mPropertyNotification, mode );
186   }
187 }
188
189 PropertyNotification::NotifyMode PropertyNotification::GetNotifyMode()
190 {
191   return mNotifyMode;
192 }
193
194 bool PropertyNotification::GetNotifyResult() const
195 {
196   return mNotifyResult;
197 }
198
199 bool PropertyNotification::CompareSceneObject( const SceneGraph::PropertyNotification* sceneObject )
200 {
201   return sceneObject && sceneObject == mPropertyNotification;
202 }
203
204 void PropertyNotification::CreateSceneObject()
205 {
206   // this method can be called from constructor and on stage connection
207   if( !mPropertyNotification )
208   {
209     // Create a new PropertyNotification, temporarily owned
210     SceneGraph::PropertyNotification* propertyNotification = SceneGraph::PropertyNotification::New( *mObject,
211                                                                                                     mObjectPropertyIndex,
212                                                                                                     mPropertyType,
213                                                                                                     mComponentIndex,
214                                                                                                     GetImplementation(mCondition).type,
215                                                                                                     mRawConditionArgs,
216                                                                                                     mNotifyMode );
217     // Keep a const pointer to the PropertyNotification.
218     mPropertyNotification = propertyNotification;
219
220     // Transfer scene object ownership to the update manager through a message
221     AddPropertyNotificationMessage( mUpdateManager, propertyNotification );
222   }
223 }
224
225 void PropertyNotification::DestroySceneObject()
226 {
227   if ( mPropertyNotification != NULL )
228   {
229     // Remove PropertyNotification using a message to the update manager
230     RemovePropertyNotificationMessage( mUpdateManager, *mPropertyNotification );
231     mPropertyNotification = NULL;
232   }
233 }
234
235 } // namespace Internal
236
237 } // namespace Dali